TcpClient不发送消息

本文关键字:消息 TcpClient | 更新日期: 2023-09-27 18:15:16

我用c# TcpClient发送数据有问题。

我的代码是这样的:

        public Connection()
    {
        try
        {
            client = new TcpClient("127.0.0.1", 7171);
            writer = new StreamWriter(client.GetStream());
            client.Client.NoDelay = true;
            client.NoDelay = true;
            sendFirstPacket();
            while (true)
            {
                if (client.GetStream().DataAvailable)
                    Logger.log(Log_Type.ERROR, "mam cos");
            }
            Logger.log(Log_Type.INFO, "Spoko luz");
        }
        catch (Exception ex)
        {
            Logger.log(Log_Type.ERROR, ex.Message);
        }
        finally
        {
            //client.Close();
        }
    }
    void onSendDone()
    {
    }
    void sendFirstPacket()
    {
        writer.Write((byte)10);
        writer.Write((ushort)2);
        writer.Write((ushort)854);
        UInt32[] k = new UInt32[4];
        k[0] = (12444 << 16) | 12444;
        k[1] = (12444 << 16) | 12444;
        k[2] = (12444 << 16) | 12444;
        k[3] = (12444 << 16) | 12444;
        writer.Write((byte)0); // first byte have to be 0
        writer.Write((UInt32)k[0]);
        writer.Write((UInt32)k[1]);
        writer.Write((UInt32)k[2]);
        writer.Write((UInt32)k[3]);
        writer.Flush();
        //client.GetStream().Write(
    }

不幸的是,几秒钟后,我在我的服务器上(用c++编写)得到了"由于线程退出或应用程序请求,i/o操作已被中止"。但是,如果我更改此代码,并将sendfirstpacket()放入while循环中,它将发送数据包正确(i计数超过700个循环),然后抛出异常:无法向传输连接写入数据:现有连接被远程主机强制关闭。

 public Connection()
    {
        try
        {
            client = new TcpClient("127.0.0.1", 7171);
            writer = new StreamWriter(client.GetStream());
            client.Client.NoDelay = true;
            client.NoDelay = true;
            sendFirstPacket();
            while (true)
            {
                if (client.GetStream().DataAvailable)
                    Logger.log(Log_Type.ERROR, "mam cos");
                sendFirstPacket();
            }
            Logger.log(Log_Type.INFO, "Spoko luz");
        }
        catch (Exception ex)
        {
            Logger.log(Log_Type.ERROR, ex.Message);
        }
        finally
        {
            //client.Close();
        }
    }
    void onSendDone()
    {
    }
    void sendFirstPacket()
    {
        writer.Write((byte)10);
        writer.Write((ushort)2);
        writer.Write((ushort)854);
        UInt32[] k = new UInt32[4];
        k[0] = (12444 << 16) | 12444;
        k[1] = (12444 << 16) | 12444;
        k[2] = (12444 << 16) | 12444;
        k[3] = (12444 << 16) | 12444;
        writer.Write((byte)0); // first byte have to be 0
        writer.Write((UInt32)k[0]);
        writer.Write((UInt32)k[1]);
        writer.Write((UInt32)k[2]);
        writer.Write((UInt32)k[3]);
        writer.Flush();
        //client.GetStream().Write(
    }

这是什么原因呢?

TcpClient不发送消息

听起来你在服务器端有问题。例如,您可能试图读取比发送更多的字节,如果您快速发送许多消息,这似乎是"固定的"。