如何在c#中测量给定进程的CPU周期

本文关键字:进程 CPU 周期 测量 | 更新日期: 2023-09-27 18:15:20

我有一些不同的模型,它们使用不同的算法执行相同的任务。我想通过测量CPU周期来比较这些模型的性能(我尝试使用System.Diagnostics.StopWatch来计数Ticks,但结果不够准确)。

我发现了一个类,通过使用P/Invoke测量CPU周期,如下所示:

IModel model;
CodeTimer.Time(true, model.ToString(), totalTime, model.TimeStep);

上面的方法用N乘以model.TimeStep迭代。我注意到CodeTimer.Time的结果差异很大(从58 KCycles890 KCycles,至少相差一个数量级)。因此,如果我错了,请纠正我,但是由于CodeTimer类标记了进程前后的周期,它还可以计算在执行model.TimeStep方法(我想测量性能的方法)期间发生的任何其他进程(甚至操作系统进程)使用的周期。

两个问题:

  1. 我的上述假设正确吗?如果是,那么我需要提出另一种解决方案来测量CPU周期,这导致了我的主要问题:
然后我想出了在不同的System.Threading.Thread中迭代model.TimeStep()并使用QueryProcessCycleTime测量给定线程的周期的想法。然而,由于QueryProcessCycleTime接收作为输入的System.Threading.WaitHandle(或IntPtr),我不知道如何告诉这个方法,我想测量我刚刚创建的特定Thread的周期。换句话说,我不知道如何把我创建的thread放在一起迭代模型,WaitHandleQueryProcessCycleTime,即使我读过一些使用WaitHandle的例子(我只是不能把所有东西混合在一起)。
  • 我怎么才能做到呢?
  • 应该是这样的:

    class ModelSimulator
    {
        public Model1 model1 { get; private set; } // implements IModel
        public Model2 model2 { get; private set; } // implements IModel
    /* other methods */
        public void RunModel(object obj)
        {
            IModel model = (IModel)obj;
            Int32 t = model.maxTime;
            while (t-- > 0)
                model.TimeStep();
        }
    }
    

    main方法中,我做:

    [DllImport("Kernel32", ExactSpelling = true, SetLastError = true)]
    [return: MarshalAs(UnmanagedType.Bool)]
    private static extern Boolean QueryProcessCycleTime(SafeWaitHandle processHandle, out UInt64 CycleTime);
    static void Main(string[] args)
    {
        ModelSimulator ms = new ModelSimulator();
        Thread thread = new Thread(ms.RunModel);
        thread.Start(ms.model1);
        // here I start the thread, but how can I use QueryProcessCycleTime to measure
        // the thread execution
    }
    

    PS:我的不是这个问题的重复,因为我需要一些更具体的答案,这是不存在的…我的问题可以作为你问题的补充。

    如何在c#中测量给定进程的CPU周期

    根据@ShlomiBorovitz的建议,可以使用GetCurrentThread()来识别正在运行进程的Thread。可能的解决方案是在CodeTimer.cs中进行非常简单的修改。需要的修改可以在这个答案的末尾找到。我添加了一个名为PerformanceStatus的类,以便在用于测量性能的CodeTimer.Time()方法的结果中显示级别0、1和2的垃圾收集量。因此,还可以知道Garbage Collector在进程中是否收集了任何东西。

    你只需要像这样使用它:

    ModelSimulator nm = new ModelSimulator();
    CodeTimer c = new CodeTimer(nm.RunModel, model); // model implements IModel
    UInt64 time = c.Time().CPUCycles;
    Console.WriteLine("{0:0.000e+000} KCy", (Double)time / 1000.0D);
    

    使得问题中给出了类ModelSimulator,并带有一个方法ModelSimulator.RunModel(IModel model),该方法接收一个类型为IModel的对象。

    这是衡量性能所需的CodeTimer.cs

    public sealed class CycleTime
    {
        private Boolean m_trackingThreadTime;
        private SafeWaitHandle m_handle;
        private UInt64 m_startCycleTime;
        private CycleTime(Boolean trackingThreadTime, SafeWaitHandle handle)
        {
            m_trackingThreadTime = trackingThreadTime;
            m_handle = handle;
            m_startCycleTime = m_trackingThreadTime ? Thread() : Process(m_handle);
        }
        [CLSCompliant(false)]
        public UInt64 Elapsed()
        {
            UInt64 now = m_trackingThreadTime ? Thread(/*m_handle*/) : Process(m_handle);
            return now - m_startCycleTime;
        }
        public static CycleTime StartThread(SafeWaitHandle threadHandle)
        {
            return new CycleTime(true, threadHandle);
        }
        public static CycleTime StartProcess(SafeWaitHandle processHandle)
        {
            return new CycleTime(false, processHandle);
        }
        public static UInt64 Thread(IntPtr threadHandle)
        {
            UInt64 cycleTime;
            if (!QueryThreadCycleTime(threadHandle, out cycleTime))
                throw new Win32Exception();
            return cycleTime;
        }
        /// <summary>
        /// Retrieves the cycle time for the specified thread.
        /// </summary>
        /// <param name="threadHandle">Identifies the thread whose cycle time you'd like to obtain.</param>
        /// <returns>The thread's cycle time.</returns>
        [CLSCompliant(false)]
        public static UInt64 Thread(SafeWaitHandle threadHandle)
        {
            UInt64 cycleTime;
            if (!QueryThreadCycleTime(threadHandle, out cycleTime))
                throw new Win32Exception();
            return cycleTime;
        }
        [CLSCompliant(false)]
        public static UInt64 Thread()
        {
            UInt64 cycleTime;
            if (!QueryThreadCycleTime((IntPtr)(-2), out cycleTime))
                throw new Win32Exception();
            return cycleTime;
        }
        /// <summary>
        /// Retrieves the sum of the cycle time of all threads of the specified process.
        /// </summary>
        /// <param name="processHandle">Identifies the process whose threads' cycles times you'd like to obtain.</param>
        /// <returns>The process' cycle time.</returns>
        [CLSCompliant(false)]
        public static UInt64 Process(SafeWaitHandle processHandle)
        {
            UInt64 cycleTime;
            if (!QueryProcessCycleTime(processHandle, out cycleTime))
                throw new Win32Exception();
            return cycleTime;
        }
        /// <summary>
        /// Retrieves the cycle time for the idle thread of each processor in the system.
        /// </summary>
        /// <returns>The number of CPU clock cycles used by each idle thread.</returns>
        [CLSCompliant(false)]
        public static UInt64[] IdleProcessors()
        {
            Int32 byteCount = Environment.ProcessorCount;
            UInt64[] cycleTimes = new UInt64[byteCount];
            byteCount *= 8;   // Size of UInt64
            if (!QueryIdleProcessorCycleTime(ref byteCount, cycleTimes))
                throw new Win32Exception();
            return cycleTimes;
        }
        [DllImport("Kernel32", ExactSpelling = true, SetLastError = true)]
        [return: MarshalAs(UnmanagedType.Bool)]
        private static extern Boolean QueryThreadCycleTime(IntPtr threadHandle, out UInt64 CycleTime);
        [DllImport("Kernel32", ExactSpelling = true, SetLastError = true)]
        [return: MarshalAs(UnmanagedType.Bool)]
        private static extern Boolean QueryThreadCycleTime(SafeWaitHandle threadHandle, out UInt64 CycleTime);
        [DllImport("Kernel32", ExactSpelling = true, SetLastError = true)]
        [return: MarshalAs(UnmanagedType.Bool)]
        private static extern Boolean QueryProcessCycleTime(SafeWaitHandle processHandle, out UInt64 CycleTime);
        [DllImport("Kernel32", ExactSpelling = true, SetLastError = true)]
        [return: MarshalAs(UnmanagedType.Bool)]
        private static extern Boolean QueryIdleProcessorCycleTime(ref Int32 byteCount, UInt64[] CycleTimes);
        [DllImport("Kernel32", ExactSpelling = true, SetLastError = true)]
        public static extern IntPtr GetCurrentThread();
    }
    public sealed class CodeTimer //: IDisposable
    {
        private Int32 m_collectionCount0;
        private Int32 m_collectionCount1;
        private Int32 m_collectionCount2;
        private Thread m_thread;
        private IModel m_model;
        private Action<IModel> m_performanceMethod;
        private UInt64 outThreadCycles;
        public CodeTimer(Action<IModel> perfMethod, IModel model)
        {
            PrepareForOperation();
            m_performanceMethod = perfMethod;
            m_model = model;
            m_thread = new Thread(PerformanceTest);
        }
        private void PerformanceTest()
        {
            PrepareForOperation();
            IntPtr p = CycleTime.GetCurrentThread();
            UInt64 t = CycleTime.Thread(p);
            m_performanceMethod(m_model);
            outThreadCycles = CycleTime.Thread(p) - t;
        }
        public PerformanceStatus Time()
        {
            m_thread.Start();
            m_thread.Join();
            return new PerformanceStatus(GC.CollectionCount(0) - m_collectionCount0, GC.CollectionCount(1) - m_collectionCount1, GC.CollectionCount(2) - m_collectionCount2, outThreadCycles);
        }
        private void PrepareForOperation()
        {
            GC.Collect();
            GC.WaitForPendingFinalizers();
            GC.Collect();
            m_collectionCount0 = GC.CollectionCount(0);
            m_collectionCount1 = GC.CollectionCount(1);
            m_collectionCount2 = GC.CollectionCount(2);
        }
    }
    public class PerformanceStatus
    {
        public Int32 GCCount1;
        public Int32 GCCount2;
        public Int32 GCCount3;
        public UInt64 CPUCycles;
        public PerformanceStatus(Int32 gc1, Int32 gc2, Int32 gc3, UInt64 cpuCycles)
        {
            this.GCCount1 = gc1;
            this.GCCount2 = gc2;
            this.GCCount3 = gc3;
            this.CPUCycles = cpuCycles;
        }
    }