使用MIDI在Windows商店应用程序(Win 8.1)
本文关键字:Win 应用程序 MIDI Windows 使用 | 更新日期: 2023-09-27 17:52:13
我的目标是在Windows Store应用程序中接收MIDI消息。微软已经交付了一个名为Microsoft.WindowsPreview.MidiRT
的API(作为一个nuget包)。
我设法得到一个midi端口,但MessageReceived
事件没有出现,虽然我在我的midi键盘上按键,其他midi程序显示我PC接收这些消息。
public sealed partial class MainPage : Page
{
private MidiInPort port;
public MainPage()
{
this.InitializeComponent();
DeviceWatcher watcher = DeviceInformation.CreateWatcher();
watcher.Updated += watcher_Updated;
watcher.Start();
}
protected override void OnNavigatingFrom(NavigatingCancelEventArgs e)
{
base.OnNavigatingFrom(e);
port.Dispose();
}
async void watcher_Updated(DeviceWatcher sender, DeviceInformationUpdate args)
{
DeviceInformationCollection deviceCollection = await DeviceInformation.FindAllAsync(MidiInPort.GetDeviceSelector());
foreach (var item in deviceCollection)
{
Debug.WriteLine(item.Name);
if (port == null)
{
port = await MidiInPort.FromIdAsync(item.Id);
port.MessageReceived += port_MessageReceived;
}
}
}
void port_MessageReceived(MidiInPort sender, MidiMessageReceivedEventArgs args)
{
Debug.WriteLine(args.Message.Type);
}
}
任何想法?
可能相关:您的设备监视程序代码不遵循正常模式。下面是你需要做的:
DeviceWatcher midiWatcher;
void MonitorMidiChanges()
{
if (midiWatcher != null)
return;
var selector = MidiInPort.GetDeviceSelector();
midiWatcher = DeviceInformation.CreateWatcher(selector);
midiWatcher.Added += (s, a) => Debug.WriteLine("Midi Port named '{0}' with Id {1} was added", a.Name, a.Id);
midiWatcher.Updated += (s, a) => Debug.WriteLine("Midi Port with Id {1} was updated", a.Id);
midiWatcher.Removed += (s, a) => Debug.WriteLine("Midi Port with Id {1} was removed", a.Id);
midiWatcher.EnumerationCompleted += (s, a) => Debug.WriteLine("Initial enumeration complete; watching for changes...");
midiWatcher.Start();
}
我设法使它工作。我已经将平台更改为x64,现在它可以工作了(我曾经为x86构建它)。但仍然有一个问题(甚至更大):我想把它与Unity3d集成,但Unity3d不允许构建x64 windows应用程序,另一方面,x86 MIDI构建不能在x64机器上工作。
补充道:
虽然这个API取决于你的体系结构,但据报道,一个新的Windows 10 API不需要,所以如果你的目标是Win10,它应该更简单。