FIFO/队列缓冲区专门用于字节流

本文关键字:用于 字节流 缓冲区 队列 FIFO | 更新日期: 2023-09-27 18:15:26

是否有任何。net数据结构/类组合允许字节数据被附加到缓冲区的末尾,但所有的读取和读取都是从开始的,当我读取时缩短缓冲区?

MemoryStream类似乎做了其中的一部分,但我需要为读取和写入维护单独的位置,并且它不会在读取后开始自动丢弃数据。

一个答案已经张贴在回复这个问题,这基本上是我想做的,但我更喜欢的东西,我可以做异步I/O在同一进程的不同组件上,就像一个正常的管道,甚至一个网络流(我需要过滤/处理数据第一)。

FIFO/队列缓冲区专门用于字节流

我将发布一个剥离的副本,我写了一些逻辑在工作中的一个项目。这个版本的优点是,它与缓冲数据的链表一起工作,因此你不必在读取时缓存大量内存和/或复制内存。此外,它的线程安全,行为类似于网络流,即:当没有可用数据时读取:等待直到有可用数据或超时。同样,当读取x个字节而只有y个字节时,在读取所有字节后返回。我希望这对你有帮助!

    public class SlidingStream : Stream
{
    #region Other stream member implementations
    ...
    #endregion Other stream member implementations
    public SlidingStream()
    {
        ReadTimeout = -1;
    }
    private readonly object _writeSyncRoot = new object();
    private readonly object _readSyncRoot = new object();
    private readonly LinkedList<ArraySegment<byte>> _pendingSegments = new LinkedList<ArraySegment<byte>>();
    private readonly ManualResetEventSlim _dataAvailableResetEvent = new ManualResetEventSlim();
    public int ReadTimeout { get; set; }
    public override int Read(byte[] buffer, int offset, int count)
    {
        if (_dataAvailableResetEvent.Wait(ReadTimeout))
            throw new TimeoutException("No data available");
        lock (_readSyncRoot)
        {
            int currentCount = 0;
            int currentOffset = 0;
            while (currentCount != count)
            {
                ArraySegment<byte> segment = _pendingSegments.First.Value;
                _pendingSegments.RemoveFirst();
                int index = segment.Offset;
                for (; index < segment.Count; index++)
                {
                    if (currentOffset < offset)
                    {
                        currentOffset++;
                    }
                    else
                    {
                        buffer[currentCount] = segment.Array[index];
                        currentCount++;
                    }
                }
                if (currentCount == count)
                {
                    if (index < segment.Offset + segment.Count)
                    {
                        _pendingSegments.AddFirst(new ArraySegment<byte>(segment.Array, index, segment.Offset + segment.Count - index));
                    }
                }
                if (_pendingSegments.Count == 0)
                {
                    _dataAvailableResetEvent.Reset();
                    return currentCount;
                }
            }
            return currentCount;
        }
    }
    public override void Write(byte[] buffer, int offset, int count)
    {
        lock (_writeSyncRoot)
        {
            byte[] copy = new byte[count];
            Array.Copy(buffer, offset, copy, 0, count);
            _pendingSegments.AddLast(new ArraySegment<byte>(copy));
            _dataAvailableResetEvent.Set();
        }   
    }
}

代码可以比接受的答案更简单。没有必要使用for循环。:

/// <summary>
/// This class is a very fast and threadsafe FIFO buffer
/// </summary>
public class FastFifo
{
    private List<Byte> mi_FifoData = new List<Byte>();
    /// <summary>
    /// Get the count of bytes in the Fifo buffer
    /// </summary>
    public int Count
    {
        get 
        { 
            lock (mi_FifoData)
            {
                return mi_FifoData.Count; 
            }
        }
    }
    /// <summary>
    /// Clears the Fifo buffer
    /// </summary>
    public void Clear()
    {
        lock (mi_FifoData)
        {
            mi_FifoData.Clear();
        }
    }
    /// <summary>
    /// Append data to the end of the fifo
    /// </summary>
    public void Push(Byte[] u8_Data)
    {
        lock (mi_FifoData)
        {
            // Internally the .NET framework uses Array.Copy() which is extremely fast
            mi_FifoData.AddRange(u8_Data);
        }
    }
    /// <summary>
    /// Get data from the beginning of the fifo.
    /// returns null if s32_Count bytes are not yet available.
    /// </summary>
    public Byte[] Pop(int s32_Count)
    {
        lock (mi_FifoData)
        {
            if (mi_FifoData.Count < s32_Count)
                return null;
            // Internally the .NET framework uses Array.Copy() which is extremely fast
            Byte[] u8_PopData = new Byte[s32_Count];
            mi_FifoData.CopyTo(0, u8_PopData, 0, s32_Count);
            mi_FifoData.RemoveRange(0, s32_Count);
            return u8_PopData;
        }
    }
    /// <summary>
    /// Gets a byte without removing it from the Fifo buffer
    /// returns -1 if the index is invalid
    /// </summary>
    public int PeekAt(int s32_Index)
    {
        lock (mi_FifoData)
        {
            if (s32_Index < 0 || s32_Index >= mi_FifoData.Count)
                return -1;
            return mi_FifoData[s32_Index];
        }
    }
}

我试着润色Polity的代码。这离优化还很远,但也许只是可行。

public class SlidingStream : Stream {
  public SlidingStream() {
    ReadTimeout = -1;
  }
  private readonly object ReadSync = new object();
  private readonly object WriteSync = new object();
  private readonly ConcurrentQueue<ArraySegment<byte>> PendingSegments
    = new ConcurrentQueue<ArraySegment<byte>>();
  private readonly ManualResetEventSlim DataAvailable = new ManualResetEventSlim(false);
  private ArraySegment<byte>? PartialSegment;
  public new int ReadTimeout;
  public override bool CanRead => true;
  public override bool CanSeek => false;
  public override bool CanWrite => true;
  public override long Length => throw new NotImplementedException();
  public override long Position {
    get => throw new NotImplementedException();
    set => throw new NotImplementedException();
  }
  private bool Closed;
  public override void Close() {
    Closed = true;
    DataAvailable.Set();
    base.Close();
  }
  public override int Read(byte[] buffer, int offset, int count) {
    int msStart = Environment.TickCount;
    lock (ReadSync) {
      int read = 0;
      while (read < count) {
        ArraySegment<byte>? seg = TryDequeue(msStart);
        if (seg == null) {
          return read;
        }
        ArraySegment<byte> segment = seg.GetValueOrDefault();
        int bite = Math.Min(count - read, segment.Count);
        if (bite < segment.Count) {
          PartialSegment = new ArraySegment<byte>(
            segment.Array,
            segment.Offset + bite,
            segment.Count - bite
          );
        }
        Array.Copy(segment.Array, segment.Offset, buffer, offset + read, bite);
        read += bite;
      }
      return read;
    }
  }
  private ArraySegment<byte>? TryDequeue(int msStart) {
    ArraySegment<byte>? ps = PartialSegment;
    if (ps.HasValue) {
      PartialSegment = null;
      return ps;
    }
    DataAvailable.Reset();
    ArraySegment<byte> segment;
    while (!PendingSegments.TryDequeue(out segment)) {
      if (Closed) {
        return null;
      }
      WaitDataOrTimeout(msStart);
    }
    return segment;
  }
  private void WaitDataOrTimeout(int msStart) {
    int timeout;
    if (ReadTimeout == -1) {
      timeout = -1;
    }
    else {
      timeout = msStart + ReadTimeout - Environment.TickCount;
    }
    if (!DataAvailable.Wait(timeout)) {
      throw new TimeoutException("No data available");
    }
  }
  public override void Write(byte[] buffer, int offset, int count) {
    lock (WriteSync) {
      byte[] copy = new byte[count];
      Array.Copy(buffer, offset, copy, 0, count);
      PendingSegments.Enqueue(new ArraySegment<byte>(copy));
      DataAvailable.Set();
    }
  }
  public override void Flush() {
    throw new NotImplementedException();
  }
  public override long Seek(long offset, SeekOrigin origin) {
    throw new NotImplementedException();
  }
  public override void SetLength(long value) {
    throw new NotImplementedException();
  }
}

这里有一个希望使用SemaphoreSlim通知的竞争条件自由版本:

public class SlidingStream : Stream
{
    private readonly object _writeLock = new object();
    private readonly object _readLock = new object();
    private readonly ConcurrentQueue<byte[]> _pendingSegments = new ConcurrentQueue<byte[]>();
    private byte[] _extraSegment = null;
    private readonly SemaphoreSlim _smSegmentsAvailable = new SemaphoreSlim(0);
    public override void Write(byte[] buffer, int offset, int count)
    {
        lock (_writeLock)
        {
            var copy = new byte[count];
            Array.Copy(buffer, offset, copy, 0, count);
            _pendingSegments.Enqueue(copy);
            _smSegmentsAvailable.Release(1);
        }
    }
    public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancel)
    {
        Write(buffer, offset, count);
        return Task.CompletedTask;
    }
    public override int Read(byte[] buffer, int offset, int bytesToRead)
    {
        lock (_readLock)
        {
            var bytesRead = 0;
            while (bytesToRead > 0)
            {
                byte[] segment;
                if (_extraSegment != null)
                {
                    segment = _extraSegment;
                    _extraSegment = null;
                }
                else
                {
                    if (_smSegmentsAvailable.CurrentCount == 0 && bytesRead > 0)
                    {
                        return bytesRead;
                    }
                    _smSegmentsAvailable.Wait(_cancel);
                    if (!_pendingSegments.TryDequeue(out segment))
                    {
                        throw new InvalidOperationException("No segment found, despite semaphore");
                    }
                }
                var copyCount = Math.Min(bytesToRead, segment.Length);
                Array.Copy(segment, 0, buffer, offset + bytesRead, copyCount);
                bytesToRead -= copyCount;
                bytesRead += copyCount;
                var extraCount = segment.Length - copyCount;
                if (extraCount > 0)
                {
                    _extraSegment = new byte[extraCount];
                    Array.Copy(segment, copyCount, _extraSegment, 0, extraCount);
                }
            }
            return bytesRead;
        }
    }
    public override Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
    {
        //could be extended here with a proper async read
        var result = Read(buffer, offset, count);
        return Task.FromResult(result);
    }
    protected override void Dispose(bool disposing)
    {
        _smSegmentsAvailable.Dispose();
        base.Dispose(disposing);
    }
    public override bool CanRead => true;
    public override bool CanSeek => false;
    public override bool CanWrite => true;
    public override long Seek(long offset, SeekOrigin origin)
        => throw new NotSupportedException();
    public override void SetLength(long value)
        => throw new NotSupportedException();
    public override void Flush() {}
    public override long Length => throw new NotSupportedException();
    public override long Position
    {
        get => throw new NotSupportedException();
        set => throw new NotSupportedException();
    }
}

一个迟来的答案,但是。net Framework从2.0版开始就支持Queue了。使用ConcurrentQueue进行线程安全操作。

我创建了下面的Stream实现,当字节可用时,它将使用ReadReadLines。这不是最好的实现,但它应该可以完成工作。

public class QueueStream : Stream
{
    protected readonly ConcurrentQueue<byte> Queue = new ConcurrentQueue<byte>();
    public Task? DownloadTask { get; set; }
    public override bool CanRead => true;
    public override bool CanSeek => false;
    public override bool CanWrite => true;
    public override long Length => Queue.Count;
    public override long Position
    {
        get => 0;
        set => throw new NotImplementedException($"{nameof(QueueStream)} is not seekable");
    }
    public override void Flush()
    {
        Queue.Clear();
    }
    public override int Read(byte[] buffer, int offset, int count)
    {
        if (buffer == null)
        {
            throw new ArgumentNullException(nameof(buffer));
        }
        if (buffer.Length < count)
        {
            throw new Exception($"{nameof(buffer)} length is less that the specified {nameof(count)}");
        }
        var index = 0;
        var insertedCount = 0;
        while (Queue.TryDequeue(out var b) && insertedCount < count)
        {
            if (index >= offset)
            {
                buffer[insertedCount++] = b;
            }
            index++;
        }
        return insertedCount;
    }
    public string ReadLines(int numberOfLines = 1)
    {
        var currentLine = 0;
        var stringBuilder = new StringBuilder();
        Func<bool> isFaulted = () => false;
        Func<bool> isCompleted = () => true;
        if (DownloadTask != null)
        {
            isFaulted = () => DownloadTask.IsFaulted;
            isCompleted = () => DownloadTask.IsCompleted;
        }
        while (!isFaulted() && !isCompleted() && currentLine < numberOfLines)
        {
            if (!Queue.TryDequeue(out var byteResult))
            {
                continue;
            }
            if (byteResult == ''r' || byteResult == ''n')
            {
                if (byteResult == ''r')
                {
                    byte peekResult = 0;
                    while (!isFaulted() && !isCompleted() && !Queue.TryPeek(out peekResult))
                    {
                    }
                    if (peekResult == ''n')
                    {
                        Queue.TryDequeue(out _);
                    }
                }
                stringBuilder.Append(Environment.NewLine);
                currentLine++;
                continue;
            }
            stringBuilder.Append((char)byteResult);
        }
        return stringBuilder.ToString();
    }
    public override long Seek(long offset, SeekOrigin origin)
    {
        throw new NotImplementedException();
    }
    public override void SetLength(long value)
    {
        throw new NotImplementedException();
    }
    public override void Write(byte[] buffer, int offset, int count)
    {
        var forEnd = offset + count;
        for (var index = offset; index < forEnd; index++)
        {
            Queue.Enqueue(buffer[index]);
        }
    }
}