使用SoundEffect播放同步音频剪辑时出现延迟
本文关键字:延迟 SoundEffect 播放 同步 音频 使用 | 更新日期: 2023-09-27 17:52:16
我正在工作的Windows Phone应用程序,我有以下问题。我有一个循环的。wav文件的背景音乐,可以切换打开或关闭。额外的音效(例如Sound1)可以在按下按钮时播放。当背景音乐关闭时,声音效果很好。然而,当背景音乐打开时,按键和音效之间会有轻微的延迟(但非常明显)。我是否可以通过编程来避免这种情况?根据MSDN网站http://msdn.microsoft.com/en-us/library/ff431744%28v=vs.92%29.aspx上的建议,我设置了dispatcherTimer来调用FrameworkDispatcher。每50毫秒更新一次。然而,这似乎并没有太大帮助……我把我的一些代码粘贴在下面。我还能做些什么来消除这种滞后吗?
public partial class Modules : PhoneApplicationPage
{
static SoundEffectInstance loopedSound = null;
static SoundEffectInstance sound1=null;
double pitchValue = 4.0;
static double pitchAdjust = 0.0;
public Modules()
{
InitializeComponent();
// Timer to simulate the XNA game loop (SoundEffect classes are from the XNA Framework)
DispatcherTimer XnaDispatchTimer = new DispatcherTimer();
XnaDispatchTimer.Interval = TimeSpan.FromMilliseconds(50);
XnaDispatchTimer.Tick += delegate { try { FrameworkDispatcher.Update(); } catch { } };
XnaDispatchTimer.Start();
}
private void playButton_Click(object sender, RoutedEventArgs e)
{
if (loopedSound!=null)
loopedSound.Dispose();
SoundEffect sound = SoundEffect.FromStream(Application.GetResourceStream(new Uri(@"BackgroundSound.wav", UriKind.Relative)).Stream);
LoopClip(sound);
}
private void stopButton_Click(object sender, RoutedEventArgs e)
{
loopedSound.Stop();
}
static protected void LoopClip(SoundEffect soundEffect)
{
loopedSound = soundEffect.CreateInstance();
loopedSound.IsLooped = true;
loopedSound.Pitch = (float) pitchAdjust;
loopedSound.Play();
}
static protected void sound1Clip(SoundEffect soundEffect)
{
sound1 = soundEffect.CreateInstance();
sound1.IsLooped = false;
sound1.Play();
}
private void Sound1Button_Click(object sender, RoutedEventArgs e)
{
if (sound1 == null)
{
SoundEffect sound = SoundEffect.FromStream(Application.GetResourceStream(new Uri(@"sound1.wav", UriKind.Relative)).Stream);
sound1Clip(sound);
}
if (sound1 != null)
{
sound1.Play();
}
}
}
}
预加载SoundEffect,这样你就不会从FromStream()中获得延迟。然而,这对手机不太友好。