C# 在随机位置仅更改数组的一部分

本文关键字:数组 一部分 随机 位置 | 更新日期: 2023-09-27 18:16:10

我在控制台 c# 代码(7X3 'cell'(中有一个 int 的 2D 数组。我创建它的那一刻,它被初始化为零。

我必须将只有五个"单元格"的值

更改为 1,而不更改其他"单元格"的值。我知道这是一件基本的事情,但是,作为 C# 的绝对菜鸟,无论我使用什么单元格,我都无法让它工作。你可以帮我吗?

提前谢谢。

(

注意:由于我是一个频繁的用户/贡献者,我知道这看起来像一个经典的"做我的功课"问题,我很抱歉,但由于我真的被困在这个weenie部分(我的项目的其余部分还可以(,我将不胜感激(。

C# 在随机位置仅更改数组的一部分

这里有两种解决此问题的方法,第一种; 调用BruteForceRandomImplementation很容易实现和理解,但是一旦您尝试用 1 标记大量位置,就会非常慢,因为它是蛮力,例如使用 Random 直到它填满足够的位置。

    /// <summary>
    /// This method uses a random based algorithm to create a two-dimensional array of [height, width] 
    /// with exactly locationsToFind locations set to 1. 
    /// </summary>
    /// <param name="height"></param>
    /// <param name="width"></param>
    /// <param name="locationsToFind"></param>
    /// <returns></returns>
    public int[,] BruteForceRandomImplementation(int height, int width, int locationsToFind)
    {
        var random = new Random();
        locationsToFind = LimitLocationsToFindToMaxLocations(height, width, locationsToFind);
        // Create our two-dimensional array.
        var map = new int[height, width];
        int locationsFound = 0;
        // Randomly set positons to 1 untill we have set locationsToFind locations to 1. 
        while (locationsFound < locationsToFind)
        {
            // Get a random Y location - limit the max value to our height - 1. 
            var randomY = random.Next(height);
            // Get a random X location - limit the max value to our width - 1. 
            var randomX = random.Next(width);
            // Find another random location if this location is already set to 1. 
            if (map[randomY, randomX] == 1)
                continue;
            // Otherwise set our location to 1 and increment the number of locations we've found.
            map[randomY, randomX] = 1;
            locationsFound += 1;
        }
        return map;
    }

使用以下辅助方法来保持我们的locationsToFind范围正常:

    /// <summary>
    /// Limits the locationsToFind variable to the maximum available locations. This avoids attempting to 
    /// mark more locations than are available for our width and height. 
    /// </summary>
    /// <param name="height"></param>
    /// <param name="width"></param>
    /// <param name="locationsToFind"></param>
    /// <returns></returns>
    public int LimitLocationsToFindToMaxLocations(int height, int width, int locationsToFind)
    {
        return Math.Min(locationsToFind, height * width);
    }

我的第二个实现称为 ShuffleImplementation 在标记大量唯一位置时要快得多。它创建一个一维数组,用足够的 1 填充它以满足您的需求,然后使用 Fisher-Yates shuffle 洗牌这个数组,最后继续将这个一维数组扩展到二维数组:

    /// <summary>
    /// This method uses a shuffle based algorithm to create a two-dimensional array of [height, width] 
    /// with exactly locationsToFind locations set to 1. 
    /// </summary>
    /// <param name="height"></param>
    /// <param name="width"></param>
    /// <param name="locationsToFind"></param>
    /// <returns></returns>
    public int[,] ShuffleImplementation(int height, int width, int locationsToFind)
    {
        locationsToFind = LimitLocationsToFindToMaxLocations(height, width, locationsToFind);
        // Create a 1 dimensional array large enough to contain all our values. 
        var array = new int[height * width];
        // Set locationToFind locations to 1. 
        for (int location = 0; location < locationsToFind; location++)
            array[location] = 1;
        // Shuffle our array.
        Shuffle(array);
        // Now let's create our two-dimensional array.
        var map = new int[height, width];
        int index = 0;
        // Expand our one-dimensional array into a two-dimensional one. 
        for (int y = 0; y < height; y++)
        {
            for (int x = 0; x < width; x++)
            {
                map[y, x] = array[index];
                index++;
            }
        }
        return map;
    }
    /// <summary>
    /// Shuffles a one-dimensional array using the Fisher-Yates shuffle. 
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="arr"></param>
    public static void Shuffle<T>(T[] array)
    {
        var random = new Random();
        for (int i = array.Length - 1; i > 0; i--)
        {
            int n = random.Next(i + 1);
            Swap(ref array[i], ref array[n]);
        }
    }
    /// <summary>
    /// Swaps two values around. 
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="valueA"></param>
    /// <param name="valueB"></param>
    public static void Swap<T>(ref T valueA, ref T valueB)
    {
        T tempValue = valueA;
        valueA = valueB;
        valueB = tempValue;
    }

用法:

var map = BruteForceRandomImplementation(7, 3, 5);

或:

var map = ShuffleImplementation(7, 3, 5);

取决于您要使用的一个。有关两者之间性能差异的良好示例,请尝试:

        int width = 1000;
        int height = 1000;
        int locationsToFind = (width * height) - 1;
        var stopwatch = new Stopwatch();
        stopwatch.Start();
        BruteForceRandomImplementation(height, width, locationsToFind);
        stopwatch.Stop();
        Console.WriteLine(string.Format("BruteForceRandomImplementation took {0}ms", stopwatch.ElapsedMilliseconds));
        stopwatch.Restart();
        ShuffleImplementation(height, width, locationsToFind);
        stopwatch.Stop();
        Console.WriteLine(string.Format("ShuffleImplementation took {0}ms", stopwatch.ElapsedMilliseconds));

在我的笔记本电脑上,BruteForceRandomImplementation花了1205ms,ShuffleImplementation花了67ms或快了近18倍。

所以你定义了一个多维数组(基本上是一个矩阵(:

int[,] cells = new int[7,3];

然后将所有值初始化为 0。

要更改值,您应该能够像这样操作,例如:

cells[3,2] = 1;

这就是你尝试过的吗?您是否收到任何异常或警告?

如果您使用的是交错数组(数组的数组(,那么它可能如下所示:

int[][] cells = new int[7][3];

然后您可以设置值:

cells[3][2] = 1;
var array = new int[7,3];
array[5,2] = 1;
array[3,2] = 1;

请记住,数组索引从零开始,因此 int[7,3] 的有效范围为 [0..6,0..2]

int[,] cells = new int[7,3]; 
cells[3,2] = 1;