列表中不一致的可访问性
本文关键字:访问 不一致 列表 | 更新日期: 2023-09-27 18:16:35
我遵循RPG c#教程,并遇到了这个错误。在教程中没有解释,我不确定我做错了什么。
下面是类:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Engine
{
public class Monster : LivingCreature
{
public int ID { get; set; }
public string Name { get; set; }
public int MaximumDamage { get; set; }
public int RewardExperiencePoints { get; set; }
public int RewardGold { get; set; }
public List<LootItem> LootTable { get; set; }
public Monster(int id, string name, int maximumDamage, int rewardExperiencePoints, int rewardGold, int currentHitPoints, int maximumHitPoints) : base (currentHitPoints, maximumHitPoints)
{
ID = id;
Name = name;
MaximumDamage = maximumDamage;
RewardExperiencePoints = rewardExperiencePoints;
RewardGold = rewardGold;
LootTable = new List<LootItem>();
}
}
}
问题在于:public List<LootItem> LootTable { get; set; }
我得到错误信息:"不一致的可访问性:属性类型'List'比属性'Monster.LootTable'"
我在另一个类中也得到相同的错误信息,但如果我能修复这个,我希望能修复另一个
将lotitem类设为public,
public class LootItem
{
}
}