保持画布元素相对于背景图像的位置
本文关键字:背景 相对于 图像 位置 元素 布元素 | 更新日期: 2023-09-27 18:17:12
我试图在我的Canvas
相对于我的背景定位元素。
窗口重新调整大小,保持长宽比。背景随着窗口的大小而拉伸。
问题是一旦窗口大小被重新调整元素的位置是不正确的。如果窗口只是稍微调整一下大小,元素会稍微调整一下它们的大小,并且仍然在正确的位置,但是如果窗口的大小是它的两倍,那么定位就完全取消了。
到目前为止,我使用Grid
,但它是无效的,以及。这里是XAML
<Window x:Class="CanvasTEMP.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" ResizeMode="CanResizeWithGrip" SizeToContent="WidthAndHeight" MinHeight="386" MinWidth="397.5" Name="MainWindow1"
xmlns:c="clr-namespace:CanvasTEMP" Loaded="onLoad" WindowStartupLocation="CenterScreen" Height="386" Width="397.5" WindowStyle="None" AllowsTransparency="True" Topmost="True" Opacity="0.65">
<ItemsControl ItemsSource="{Binding}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<Canvas Height="77" Width="218">
<Label Content="{Binding OwnerData.OwnerName}" Height="36" Canvas.Left="8" Canvas.Top="55" Width="198" Padding="0" HorizontalAlignment="Left" HorizontalContentAlignment="Center" VerticalAlignment="Center"/>
</Canvas>
</DataTemplate>
</ItemsControl.ItemTemplate>
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas>
<Canvas.Background>
<ImageBrush ImageSource="Resources'default_mapping.png" Stretch="Uniform"/>
</Canvas.Background>
</Canvas>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemContainerStyle>
<Style TargetType="ContentPresenter">
<Setter Property="Canvas.Left" Value="{Binding OwnerData.left}" />
<Setter Property="Canvas.Top" Value="{Binding OwnerData.top}" />
</Style>
</ItemsControl.ItemContainerStyle>
</ItemsControl>
用于数据绑定的类
public class Owner : INotifyPropertyChanged
{
public double _left;
public double _top;
public string OwnerName { get; set; }
public double top { get { return _top; }
set
{
if (value != _top)
{
_top = value;
OnPropertyChanged();
}
}
}
public double left
{
get { return _left; }
set
{
if (value != _left)
{
_left = value;
OnPropertyChanged();
}
}
}
public string icon { get; set; }
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string propertyName = "none passed")
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
public class ForDisplay
{
public Owner OwnerData { get; set; }
public int Credit { get; set; }
}
这里是每秒运行的代码,以保持元素的位置相对于窗口大小
items[0].OwnerData.left = this.Width * (10 / Defaul_WindowSize_Width);
items[0].OwnerData.top = this.Height * (55 / Defaul_WindowSize_Height);
10和50是初始化窗口时使用的默认Canvas.Left
和Canvas.Top
。
如果有人能指出我做错了什么,我将不胜感激。
你需要一个attach属性:
public static readonly DependencyProperty RelativeProperty =
DependencyProperty.RegisterAttached("Relative", typeof(double), typeof(MyControl));
public static double GetRelative(DependencyObject o)
{
return (double)o.GetValue(RelativeProperty);
}
public static void SetRelative(DependencyObject o, double value)
{
o.SetValue(RelativeProperty, value);
}
和转换器:
public class RelativePositionConverter : IMultiValueConverter
{
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
{
var rel = (double)values[0];
var width = (double)values[1];
return rel * width;
}
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
,当你添加child到Canvas
时,你需要这样做:
var child = new Child();
SetRelative(child, currentPosition / ActualWidth);
var multiBinding = new MultiBinding { Converter = new RelativePositionConverter() };
multiBinding.Bindings.Add(new Binding { Source = child, Path = new PropertyPath(RelativeProperty) });
multiBinding.Bindings.Add(new Binding { Source = canvas, Path = new PropertyPath(ActualWidthProperty) });
BindingOperations.SetBinding(child, LeftProperty, multiBinding);
Children.Add(child);
如果您需要,您可以更改Canvas
的子分隔符的相对值