当选择子节点时,WPF被选中阻止触发
本文关键字:子节点 选择 WPF | 更新日期: 2023-09-27 18:17:16
我遇到了一个问题,我不确定是否有可能防止它。我想它默认是这样设计的。
我已经编码了一个由XML填充的树视图列表,每个节点,当被选中时,正在填充一些文本框。根据它们的类型,它将触发不同的函数。
问题是,当我选择一个孩子,它似乎触发"isselection"为所有的父母treeviewitem一直到顶部,这反过来触发相关的功能,以及,我不想要的。
是否知道如何防止IsSelected的这种"反向继承"?
示例(检查下面的代码):选择"node"将触发"Node_Selected", "Dialog_Selected", "Actor_Selected"。
谢谢你的帮助。
最诚挚的问候,
仅供参考:
private void Window_Loaded(object sender, RoutedEventArgs e)
{
XmlDocument document = new XmlDocument();
document.Load("XML/ActorsDialogs.xml");
XmlNodeList actors = document.SelectNodes("/dialogs/actor");
foreach (XmlNode actor in actors)
{
TreeViewItem newActor = new TreeViewItem();
newActor.Header = actor.SelectSingleNode("actorname").InnerText;
newActor.Selected += new RoutedEventHandler(Actor_Selected);
XmlNodeList dialogs = actor.SelectNodes("dialog");
foreach (XmlNode dialog in dialogs)
{
TreeViewItem newdialog = new TreeViewItem();
newdialog.Header = "Dialog:" + dialog.SelectSingleNode("dialogID").InnerText;
newdialog.Selected += new RoutedEventHandler(Dialog_Selected);
BuildNodes(newdialog, dialog);
newActor.Items.Add(newdialog);
}
ActorsList.Items.Add(newActor);
}
}
private void BuildNodes(TreeViewItem treeNode, XmlNode parentElement)
{
foreach (XmlNode child in parentElement.ChildNodes)
{
if (child.Name == "node" || child.Name == "reply")
{
XmlElement childElement = child as XmlElement;
TreeViewItem childTreeNode = new TreeViewItem();
string ID = child.SelectSingleNode(child.Name + "ID").InnerText;
childTreeNode.Header = childElement.Name + ":" + ID;
switch (child.Name)
{
case "node":
childTreeNode.Selected += new RoutedEventHandler(Node_Selected);
break;
case "reply":
childTreeNode.Selected += new RoutedEventHandler(Reply_Selected);
break;
default:
break;
}
treeNode.Items.Add(childTreeNode);
BuildNodes(childTreeNode, childElement);
}
}
}
private void Actor_Selected(object sender, RoutedEventArgs e){}
private void Dialog_Selected(object sender, RoutedEventArgs e){}
private void Node_Selected(object sender, RoutedEventArgs e){}
private void Reply_Selected(object sender, RoutedEventArgs e){}
在事件处理程序中,您可以设置e.h handled = true。这将防止事件冒泡到树。
private void Node_Selected(object sender, RoutedEventArgs e)
{
e.Handled = true; //this will prevent the event from bubbling up to parents;
//Do the rest of the code here.
}
参见https://msdn.microsoft.com/en-us/library/ms742806%28v=vs.110%29.aspx了解更多关于RoutedEvents的信息。这些事件包括向上的冒泡事件和向下的隧道事件。