c#位图/图形内存不足
本文关键字:内存不足 图形 位图 | 更新日期: 2023-09-27 17:52:55
我正在尝试拍摄整个屏幕的快照以读取像素值。事实上,我做这件事没有任何问题。但是在214个快照之后,我得到了内存不足的异常。
Bitmap ScreenShot = new Bitmap(Screen.PrimaryScreen.Bounds.Width,
Screen.PrimaryScreen.Bounds.Height);
public Bitmap TakeSnapshot()
{
Graphics graphic = null;
Rectangle rect = new Rectangle(0, 0, Screen.PrimaryScreen.Bounds.Width,
Screen.PrimaryScreen.Bounds.Height);
using (graphic = Graphics.FromImage(ScreenShot))
{
graphic.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y,
0, 0,
ScreenShot.Size,
CopyPixelOperation.SourceCopy);
}
return ScreenShot.Clone(rect,System.Drawing.Imaging.PixelFormat.Format32bppArgb);
}
我使用这个方法与定时器
Bitmap bmp = TakeSnapshot();
var c = bmp.GetPixel(0,0);
给出无效参数异常。我用"使用"解决了这个问题。但是现在我被这个异常卡住了
您需要在使用完一次性资源后处理它们。Bitmap
类实现了IDisposable
,所以它是可丢弃的资源。正确的模式是代替
Bitmap bmp = TakeSnapshot();
var c = bmp.GetPixel(0,0);
之类的Bitmap bmp = null;
try
{
bmp = TakeSnapshot();
var c = bmp.GetPixel(0,0);
// any more work with bmp
}
finally
{
if (bmp != null)
{
bmp.Dipose();
}
}
或更简单的形式:
using(Bitmap bmp = TakeSnapshot())
{
var c = bmp.GetPixel(0,0);
// any more work with bmp
}
参考:使用实现IDisposable的对象
编辑
你可以很容易地模拟这个问题:
public class TestDispose : IDisposable
{
private IntPtr m_Chunk;
private int m_Counter;
private static int s_Counter;
public TestDispose()
{
m_Counter = s_Counter++;
// get 256 MB
m_Chunk = Marshal.AllocHGlobal(1024 * 1024 * 256);
Debug.WriteLine("TestDispose {0} constructor called.", m_Counter);
}
public void Dispose()
{
Debug.WriteLine("TestDispose {0} dispose called.", m_Counter);
Marshal.FreeHGlobal(m_Chunk);
m_Chunk = IntPtr.Zero;
}
}
class Program
{
static void Main(string[] args)
{
for(var i = 0; i < 1000; i ++)
{
var foo = new TestDispose();
}
Console.WriteLine("Press any key to end...");
Console.In.ReadLine();
}
}