UnityScript相当于这个c#代码片段
本文关键字:代码 片段 相当于 UnityScript | 更新日期: 2023-09-27 18:18:13
这在UnityScript中会是什么样子?
void playerDataLoaded( List< GameCenterPlayer > players )
{
foreach( GameCenterPlayer p in players )
// do something with p
}
Players是一个列表而不是数组。
我试图处理一个事件响应从苹果GameCenter返回一个列表的播放器属性。以下是错误:
length不是对象player"
的成员类型"对象"(播放器)不支持切片
使用iOS GameCenter, Unity和prime31 GameCenter插件
function removePlayersDataLoaded(players){
for(var i = 0; i < players.length; i++){
var p = players[i];
// do something with p
}
}
应该是这样的:
var remotePlayersDataLoaded = function(players) {
for (var i = 0; i < players.length; i++) {
var player = players[i];
}
};
使用.forEach
为列表中的每个成员调用迭代器
function removePlayersDataLoaded(players) {
players.forEach(doSomethingWithPlayer);
function doSomethingWithPlayer(p) {
// code
}
}
或者在数组
上使用for
循环function removePlayersDataLoaded(players) {
for (var i = 0, len = players.length; i < len; i++) {
var p = players[i];
// code
}
}
虽然c#的List<>与下面的不完全相同,但像这样的
function Player(playerName, gameCenterPlayer)
{
this.playerName = playerName;
this.GameCenterPlayer = gameCenterPlayer; // i'm going to assume this has been calculated elsewhere, and all we need now is a boolean.
}
function playerDataLoaded(players) {
this.players = players
this.getCenterPlayer = function() {
var i = 0
while (i < players.length) {
if (players[i].GameCenterPlayer) {
console.log(players[i].playerName + " is the center player!");
}
i++;
}
}
}
var player1 = new Player("Ted", 0);
var player2 = new Player("Jane", 1);
var player3 = new Player("Doug", 0);
Players = new playerDataLoaded([player1, player2, player3]);
Players.getCenterPlayer()
我想大概是这样的:
function remotePlayersDataLoaded(players) {
for (p in players)
{
// do your thing with p
}
}
可能是错误的,但是,它抱怨吗?