在c#中处理c++结构
本文关键字:c++ 结构 处理 | 更新日期: 2023-09-27 17:53:04
我有一个关于在c#中处理c++结构体的问题。
我有一个c++结构体,来自第三方,如:
typedef struct
{
//For application usage, will not access by the core
void* file; //Application
void* lock; //Application
void* appParam1; //Application, maybe filename
unsigned int appParam2; //Application, maybe length
void* appParam3; //Application, maybe folder
//Will be used by the core and the hosting application
unsigned char streamMode; //Read, Write or Append
unsigned int fileOffset; //Actual file offset
unsigned char buf[DC_STREAM_BUF_SIZE]; //Buffer for reading and writing data
unsigned short bufSize; //Buffer size, how much is filled from the buffer
unsigned short bufOffset; //Offset in reading and writing in the buffer
unsigned char queryData; //Indicator if actual data are queried
//For internal use only, do not touch
unsigned char requestType;
signed int deviceId;
signed int param1;
unsigned short crc;
void* callback;
unsigned char objType;
void* obj;
} STREAM_HANDLE;
在c#中,这个结构体定义为:
[StructLayoutAttribute(LayoutKind.Sequential), Serializable]
public class STREAM_HANDLE
{
public IntPtr file;
public object lockobj;
public IntPtr appParam1;
[MarshalAsAttribute(UnmanagedType.U4)] public uint appParam2;
public IntPtr appParam3;
[MarshalAsAttribute(UnmanagedType.U1)]public byte streamMode;
[MarshalAsAttribute(UnmanagedType.U4)]public uint fileOffset;
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 0x0FFF)]public byte[] buf;
[MarshalAsAttribute(UnmanagedType.U2)]public ushort bufSize;
[MarshalAsAttribute(UnmanagedType.U2)]public ushort bufOffset;
[MarshalAsAttribute(UnmanagedType.U1)]public byte queryData;
//For internal use only, do not touch
[MarshalAsAttribute(UnmanagedType.U1)]public byte requestType;
[MarshalAsAttribute(UnmanagedType.I4)]public int deviceId;
[MarshalAsAttribute(UnmanagedType.I4)]public int param1;
[MarshalAsAttribute(UnmanagedType.U2)]public ushort crc;
public IntPtr callback;
[MarshalAsAttribute(UnmanagedType.U1)]public byte objType;
public IntPtr obj;
}
我在c#中也有一个IntPtr指向这个结构体,这样我就可以用这个指针调用c++函数。
现在的问题是,我想从c#中填充数组"但是",以便c++函数可以读取它。
下面是我用来在c#中创建句柄的代码
STREAM_HANDLE Handle = new STREAM_HANDLE
{
file = Marshal.StringToHGlobalAnsi(name),
appParam1 = Marshal.StringToHGlobalAnsi(name),
buf = new byte[0x0FFF],
lockobj = new object(),
};
IntPtr HandlePointer = Marshal.AllocHGlobal(Marshal.SizeOf(Handle));
Marshal.StructureToPtr(Handle, HandlePointer, true);
我必须用HandlePointer调用一些c++函数,我必须修改c#中"但是"的内容。
MarshalAs
属性将只确保buf
字段在分配Marshal.AllocHGlobal
时将被封送到内联数组。该结构体的c#表示有一个常规的。net数组引用作为字段。你必须像往常一样分配和初始化它。如果你想以你想要的方式使用它,你必须在c#表示和非托管句柄之间来回切换。
另一种方法是将其声明为fixed
数组。这只能在unsafe
上下文中实现:
unsafe struct InplaceArrayUnsafe
{
public fixed byte Buf[10];
}
unsafe
{
InplaceArrayUnsafe a;
Console.WriteLine(a.Buf[4]);
Debug.Assert(sizeof(a)); // can even do this
UnmanagedFunction(&a); // and this
}