连接android客户端为C#服务器

本文关键字:服务器 客户端 android 连接 | 更新日期: 2023-09-27 18:19:44

我开发了小型客户端服务器(Android中发送数据的客户端)和PC中的服务器(接收数据并打印出来),它只工作一次(通过将数据从Android设备发送到PC),我应该关闭Android应用程序并再次运行它吗?顺便说一句,我在PC中有客户端应用程序,它工作正常,我可以从它发送,服务器接收,但对于android中的客户端!

这是android代码:

    public class MainActivity extends Activity {
    private TCPClient mTcpClient;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        final EditText editText = (EditText) findViewById(R.id.edit_message);
        Button send = (Button)findViewById(R.id.send_button);        
        // connect to the server
        new connectTask().execute("");
        send.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                String message = editText.getText().toString(); 
                //sends the message to the server
                if (mTcpClient != null) {
                    mTcpClient.sendMessage(message);
                }
                editText.setText("");
            }
        });
    }
    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        getMenuInflater().inflate(R.menu.main, menu);
        return true;
    }
    public class connectTask extends AsyncTask<String,String,TCPClient> {
        @Override
        protected TCPClient doInBackground(String... message) {
            mTcpClient = new TCPClient(new TCPClient.OnMessageReceived() {
                @Override
                public void messageReceived(String message) {
                    publishProgress(message);
                }
            });
            mTcpClient.run();
            return null;
        }
        @Override
        protected void onProgressUpdate(String... values) {
            super.onProgressUpdate(values); 
        }
    }
  }

TCPClient类:

    public class TCPClient {
    private String serverMessage;
    public static final String SERVERIP = "192.168.0.104"; 
    public static final int SERVERPORT = 4444;
    private OnMessageReceived mMessageListener = null;
    private boolean mRun = false;
    PrintWriter out;
    BufferedReader in;
    DataOutputStream dataOutputStream = null;
    //OutputStream os;
    public TCPClient(OnMessageReceived listener) {
        mMessageListener = listener;
    }
    public void sendMessage(String message){
        if (out != null && !out.checkError()) {
            /*
            String toSend = "a";
            byte[] toSendBytes = toSend.getBytes();
            int toSendLen = toSendBytes.length;
            byte[] toSendLenBytes = new byte[4];
            toSendLenBytes[0] = (byte)(toSendLen & 0xff);
            toSendLenBytes[1] = (byte)((toSendLen >> 8) & 0xff);
            toSendLenBytes[2] = (byte)((toSendLen >> 16) & 0xff);
            toSendLenBytes[3] = (byte)((toSendLen >> 24) & 0xff);
            try {
                os.write(toSendLenBytes);
            } catch (IOException e1) {
                // TODO Auto-generated catch block
                e1.printStackTrace();
            }
            try {
                os.write(toSendBytes);
            } catch (IOException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
            */
           out.print(message);            
           out.flush();           

        }
    }
    public void stopClient(){
        mRun = false;
    }
    public void run() {
        mRun = true;
        try {
            InetAddress serverAddr = InetAddress.getByName(SERVERIP);
            Log.e("TCP Client", "C: Connecting...");
            Socket socket = new Socket(serverAddr, SERVERPORT);    
            ///
            //os = socket.getOutputStream();
            if(socket.isBound()){
                Log.i("SOCKET", "Socket: Connected");            
            }
            else{
                Log.e("SOCKET", "Socket: Not Connected");
            }
            try {
                out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())), true);
                /*
                dataOutputStream = new DataOutputStream(socket.getOutputStream());
                byte[] bytes = new byte[] {1}; 
                dataOutputStream.write(bytes, 0, bytes.length);
                */
                Log.e("TCP Client", "C: Sent.");                
                Log.e("TCP Client", "C: Done.");
                if(out.checkError())
                {
                    Log.e("PrintWriter", "CheckError");
                }
                in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
                while (mRun) {
                    serverMessage = in.readLine();
                    if (serverMessage != null && mMessageListener != null) {
                        mMessageListener.messageReceived(serverMessage);
                    }
                    serverMessage = null;
                }

                Log.e("RESPONSE FROM SERVER", "S: Received Message: '" + serverMessage + "'");

            } catch (Exception e) {
                Log.e("TCP", "S: Error", e);
            } finally {
                socket.close();
            }
        } catch (Exception e) {
            Log.e("TCP", "C: Error", e);
        }
    }
    public interface OnMessageReceived {
        public void messageReceived(String message);
    }
}

最后是C#服务器代码:

class Program
{
    static Socket listeningSocket;
    static Socket socket;
    static Thread thrReadRequest;
    static int iPort = 4444;
    static int iConnectionQueue = 100;
    static void Main(string[] args)
    {
        Console.WriteLine(IPAddress.Parse(getLocalIPAddress()).ToString());
        try
        {                
            listeningSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //listeningSocket.Bind(new IPEndPoint(0, iPort));                                
            listeningSocket.Bind(new IPEndPoint(IPAddress.Parse(getLocalIPAddress()), iPort));
            listeningSocket.Listen(iConnectionQueue);
            thrReadRequest = new Thread(new ThreadStart(getRequest));
            thrReadRequest.Start();
        }
        catch (Exception e)
        {
            Console.WriteLine("Winsock error: " + e.ToString());
            //throw;
        }            
    }
    static private void getRequest()
    {
        int i = 0;
        while (true)
        {
            i++;
            Console.WriteLine("Outside Try i = {0}", i.ToString());
            try
            {
                socket = listeningSocket.Accept();
                // Receiving
                //byte[] rcvLenBytes = new byte[4];
                //socket.Receive(rcvLenBytes);
                //int rcvLen = System.BitConverter.ToInt32(rcvLenBytes, 0);
                //byte[] rcvBytes = new byte[rcvLen];
                //socket.Receive(rcvBytes);
                //String formattedBuffer = System.Text.Encoding.ASCII.GetString(rcvBytes);
                byte[] buffer = new byte[socket.SendBufferSize];
                int iBufferLength = socket.Receive(buffer, 0, buffer.Length, 0);
                Console.WriteLine("Received {0}", iBufferLength);
                Array.Resize(ref buffer, iBufferLength);
                string formattedBuffer = Encoding.ASCII.GetString(buffer);
                Console.WriteLine("Data received by Client: {0}", formattedBuffer);
                if (formattedBuffer == "quit")
                {
                    socket.Close();
                    listeningSocket.Close();
                    Environment.Exit(0);
                }
                Console.WriteLine("Inside Try i = {0}", i.ToString());
                Thread.Sleep(500);
            }
            catch (Exception e)
            {
                //socket.Close();
                Console.WriteLine("Receiving error: " + e.ToString());
                Console.ReadKey();
                //throw;
            }
            finally
            {
                socket.Close();
                //listeningsocket.close();
            }
        }
    }
    static private string getLocalIPAddress()
    {
        IPHostEntry host;
        string localIP = "";
        host = Dns.GetHostEntry(Dns.GetHostName());
        foreach (IPAddress ip in host.AddressList)
        {
            if (ip.AddressFamily == AddressFamily.InterNetwork)
            {
                localIP = ip.ToString();
                break;
            }
        }
        return localIP;
    }
}

这里还有一个代码的链接在这里输入链接描述

我能帮忙吗?

连接android客户端为C#服务器

请参阅此修复程序。对于

out.println(message);            
           out.flush();  

C#读取应为

  socket = listeningSocket.Accept();
                    using (NetworkStream nt = new NetworkStream(socket))
                    {
                        using (StreamReader reader = new  StreamReader(nt))
                        {
                            string line;
                            string line;
                        //  while ((line = reader.ReadLine()) != null)//as networkstream never got eof. was using it as replacement while(true)                            // {
                          while (true)
                          {
                            try
                            {
                                line = reader.ReadLine();
                            }
                            catch (IOException)
                            {
                                break;
                            }
                            Console.WriteLine(line);
                           }
                        }//using reader
                    }//using ns

有3种方法:

    1)using fixed size messages . like we will send only 100 bytes . 
      and we will        receive only 100 bytes
    2)dinamic way . size of message ,then the message itself . 
      like we will send [message.length][message] then on opposite side
      we will receive the size message then read entire message 
    3) using marker . we will send message with end marker 
       (for example 'n in our case) 
      we will use stream to read entire message sent to us till reaching that marker . 
      and most stream has readline() that will read till reaching 'n

认为你想做第二种方式。我没有仔细看它出了什么问题。加上你的评论。主要是关于这个选项。littleendian和bigendian可能存在问题。

同样的代码经过一点重新排列对我来说很好。

    try
    {
        socket = listeningSocket.Accept();
        Console.WriteLine("Connectd...");
        while (true)
        {
            try
            {
                // Receiving
                byte[] buffer = new byte[socket.SendBufferSize];
                int iBufferLength = socket.Receive(buffer, 0, buffer.Length, 0);
                Console.WriteLine("Received {0}", iBufferLength);
                Array.Resize(ref buffer, iBufferLength);
                string formattedBuffer = Encoding.ASCII.GetString(buffer);
                Console.WriteLine("Android Says: {0}", formattedBuffer);
                if (formattedBuffer == "quit")
                {
                    socket.Close();
                    listeningSocket.Close();
                    Console.WriteLine("Exiting");
                    Environment.Exit(0);
                }
                //Console.WriteLine("Inside Try i = {0}", i.ToString());
                Thread.Sleep(500);
            }
            catch (Exception e)
            {
                //socket.Close();
                Console.WriteLine("Receiving error: " + e.ToString());
                Console.ReadKey();
                //throw;
            }

        }
    }
    catch (Exception e)
    {
        //socket.Close();
        Console.WriteLine("Error After Loop: " + e.ToString());
    }
    finally
    {
        Console.WriteLine("Closing Socket");
        socket.Close();
        //listeningsocket.close();
    }