C#避免重复接口属性的代码
本文关键字:属性 代码 接口 | 更新日期: 2023-09-27 17:53:41
给定接口:
interface IVotable
{
int TotalUpvotes { get; }
int TotalDownvotes { get; }
int TotalVoteScore { get; }
}
实现:
public class Comment : IVotable
{
public int TotalUpvotes { get; private set; }
public int TotalDownvotes { get; private set; }
public int TotalVoteScore { get { return TotalUpvotes - TotalDownvotes + 1 ; } }
}
避免在每个类中以相同方式实现TotalVoteScore
的最佳方法是什么?
如果你不想重新实现的只是TotalVoteScore
,那么这就是方法:
public interface IVotable
{
int TotalUpvotes { get; }
int TotalDownvotes { get; }
int TotalVoteScore { get; }
}
public abstract class VotableBase : IVotable
{
public abstract int TotalUpvotes { get; protected set; }
public abstract int TotalDownvotes { get; protected set; }
public virtual int TotalVoteScore { get { return TotalUpvotes - TotalDownvotes + 1 ; } }
}
public class Comment : VotableBase
{
public override int TotalUpvotes { get; protected set; }
public override int TotalDownvotes { get; protected set; }
}
如果TotalVoteScore
总是以相同的方式计算,您可以将其作为IVotable
:上的扩展方法
public static int TotalVoteScore(this IVotable v) {
return v.TotalUpvotes - v.TotalDownvotes + 1
}
public abstract class VotableBase
{
public int TotalUpvotes { get; protected set;}
public int TotalDownvotes { get; protected set; }
public int TotalVoteScore { get { return TotalUpvotes - TotalDownvotes + 1 ; } }
}
那么你的派生类就不需要任何实现了——它已经继承了属性:
public class Comment : VotableBase
{
public void DoThings()
{
//e.g.
Console.WriteLine(TotalVoteScore);
}
}
如果你想要一个接口(一个约定必须有一些具有指定签名的方法(与公共代码相结合的东西,我想解决方案是一个抽象类:
public abstract class Votable
{
public abstract int TotalUpvotes { get; protected set; }
public abstract int TotalDownvotes { get; protected set; }
public virtual int TotalVoteScore { get { return TotalUpvotes - TotalDownvotes + 1; } }
}
并从该类派生:
public class Comment : Votable
{
public override int TotalUpvotes { get; protected set; }
public override int TotalDownvotes { get; protected set; }
}
将组合方法引入到混合中。我一点也不反对继承。但我觉得这是一个不使用它的好例子。为什么要限制这个类只能派生投票功能?我可以想象这个类有很多与"评论"更密切相关的东西,比如作者信息(排名、个人简介、头像(、格式、年龄、编辑历史等。其中一些似乎更适合作为基类。
public interface IVotable
{
int TotalUpvotes { get; }
int TotalDownvotes { get; }
int TotalVoteScore { get; }
}
// shared implementation
public class VoteStatus : IVotable
{
public int TotalUpvotes { get; private set; }
public int TotalDownvotes { get; private set; }
public int TotalVoteScore { get { return TotalUpvotes - TotalDownvotes + 1; } }
}
// has A...
public class Comment : IVotable
{
// expose it?
public IVotable VoteStatus { get; private set; }
// allow current vote status to be injected?
public Comment(IVotable voteStatusReference)
{
this.VoteStatus = voteStatusReference;
}
// or don't use injection?
public Comment()
: this(new VoteStatus())
{
}
public int TotalUpvotes => this.VoteStatus.TotalUpvotes;
public int TotalDownvotes => this.VoteStatus.TotalDownvotes;
public int TotalVoteScore => this.VoteStatus.TotalVoteScore;
}
注意:我觉得这里的扩展方法建议也比继承好。