如何获得设备';团结的门户
本文关键字:何获得 | 更新日期: 2023-09-27 18:23:51
我正试图在Android智能手机上接收Unity和C#中设备的标准网关,但我就是无法修复。
这就是为什么我问是否有可能在使用Unity和C#的Android智能手机上找到网关的原因。
我已经尝试过这个,它在Unity编辑器中确实有效:
NetworkInterface[] adapters = NetworkInterface.GetAllNetworkInterfaces();
foreach (NetworkInterface adapter in adapters)
{
IPInterfaceProperties adapterProperties = adapter.GetIPProperties();
GatewayIPAddressInformationCollection addresses = adapterProperties.GatewayAddresses;
if (addresses.Count > 0)
{
foreach (GatewayIPAddressInformation address in addresses)
{
if (address.Address.ToString() != "0.0.0.0")
{
Debug.Log("Gateway: " + address.Address.ToString());
}
}
}
}
适用于PC:
IPAddress GatewayAddress = NetworkInterface
.GetAllNetworkInterfaces()
.Where(n => n.OperationalStatus == OperationalStatus.Up)
.Where(n => n.NetworkInterfaceType != NetworkInterfaceType.Loopback)
.Where(n => n.NetworkInterfaceType != NetworkInterfaceType.Loopback)
.SelectMany(n => n.GetIPProperties()?.GatewayAddresses)
.Select(g => g?.Address)
.Where(a => a != null)
.Where(a => a.AddressFamily == AddressFamily.InterNetwork)
.FirstOrDefault();
在Assets/Plugins/Android
目录上创建一个Network.java
文件。
资产/插件/Android/Network.java
package com.mynet;
import java.net.InetAddress;
import java.net.NetworkInterface;
import java.net.SocketException;
import java.util.Enumeration;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class Network{
//Match the IP of class C address
public static final String regexCIp = "^192''.168''.(''d{1}|[1-9]''d|1''d{2}|2[0-4]''d|25''d)''.(''d{1}|[1-9]''d|1''d{2}|2[0-4]''d|25''d)$";
//Match a class A address
public static final String regexAIp = "^10''.(''d{1}|[1-9]''d|1''d{2}|2[0-4]''d|25''d)''.(''d{1}|[1-9]''d|1''d{2}|2[0-4]''d|25''d)''.(''d{1}|[1-9]''d|1''d{2}|2[0-4]''d|25''d)$";
//Match B address
public static final String regexBIp = "^172''.(1[6-9]|2''d|3[0-1])''.(''d{1}|[1-9]''d|1''d{2}|2[0-4]''d|25''d)''.(''d{1}|[1-9]''d|1''d{2}|2[0-4]''d|25''d)$";
public String getHostIp() {
String hostIp;
Pattern ip = Pattern.compile("(" + regexAIp + ")|" + "(" + regexBIp + ")|" + "(" + regexCIp + ")");
Enumeration<NetworkInterface> networkInterfaces = null;
try {
networkInterfaces = NetworkInterface.getNetworkInterfaces();
} catch (SocketException e) {
e.printStackTrace();
}
InetAddress address;
while (networkInterfaces.hasMoreElements()) {
NetworkInterface networkInterface = networkInterfaces.nextElement();
Enumeration<InetAddress> inetAddresses = networkInterface.getInetAddresses();
while (inetAddresses.hasMoreElements()) {
address = inetAddresses.nextElement();
String hostAddress = address.getHostAddress();
Matcher matcher = ip.matcher(hostAddress);
if (matcher.matches()) {
hostIp = hostAddress;
return hostIp;
}
}
}
return null;
}
}
在
C#
代码中使用此脚本,如下所示:
using UnityEngine;
using UnityEngine.UI;
public class MyIPScript: MonoBehaviour
{
public Text ipText;
public void Start()
{
string ip = GetIP();
ipText.text = ip;
}
private string GetIP() {
AndroidJavaObject jo = new AndroidJavaObject("com.mynet.Network");
AndroidJavaClass act = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
return jo.Call<string>("getHostIp");
}
}
注意:这只适用于Android
设备。如果你在PC
上测试它,你将看不到任何IP地址。因此,通过从Build Settings
中选择Android
并生成apk
文件来构建您的unity项目,然后将其安装在Android Phone
或VR Headset
上。我在Oculus Quest
上测试了它,它运行得很好。