按名称而不是按索引获取blendshapes

本文关键字:索引 获取 blendshapes | 更新日期: 2023-09-27 17:54:01

在Unity3d中,是否可以通过名称而不是通过索引访问blendshapes ?

float currentShape= myObj.GetBlendShapeWeight(2); //index 2
float currentShape= myObj.GetBlendShapeWeight.GetByName("Gwen_Stefani");

按名称而不是按索引获取blendshapes

figure out:

public string [] getBlendShapeNames (GameObject obj)
{
    SkinnedMeshRenderer head = obj.GetComponent<SkinnedMeshRenderer>();
    Mesh m = head.sharedMesh;
    string[] arr;
    arr = new string [m.blendShapeCount];
    for (int i= 0; i < m.blendShapeCount; i++)
    {
      string s = m.GetBlendShapeName(i);
      print("Blend Shape: " + i + " " + s);
      arr[i] = s;
    }
    return arr;
}