spriteBatch is Null

本文关键字:Null is spriteBatch | 更新日期: 2023-09-27 18:25:07

我正在创建一个游戏,目前我有三个类,greenpaddle、ball和Game1。

当我运行游戏时,调试器跳到我的spriteBatch.Begin();并表示NullReferenceException Unhandled。这是我的Game1.cs:

public class Game1 : Microsoft.Xna.Framework.Game
{
    GraphicsDeviceManager graphics;
    SpriteBatch spriteBatch;
    Ball ball;
    GreenPaddle gPaddle;
    Texture2D BackGround;

    public Game1()
    {
        graphics = new GraphicsDeviceManager(this);
        Content.RootDirectory = "Content";
        graphics.PreferredBackBufferHeight = 500;
    }
    protected override void Initialize()
    {
        gPaddle = new GreenPaddle();
        ball = new Ball(gPaddle);
    }
    /// <summary>
    /// LoadContent will be called once per game and is the place to load
    /// all of your content.
    /// </summary>
    protected override void LoadContent()
    {
        // Create a new SpriteBatch, which can be used to draw textures.
        spriteBatch = new SpriteBatch(GraphicsDevice);
        BackGround = Content.Load<Texture2D>("pongBG");
        gPaddle.LoadContent(Content);
        ball.LoadContent(Content);
    }
    /// <summary>
    /// UnloadContent will be called once per game and is the place to unload
    /// all content.
    /// </summary>
    protected override void UnloadContent()
    {
        // TODO: Unload any non ContentManager content here
    }
    /// <summary>
    /// Allows the game to run logic such as updating the world,
    /// checking for collisions, gathering input, and playing audio.
    /// </summary>
    /// <param name="gameTime">Provides a snapshot of timing values.</param>
    protected override void Update(GameTime gameTime)
    {
        // Allows the game to exit
        if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            this.Exit();
        gPaddle.Update(gameTime);//Error Line
        ball.Update(gameTime);
        base.Update(gameTime);
    }
    /// <summary>
    /// This is called when the game should draw itself.
    /// </summary>
    /// <param name="gameTime">Provides a snapshot of timing values.</param>
    protected override void Draw(GameTime gameTime)
    {
        GraphicsDevice.Clear(Color.CornflowerBlue);
        spriteBatch.Begin();//Error Line
        spriteBatch.Draw(BackGround, new Vector2(0f, 0f), Color.White);
        gPaddle.Draw(spriteBatch);
        ball.Draw(spriteBatch);
        spriteBatch.End();
        base.Draw(gameTime);
    }
}

不知道怎么了,这从来没有发生在我身上。

spriteBatch is Null

因为您初始化了spritebatch。。。

spriteBatch = new SpriteBatch(GraphicsDevice);

它不应该是null,除非你的其他类正在更改它。

你可以尝试的东西:

-在加载内容中给它设置一个断点,我不知道为什么不调用它,但只要检查一下,确保LoadContent()正在被调用。

-重新生成您的项目,并确保您的更改正在保存。


当我写下这个答案并在我的机器上测试代码时,我终于发现了错误。如果其他人有这些问题,我会留下上面的建议。

您没有在Initialize()方法中调用base.Initialize。此方法调用内部XNA内容,这将导致调用LoadContent()

LoadContent()方法中调用base.LoadContent也是一个好主意,您应该始终在任何重写的方法上调用基方法。