一副牌只有一半正在制作中
本文关键字:一半 一副 | 更新日期: 2023-09-27 18:25:11
我正试图为最终项目创建BlackJack。这是我当前的代码:
public class Card
{
private string face;
private string suit;
public Card(string cardFace, string cardSuit)
{
face = cardFace;
suit = cardSuit;
}
public override string ToString()
{
return face + " of " + suit;
}
}
然后我有我的甲板类:
public class Deck
{
private Card[] deck;
private int currentCard;
private const int NUMBER_OF_CARDS = 52;
private Random ranNum;
public Deck()
{
string[] faces = { "Ace", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Jack", "Queen", "King" };
string[] suits = { "Hearts", "Clubs", "Diamonds", "Spades" };
deck = new Card[NUMBER_OF_CARDS];
currentCard = 0;
ranNum = new Random();
for (int count = 0; count < deck.Length; count++)
deck[count] = new Card(faces[count % 13], suits[count / 13]);
}
public void Shuffle()
{
currentCard = 0;
for (int first = 0; first < deck.Length; first++)
{
int second = ranNum.Next(NUMBER_OF_CARDS);
Card temp = deck[first];
deck[first] = deck[second];
deck[second] = temp;
}
}
public Card DealCard()
{
if (currentCard < deck.Length)
return deck[currentCard++];
else
return null;
}
}
然后我只是一个简单的Windows窗体,有两个按钮,可以洗牌和发牌。输出被发送到一个标签,这样我就可以看到正在处理的内容。这是代码:
public partial class Form1 : Form
{
Deck deck = new Deck();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void buttonDeal_Click(object sender, EventArgs e)
{
Card card = deck.DealCard();
deck.DealCard();
labelOutput.Text = card.ToString();
}
private void buttonShuffle_Click(object sender, EventArgs e)
{
deck.Shuffle();
}
}
现在,当我按下交易按钮时,它在按下27次后崩溃了。我注意到它每隔一张牌发一次,比如3个俱乐部,5个俱乐部,7个俱乐部,9个俱乐部,等等。
我似乎找不到错误!任何帮助都将不胜感激!
编辑:这是我点击27次以上时得到的错误:
错误
事实上,您的错误来自于此。你发两张牌,而你只想发一张。
它崩溃了,因为你每次点击计数器都会增加2。27*2>52张牌。
private void buttonDeal_Click(object sender, EventArgs e)
{
Card card = deck.DealCard();
deck.DealCard(); // error here. Duplicated line
labelOutput.Text = card.ToString();
}