如何在同一套接字上发送消息和接收响应
本文关键字:消息 响应 套接字 | 更新日期: 2023-09-27 18:25:38
我有以下代码,它发送多播消息,然后等待将响应发送到消息来源的地址。如果我观察Wireshark中的流量,我可以看到消息发送正常,响应返回到正确的IP和端口,但套接字从未从接收线路返回,就像没有收到响应一样。
var multicastAddress = IPAddress.Parse("239.255.255.250");
var multicastPort = 1900;
var unicastPort = 1901;
using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
{
socket.Bind(new IPEndPoint(IPAddress.Any, unicastPort));
socket.Connect(new IPEndPoint(multicastAddress, multicastPort));
var thd = new Thread(() =>
{
try
{
while (true)
{
var response = new byte[8000];
EndPoint ep = new IPEndPoint(IPAddress.Any, unicastPort);
socket.ReceiveFrom(response, ref ep);
var str = Encoding.UTF8.GetString(response);
Devices.Add(new SsdpDevice() {Location = str});
}
}
catch
{
//TODO handle exception for when connection closes
}
});
socket.Send(broadcastMessage, 0, broadcastMessage.Length, SocketFlags.None);
thd.Start();
Thread.Sleep(30000);
socket.Close();
}
我知道我应该在socket类上使用异步方法,并且需要停止依赖Thread.Sleep,但我只想在整理代码之前先用一个简单的例子。
Gavin,看看这个:
- 不要使用不同的端口。您希望如何在一个上进行多播并在另一个上接收
- 不要使用
Connect()
,多播是无连接的消息传递(就像广播一样) - 将套接字选项设置为
Bind()
之后的多播 - 使用
SendTo()
而不是Send()
,这在这种情况下是不起作用的 - 首先开始接收(即使在阻塞模式下,它也是不同的端点),然后发送
还有一个简单的工作示例:
var broadcastMessage = Encoding.UTF8.GetBytes("Hello multicast!");
var multicastAddress = IPAddress.Parse("239.255.255.250");
var signal = new ManualResetEvent(false);
var multicastPort = 1900;
using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
{
var multicastEp = new IPEndPoint(multicastAddress, multicastPort);
EndPoint localEp = new IPEndPoint(IPAddress.Any, multicastPort);
// Might want to set this:
//socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, 1);
socket.Bind(localEp);
socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(multicastAddress, IPAddress.Any));
// May want to set this:
//socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 0); // only LAN
var thd = new Thread(() =>
{
var response = new byte[8000];
socket.ReceiveFrom(response, ref localEp);
var str = Encoding.UTF8.GetString(response).TrimEnd(''0');
Console.WriteLine("[RECV] {0}", str);
signal.Set();
Console.WriteLine("Receiver terminating...");
});
signal.Reset();
thd.Start();
socket.SendTo(broadcastMessage, 0, broadcastMessage.Length, SocketFlags.None, multicastEp);
Console.WriteLine("[SEND] {0}", Encoding.UTF8.GetString(broadcastMessage));
signal.WaitOne();
Console.WriteLine("Multicaster terminating...");
socket.Close();
Console.WriteLine("Press any key.");
Console.ReadKey();
}