Cocos2d如何切换场景
本文关键字:何切换 Cocos2d | 更新日期: 2023-09-27 17:54:11
所以我有mainScene和LogoScene,我想知道如果我能让LogoScene显示一个标志,然后过渡到mainScene。
这是我的
import org.cocos2d.layers.CCLayer;
import org.cocos2d.layers.CCScene;
import org.cocos2d.menus.CCMenu;
import org.cocos2d.menus.CCMenuItemImage;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.CGSize;
import android.graphics.Color;
import android.graphics.Rect;
import android.view.KeyEvent;
import android.view.View;
import android.view.View.OnKeyListener;
import android.widget.EditText;
import android.widget.FrameLayout;
import android.widget.LinearLayout;
public class LogoScene extends CCLayer {
public static CCScene scene() {
CCScene scene = CCScene.node();
LogoScene layer = new LogoScene();
scene.addChild(layer);
return scene;
}
public LogoScene() {
super();
this.init();
}
CCSprite pSpNameText = CCSprite.sprite("img/logo_name_textfield.png");
pSpNameText.setPosition(CGPoint.ccp(1080, 300));
this.addChild(pSpNameText, 0);
= bingo.getLayout();
layout.removeAllViews();
CCDirector.sharedDirector().replaceScene(MainScene.scene());
}
}
所以我有mainScene和LogoScene,我想知道如果我能让LogoScene显示一个标志,然后过渡到mainScene。
场景之间的过渡在这里检查
我是这样用的:
auto scene = SecondClass::createScene();
auto transition = TransitionShrinkGrow::create(1.0, scene);
Director::getInstance()->pushScene(transition);
类似于你的检查链接的问题
[[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1.0 scene:[Race scene]]];