如何使用Unity C#将字符串从对等服务器发送到客户端

本文关键字:服务器 客户端 对等 Unity 何使用 字符串 | 更新日期: 2023-09-27 18:26:40

我正在用C#用Unity引擎编程一个游戏。我希望用户充当服务器或客户端,也希望服务器能够向客户端发送消息(字符串)。我试过使用函数,但它当然不起作用,因为if有两个独立的身份。现在我正在尝试使用RCP,但它似乎不像教程中那样工作。。。。我在Update函数中得到一个编译器错误。我已经附加了"网络视图"组件。

using UnityEngine;
using System.Collections;
public class NetworkManager : MonoBehaviour 
{
private int maxConnections = 12;
private int serverPort = 9955;
public string message = "NoMessageSelected";
public bool sendMessage = false;
public void OnGUI()
{
    //Creates 2 Buttons on GUI, if disconnected
    if (Network.peerType == NetworkPeerType.Disconnected) 
    {
        if (GUI.Button (new Rect (100, 100, 100, 30), "Server")) 
        {
            Network.InitializeServer (maxConnections, serverPort);
        }
        if (GUI.Button (new Rect (200, 100, 100, 30), "Client")) 
        {
            Network.Connect ("localHost", serverPort);
        }
    }
    ////Shows Client or Server GUI
    //Client
    if (Network.peerType == NetworkPeerType.Client) 
    {
        GUI.Label (new Rect (100, 100, 400, 30), "Connected to Server");
        //Disconnect
        if (GUI.Button (new Rect (200, 200, 100, 30), "Disconnect"))
        {
            Network.Disconnect();
            MasterServer.UnregisterHost();
        }
    }
    //Server
    if (Network.peerType == NetworkPeerType.Server) 
    {
        GUI.Label (new Rect (100, 100, 400, 30), "Clients connected: " +
        Network.connections.Length);
        message = GUI.TextField(new Rect(150, 150, 200, 20), message, 25);//How to 
        receive "message"?
        //Sends message via RPC
        if (GUI.Button (new Rect (200, 200, 100, 30), "Send Message"))
        {
            networkView.RPC ("PrintText", RPCMode.All, "Hello world");
        }
    }
}

  public void Update()
  {
      Debug.Log (message);
  }
  @RPC
  function PrintText (text : String)
  {
      Debug.Log(text);
  }
}

如何使用Unity C#将字符串从对等服务器发送到客户端

您已经将JS函数声明复制到C#脚本中。你可以在这里看到所有三种语言的例子-http://docs.unity3d.com/ScriptReference/NetworkView.RPC.html

C#等价物:

[RPC]
public void PrintText (String text)
{
    Debug.Log(text);
}