如何获取英语版的Win32Exception
本文关键字:英语 Win32Exception 获取 何获取 | 更新日期: 2023-09-27 18:27:43
我正在尝试用英语获取所有Exception
消息,无论我的程序运行在哪种语言上。
我已经设法使用以下帖子中的答案获得了几乎所有英文异常消息:英文异常消息?以及我找到的其他一些解决方案(例如使用反射更改默认CultureInfo
(。我对SocketException
有特定的问题,无论我在做什么我都用默认机器的语言得到它。
我创建了一个测试程序来显示问题:此测试程序将以默认语言打印异常:
using System;
using System.Text;
using System.Threading;
using System.IO;
using System.Net.Sockets;
using System.Reflection;
using System.Globalization;
namespace TestApp
{
class Program
{
static void Main(string[] args)
{
try
{
//I'm not listening on the following port:
TcpClient s = new TcpClient("localhost", 2121);
}
catch (Exception ex)
{
Console.WriteLine("Socket exception: " + ex.Message);
}
try
{
//the following file doesn't exists:
File.ReadAllText("filenotexist.txt");
}
catch (Exception ex)
{
Console.WriteLine("File exception: " + ex.Message);
}
}
}
}
这在我的机器上产生了以下文本:
H:'Shared>Test-def.exe
Socket exception: No connection could be made because the target machine actively refused it 127.0.0.1:2121
File exception: Could not find file 'H:'Shared'filenotexist.txt'.
在日本机器上,它用日语编写所有异常(我不明白(:
Z:'>Test-def.exe
Socket exception: 対象のコンピューターによって拒否されたため、接続できませんでした。 127.0.0.1:2121
File exception: ファイル 'Z:'filenotexist.txt' が見つかりませんでした。
(日语"''"在日本机器中看起来不同,但是当复制到我的机器时,它显示为"''"(
因此,通过结合我找到的答案,我实现了以下解决方案,所以现在它看起来像这样:
namespace TestApp
{
class Program
{
//will change CultureInfo to English, this should change all threads CultureInfo to English.
public static void SetEnglishCulture()
{
CultureInfo ci = new CultureInfo("en-US");
//change CultureInfo for current thread:
Thread.CurrentThread.CurrentUICulture = ci;
Thread.CurrentThread.CurrentCulture = ci;
//change CultureInfo for new threads:
Type t = typeof(CultureInfo);
try
{
t.InvokeMember("s_userDefaultCulture", BindingFlags.SetField | BindingFlags.NonPublic | BindingFlags.Static, null, ci, new object[] { ci });
t.InvokeMember("s_userDefaultUICulture", BindingFlags.SetField | BindingFlags.NonPublic | BindingFlags.Static, null, ci, new object[] { ci });
}
catch { }
try
{
t.InvokeMember("m_userDefaultCulture", BindingFlags.SetField | BindingFlags.NonPublic | BindingFlags.Static, null, ci, new object[] { ci });
t.InvokeMember("m_userDefaultUICulture", BindingFlags.SetField | BindingFlags.NonPublic | BindingFlags.Static, null, ci, new object[] { ci });
}
catch { }
}
static void Main(string[] args)
{
//first thing: set CultureInfo to English:
SetEnglishCulture();
try
{
//I'm not listening on the following port:
TcpClient s = new TcpClient("localhost", 2121);
}
catch (Exception ex)
{
Console.WriteLine("Socket exception: " + ex.Message);
}
try
{
//the following file doesn't exists:
File.ReadAllText("filenotexist.txt");
}
catch (Exception ex)
{
Console.WriteLine("File exception: " + ex.Message);
}
}
}
}
现在在日本机器上,它用英语编写文件异常,但 Net.socket 异常仍然是日语:
Z:'>Test-en.exe
Socket exception: 対象のコンピューターによって拒否されたため、接続できませんでした。 127.0.0.1:2121
File exception: Could not find file 'Z:'filenotexist.txt'.
我还测试了其他一些异常,一些异常现在以英文显示,但不是全部,套接字异常是持久的。如您所见,文件异常已翻译成英语,但套接字异常仍然是日语。
我已经在几乎任何 .NET 框架(从 2.1 到 4.5(中对其进行了测试,仍然保持不变。
- 是否有针对所有异常的完整解决方案?
- 我错过了什么吗?
- 我应该做其他事情吗?
- 也许还有其他方法可以在外部机器上运行程序,并设置一些环境变量,以获得英语输出?
我有一个解决方案,所以我会把它上传到这里,以防有人需要它。如果有人有更好的解决方案,我会很高兴知道,所以请发表评论。
在Win32Exception
的情况下,我们可以使用FormatMessage
并将错误代码翻译成英语和默认语言,并将默认值替换为英语。如果我不替换英语,我会丢失参数。因此,如果替换失败,我将返回带有英语附加描述的异常。
这是我的完整解决方案:
using System;
using System.IO;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using System.Globalization;
using System.Reflection;
using System.ComponentModel;
using System.Runtime.InteropServices;
namespace TestCulture
{
class Program
{
static void SetEnglishCulture()
{
CultureInfo ci = new CultureInfo("en-US");
Thread.CurrentThread.CurrentCulture = ci;
Thread.CurrentThread.CurrentUICulture = ci;
Type type = typeof(CultureInfo);
try
{
type.InvokeMember("s_userDefaultCulture", BindingFlags.SetField | BindingFlags.NonPublic | BindingFlags.Static, null, ci, new object[] { ci });
type.InvokeMember("s_userDefaultUICulture", BindingFlags.SetField | BindingFlags.NonPublic | BindingFlags.Static, null, ci, new object[] { ci });
} catch { }
try
{
type.InvokeMember("m_userDefaultCulture", BindingFlags.SetField | BindingFlags.NonPublic | BindingFlags.Static, null, ci, new object[] { ci });
type.InvokeMember("m_userDefaultUICulture", BindingFlags.SetField | BindingFlags.NonPublic | BindingFlags.Static, null, ci, new object[] { ci });
} catch { }
}
[DllImport("kernel32.dll")]
static extern uint FormatMessage(uint dwFlags, IntPtr lpSource, uint dwMessageId, uint dwLanguageId, StringBuilder lpBuffer, uint nSize, IntPtr Arguments);
public static string Win32ExceptionInEnglish(Win32Exception ex)
{
const int nCapacity = 820; // max error length
const uint FORMAT_MSG_FROM_SYS = 0x01000;
const uint engLangID = (0x01<<10) | 0x09;
const uint defLangID = 0x0;
StringBuilder engSb = new StringBuilder(nCapacity);
StringBuilder defSb = new StringBuilder(nCapacity);
FormatMessage(FORMAT_MSG_FROM_SYS,IntPtr.Zero, (uint)ex.ErrorCode, defLangID, defSb, nCapacity, IntPtr.Zero);
FormatMessage(FORMAT_MSG_FROM_SYS,IntPtr.Zero, (uint)ex.ErrorCode, engLangID, engSb, nCapacity, IntPtr.Zero);
string sDefMsg = defSb.ToString().TrimEnd(' ','.',''r',''n');
string sEngMsg = engSb.ToString().TrimEnd(' ','.',''r',''n');
if(sDefMsg == sEngMsg) //message already in English (or no english on machine?)
{
//nothing left to do:
return ex.Message;
}
else
{
string msg = ex.Message.Replace(sDefMsg,sEngMsg);
if (msg == ex.Message)
{
//replace didn't worked, can be message with arguments in the middle.
//I such as case print both: original and translated. to not lose the arguments.
return ex.Message + " (In English: " + sEngMsg + ")";
}
else
{
//successfuly replaced!
return msg;
}
}
}
public static void Main(string[] args)
{
SetEnglishCulture();
try {
// generate any exception ...
const int notListenningPort = 2121;
new TcpClient("localhost", notListenningPort);
}
catch(Win32Exception ex)//first try to cach win32 Exceptions
{
Console.WriteLine("W32 Exception: " + Win32ExceptionInEnglish(ex));
}
catch(Exception ex)//this fit to the rest .NET exceptions which affected by CultureInfo
{
Console.WriteLine("Exception: " +ex.Message);
}
}
}
}
SocketException
是Win32Exception
。像所有其他派生自Win32Exception
的类一样,它使用Win32Exception.GetErrorMessage(int error)
从Windows获取消息,使用内核32.DLL中的FormatMessage
。
这样做,消息实际上来自Windows,而不是来自.NET。Windows将以Windows显示语言返回一条消息,AFAIK,您可以在.NET程序中对此执行任何操作。
您可能必须将打印错误到控制台的行包装在区域设置设置为英语的单独线程中,因为框架异常代码根据当前线程区域设置从其资源加载错误消息。这是我在代码中谈论的内容:
static void Main(string[] args) {
try {
TcpClient c = new TcpClient("localhost", 1234);
}
catch (Exception ex) {
// thread that logs exception message to console
Thread logger = new Thread(new ParameterizedThreadStart(PrintException));
logger.CurrentCulture = new System.Globalization.CultureInfo("en-US");
logger.Start(ex);
}
}
private static void PrintException(object ex) {
Console.WriteLine("Error: " + ((Exception)ex).Message);
}