当我改变一个多维数组的值时,另一个数组相同位置的值也会改变.为什么?

本文关键字:数组 改变 另一个 位置 为什么 一个 | 更新日期: 2023-09-27 18:27:57

我花了很多时间才弄清楚这一点。

我有2个多维数组:

int[,] OldGeneration = new int[WidthX + 1, HeightY + 1];
int[,] NextGeneration = new int[WidthX + 1, HeightY + 1];

稍后在我的代码中,在"下一代"中设置了一些值后,我使数组包含相同的值。

OldGeneration = NextGeneration;

当我在运行程序时检查这些值时,它正在工作。

稍低一点,然后我更改"下一代"的一个值,当我这样做时,"旧一代"中的相同值也将更改。

你能告诉我为什么吗?

using System;
namespace CGoL
{
    class CGoL_Base
    {
        static void Main(string[] args)
        {
            //Declare and define (initialize) Variables used by the Program
            int WidthX = 5, HeightY = 5, Iterations = 5, Speed = 1000, Random = 0, CellsAlive = 0;
            //Declare Multidimensional Arrays for actual generation and next generation
            int[,] OldGeneration = new int[WidthX + 1, HeightY + 1];
            int[,] NextGeneration = new int[WidthX + 1, HeightY + 1];

            //###########   Initialize "Game Board"   ##########################
            //Set Game Board to contain only dead cells
            for (int y = 1; y <= HeightY; y++)
            {
                for (int x = 1; x <= WidthX; x++)
                {
                    NextGeneration[x, y] = 0;
                }
            }
            //Set pattern for oscillating (moving) structure with 3 living cells (Can be changed at will)
            NextGeneration[3, 2] = 1;
            NextGeneration[3, 3] = 1;
            NextGeneration[3, 4] = 1;
            //Set OldGeneration equal with NextGeneration so that the calculation can work
            OldGeneration = NextGeneration;
            //##################################################################
            //Start the iterationcounter
            for (int Iteration = 1; Iteration <= Iterations; Iteration++)
            {
                //###########   Calculate actual generation   ######################
                //Calculate how the Game Board will change with the usual CGoL rules
                if (Iteration >= 2) //Without this, the initialization above will not work
                {
                    for (int y = 1; y <= HeightY; y++)
                    {
                        for (int x = 1; x <= WidthX; x++)
                        {
                            //###########   Check surrounding Cells   ##########################
                            //Check how much cells, surrounding the actual cell, are still alive
                            //to calculate later how the Game Board will change
                            CellsAlive = 0;
                            for (int i = -1; i <= 1; i++)
                            {
                                for (int n = -1; n <= 1; n++)
                                {
                                    if (i == 0 && n == 0)
                                    {
                                        continue;
                                    }
                                    //Check if some Array Index will be out of Array Range (for example when index is smaller than 0)
                                    if (x + n == 0 || x + n > WidthX || y + i == 0 || y + i > HeightY)
                                    {
                                        continue;
                                    }
                                    if (OldGeneration[(x + n), (y + i)] == 1)
                                    {
                                        CellsAlive++;
                                    }
                                }
                            }
                            //##################################################################
                            //If a dead cell got 3 living neighbours, the cell will become alive in the next generation
                            if (OldGeneration[x, y] == 0 && CellsAlive == 3)
                            {
                                NextGeneration[x, y] = 1;
                            }
                            //If a living cell got less than 2 living neighbours, the cell will die in the next generation
                            else if (OldGeneration[x, y] == 1 && CellsAlive < 2)
                            {
                                NextGeneration[x, y] = 0; //OldGeneration[x, y] will be changed to 0 even if it is not written here????? why?
                            }
                            //If a living cell got 2 or 3 living neighbours, the cell will stay alive in the next generation
                            else if (OldGeneration[x, y] == 1 && (CellsAlive == 2 || CellsAlive == 3))
                            {
                                NextGeneration[x, y] = 1;
                            }
                            //If a living cell got more than 3 living neighbours, the cell will die in the next generation
                            else if (OldGeneration[x, y] == 1 && CellsAlive > 3)
                            {
                                NextGeneration[x, y] = 0;
                            }
                        }
                    }
                    Console.ReadKey();
                }
                //##################################################################
                //###########   Draw the "Game Board"   ############################
                //Makes the console window Empty :)
                Console.Clear();
                //"for" is making new rows with Console.Write("'n");
                for (int y = 1; y <= HeightY; y++)
                {
                    //"for" is writing "O"'s in one row
                    for (int x = 1; x <= WidthX; x++)
                    {
                        if (NextGeneration[x, y] == 1)
                        {
                            Console.Write("O ");
                        }
                        else
                        {
                            Console.Write("  ");
                        }
                    }
                    Console.Write("'n");
                }
                Console.WriteLine("Iteration: {0}", Iteration);
                System.Threading.Thread.Sleep(Speed);
                //At the end, make the actual generation same like the old generation to be calculated next
                OldGeneration = NextGeneration;
                //##################################################################
            }
            Console.ReadKey();
        }
    }
}

当我改变一个多维数组的值时,另一个数组相同位置的值也会改变.为什么?

当您声明:

OldGeneration = NextGeneration;

您将NextGeneration的引用分配给OldGeneration,因此您对其中一个所做的任何更改都会反映到另一个,这是正常的。

如果要制作不相交的副本,则应使用Array.Copy(http://msdn.microsoft.com/it-it/library/y5s0whfd(v=vs.110).aspx)

这一行就是问题所在:OldGeneration = NextGeneration;

在这行之前有两个对象(两个数组),在这行之后有一个对象,两个变量都可以查看。您必须在双循环中复制内容,而不是上面的行。

这是因为您没有使数组包含相同的值,所以您将一个数组的引用替换为对另一个阵列的引用。

从那时起,两个变量都引用相同的数组。当您使用一个变量更改数组时,当您使用另一个变量查看数组时,更改将是可见的,因为它是同一个数组。

如果要将数据从一个数组复制到另一个数组,可以使用Array.Copy方法:

Array.Copy(NextGeneration, OldGeneration, NextGeneration.Length);

使用此行:

OldGeneration = NextGeneration;

使OldGeneration变量引用与NextGeneration变量相同的内存。

你可以复制数组:

Array.Copy(NextGeneration, OldGeneration, NextGeneration.Length);