TCP服务器:“;每个套接字地址(协议/网络地址/端口)通常只允许使用一次&”;
本文关键字:一次 许使用 网络地址 服务器 套接字 TCP 协议 地址 端口 | 更新日期: 2023-09-27 18:28:39
我有一个TCP服务器(作为windows服务实现),用于监听车辆跟踪应用程序中的GPS设备,在其运行后的一段随机时间后,我得到了以下错误:"通常只允许使用每个套接字地址(协议/网络地址/端口)一次。"虽然我确信我在使用后会关闭每个套接字。所以有人能告诉我这里有什么问题吗?我在windows server 2008注册表中的MaxUserPort值为(65534),TCPTimeWaitDelay值为(30秒)?
这是代码:1) 主线程:
private void MainThread() {
byte[] bytes = new Byte[1024];
IPEndPoint localEndPoint = new IPEndPoint(0, this.port);
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp );
// Addedd on [20/03/2012] by Sherif Mosaad for handling socket exceptions ...
//listener.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, (int)1);
try {
listener.Bind(localEndPoint);
listener.Listen(100);
while (active) {
mainDone.Reset();
listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);
while (active)
if (mainDone.WaitOne(100, true))
break;
}
listener.Shutdown(SocketShutdown.Both);
listener.Close();
Thread.Sleep(2000);
} catch (Exception e) {
if (OnError != null)
OnError(this, e.ToString());
LogManager.LogError(e, "TCPSimpleServer MainThread");
}
}
2) AcceptCallback处理程序:
private void AcceptCallback(IAsyncResult ar) {
mainDone.Set();
Socket listener = (Socket)ar.AsyncState;
Socket handler = null;
try
{
handler = listener.EndAccept(ar);
}
catch
{
try
{
listener.Shutdown(SocketShutdown.Both);
listener.Close();
Thread.Sleep(2000);
}
catch { return; }
}
if (OnConnect != null)
OnConnect(this, handler);
StateObject state = new StateObject();
state.workSocket = handler;
state.endPoint = (IPEndPoint)handler.RemoteEndPoint;
stateObjectDictionary.Add(state, state.workSocket);
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
3) ReadCallback处理程序:
private void ReadCallback(IAsyncResult ar) {
String content = String.Empty;
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
int bytesRead = 0;
try
{
bytesRead = handler.EndReceive(ar);
}
catch (Exception e)
{
// Connection closed by client
if (OnDisconnect != null)
OnDisconnect(this, state.endPoint);
return;
}
if (bytesRead > 0)
{
string data = Encoding.ASCII.GetString(state.buffer, 0, bytesRead);
if (OnDataAvailable != null)
OnDataAvailable(this, handler, data);
try
{
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
catch (Exception e)
{
// Connection closed by client
if (OnDisconnect != null)
OnDisconnect(this, state.endPoint);
return;
}
}
else
{
// Connection closed by peer
if (OnDisconnect != null)
OnDisconnect(this, state.endPoint);
}
}
最后是状态对象:
public class StateObject
{
public Socket workSocket = null;
public const int BufferSize = 1024;
public byte[] buffer = new byte[BufferSize];
public StringBuilder sb = new StringBuilder();
public IPEndPoint endPoint;
}
请帮忙吗?
存在竞争条件。您调用mainDone.Set
,它允许另一个线程在当前线程向EndAccept
移动时继续执行BeginAccept
。哪一个会先到达那里?如果您在完成上一次接受之前就开始接受,我怀疑可能会弹出此错误。
修复?您需要在调用EndAccept
之后设置mainDone
事件
更好的是,遵循一个更简单的模式,不使用同步原语。我在这里概述一个。