在单独的类中重复单击xx_Tap()
本文关键字:xx Tap 单击 单独 | 更新日期: 2023-09-27 18:29:13
场景:
我想点击一个文本块并运行一个方法将该项目添加到购物车中
不,比起文本块,我更喜欢按钮,谢谢:)
代码(shoppingcart.cs)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.Threading.Tasks;
namespace m_POS
{
public class shoppingcart
{
int cartnum;
int duplicate=0;
int num_of_items;
int counter=1;
List<item> items = new List<item>();
//constructor
public shoppingcart()
{
this.cartnum = counter;
counter += 1;
this.num_of_items = 0;
this.items = new List<item>();
init_items();
}
//return the item list of tapped/purchased items
public List<item> getitems(){
return this.items;
}
//returns the number of items tapped/purchased
public int get_num_of_items() { return this.num_of_items; }
// the method that adds a tapped-on item to the items list
public void additem(String itemx,String qty) {
for (int i = 0; i < item.pick_item.Count; i++)
{
if (itemx.Equals(item.pick_item[i].getname()))
{
item itm = new item(item.pick_item[i].getname(),
item.pick_item[i].getprice());
itm.addqty(Convert.ToInt16(qty));
this.items.Add(itm);
Debug.WriteLine("added to cart!!");
}
}
this.num_of_items += Convert.ToInt16(qty);
}
//used to test the additem() works. Everytime the class is run, this Rolex item will
//be the first to be added to the cart. ALWAYS. Funny thing is, it doesnt get
// duplicated.
private void init_items()
{
item itm12 = new item("Rolex", 4000);
//additem(itm12);
this.items.Add(itm12);
}
}
////////////////////////////////////////////////////////////////////////////////////////
public class item
{
String itemname;
int itemamount;
int itemqty = 0;
public static List<item> pick_item = new List<item>();
public static List<String> menu_food = new List<string> {
"Single Beef Burger",
"Double Beef Burger",
"Triple Beef Burger",
"Single Chicken Burger",
"Double Chicken Burger",
"Single Veggie Burger",
"1/2 Fries",
"Full Fries",
"Beef Steak",
"Mushroom",
"Steamed Rice",
"Rolex"};
public static List<String> menu_price = new List<String>{
"8000",
"17000",
"25000",
"12000",
"26500",
"7500",
"4000",
"6000",
"20000",
"25000",
"17500",
"4000"};
public item(string name, int amount)
{
this.itemamount = amount;
this.itemname = name;
this.itemqty = 1;
}
public static void init_menu()
{
for (int i = 0; i < get_menu().Count; i++)
{
item itm = new item(menu_food[i], Convert.ToInt32(menu_price[i]));
pick_item.Add(itm);
}
}
public void addqty(int qty) { this.itemqty = qty; }
public string getname() { return this.itemname; }
public int getprice() { return this.itemamount; }
public static int getpxbyname(string itemname) {
int ans=0;
for (int y = 0; y < pick_item.Count; y++) {
if (pick_item[y].itemname.ToString().Equals(itemname)) {
ans = pick_item[y].itemamount;
}
}
return ans;
}
public static List<String> get_menu() { return menu_food; }
public static List<String> get_price() { return menu_price; }
}
}
重复发生在哪里
我得到的additem(string itemname,int itemqty)在每次点击时运行两次。不过,其他一切都很完美。
发帖前我做了什么
-测试了Tap
事件,并确保每次点击只触发一次?检查
-测试了additem()
方法,以确保它与?检查每次启动应用程序时,我都会在购物车中添加一个项目。那个项目永远不会重复。
控制台调试.WriteLine()显示
added to cart!!
added to cart!!
called method with System.Windows.Controls.TextBlock
前两个added to cart
来自被调用两次的方法。
下一个called method with System.Windows.Controls.TextBlock
来自刚刚从Food.xaml.cs
调用此方法之后插入的调试i
Food.xaml.cs[部分]
public Foods()
{
InitializeComponent();
item.init_menu();
populatemenu();
}
public void populatemenu()
{
List<String> display = item.get_menu();
for (int i = 0; i < display.Count; i++)
{
string tname = "tb" + i;
TextBlock tb = new TextBlock();
tb.Tap += new EventHandler<System.Windows.Input.GestureEventArgs>(tb_Click);
tb.Style = (Style)Resources["textblocker"];
tb.FontSize = 36;
tb.Text = display[i];
tb.Name = tname;
sp_lunch.Children.Add(tb);
}
}
private void tb_Click(object sender, RoutedEventArgs e)
{
tapped += 1;
selectqty(sender);
}
private void selectqty(object sender) {
Popup popup = new Popup();
popup.Height = 300;
popup.Width = 400;
popup.VerticalOffset = 100;
PopUpControl control = new PopUpControl();
popup.Child = control;
popup.IsOpen = true;
string qty="";
control.btnOK.Click += (s, args) =>
{
popup.IsOpen = false;
//pick input from the popup's textbox.
qty = control.tbx.Text;
if (qty == null||qty=="") { qty = "0"; }
//send clicked item to cart for addition
TextBlock clicked = ((TextBlock)sender);
string temp = clicked.Text;
Cart.cart_new.additem(temp, qty);
Debug.WriteLine("called method with "+sender.ToString());
tb_pamount_lunch.Text = Convert.ToString(Cart.cart_new.get_num_of_items());
//tb_pamount_lunch.Text = tapped.ToString();
MessageBox.Show(temp);
//update the dinner stackpanel to display the selected items
sp_dinner.Children.Clear();
List<item> display = Cart.cart_new.getitems();
for (int i = 0; i < display.Count; i++)
{
TextBlock tb1 = new TextBlock();
tb1.FontSize = 36;
tb1.Text = display[i].getname().ToString();
sp_dinner.Children.Add(tb1);
}
};
control.btnCancel.Click += (s, args) =>
{
//close popup when cancel is clicked
popup.IsOpen = false;
};
}
还有什么信息吗
如果你想看其他类,我很乐意将其复制/粘贴到这里或上传整个项目。zip:)
我认为当您第三次标记时,将添加3项。
(s, args) =>
{
popup.IsOpen = false;
//pick input from the popup's textbox.
qty = control.tbx.Text;
if (qty == null||qty=="") { qty = "0"; }
//send clicked item to cart for addition
TextBlock clicked = ((TextBlock)sender);
string temp = clicked.Text;
Cart.cart_new.additem(temp, qty);
Debug.WriteLine("called method with "+sender.ToString());
tb_pamount_lunch.Text = Convert.ToString(Cart.cart_new.get_num_of_items());
//tb_pamount_lunch.Text = tapped.ToString();
MessageBox.Show(temp);
//update the dinner stackpanel to display the selected items
sp_dinner.Children.Clear();
List<item> display = Cart.cart_new.getitems();
for (int i = 0; i < display.Count; i++)
{
TextBlock tb1 = new TextBlock();
tb1.FontSize = 36;
tb1.Text = display[i].getname().ToString();
sp_dinner.Children.Add(tb1);
}
};
control.btnCancel.Click += (s, args) =>
{
//close popup when cancel is clicked
popup.IsOpen = false;
};
这是因为控件仍然存在,每次调用selectqty时,都会将另一个操作添加到事件处理程序列表中。而且会被处决不止一次。您应该只注册事件。就像你的构造函数一样。
个人:您应该将事件注册到子控件中的按钮。相反,在控件上创建一个新事件并在那里引发它。这将使您能够在不更改主窗体的情况下更改控件上的按钮或其他控件(将来可能需要快捷键)。
示例:
public class Form1 : Form
{
public Form1()
{
InitializeComponent();
control.btnOKClicked += Control_buttonOk;
control.btnCancelClicked += Control_buttonCancel;
}
private void Control_buttonOk(object sender, eventArgs e)
{
// implement code
}
private void Control_buttonCancel(object sender, eventArgs e)
{
// implement code
}
}
public class UserControl1: UserControl
{
public UserControl1()
{
InitializeComponent();
btnOK.Click += (sender, e) =>
{
if(btnOKClicked != null)
btnOKClicked(this, EventArgs.Empty);
};
btnCancel.Click += (sender, e) =>
{
if(btnCancelClicked!= null)
btnCancelClicked(this, EventArgs.Empty);
};
}
public event EventHandler btnOKClicked;
public event EventHandler btnCancelClicked;
}
通过这种方式,可以分离控件布局的功能性/依赖性。
在我写这篇文章的时候,我想你可以看看这里:Form.ShowDialog方法http://msdn.microsoft.com/en-us/library/c7ykbedk.aspx这将处理弹出窗口。IsOpen,并将阻止您的MainForm,直到它关闭。使用DialogResult,您可以读取用户是否按了"确定"或"取消"。