如何使用 OpenXML 在幻灯片中插入形状

本文关键字:插入 幻灯片 何使用 OpenXML | 更新日期: 2023-09-27 18:31:17

这个问题看起来相当基本,但是如何在c#中使用OpenXML在幻灯片中插入形状(即矩形)?

搜索了一下,我看到的只是"创建一个带有形状的幻灯片,并使用SDK生产力工具来反映代码。这并没有真正的帮助:(

如何使用 OpenXML 在幻灯片中插入形状

在把头撞到墙上一段时间后,最后我接受了建议,创建了一个带有形状的幻灯片,并使用该工具来反映代码。因此,对于下一代,这里有一个关于如何手工完成的简要说明。

首先,您需要知道的是,将形状插入到ShapeTree中,这是CommonSlideData的一部分:

Slide s = GetDesiredSlide(); // Get the slide where you want to insert the shape.
s.CommonSlideData.ShapeTree.Append(GenerateShape());

其次,您应该知道的是,形状必须包含至少 4 个描述其行为的子项:

  • 形状样式对象
  • 形状属性对象
  • 文本正文对象
  • 非可视形状属性

在下面的示例代码中,我使用以下命名空间和变量:

using System;
using System.Collections.Generic;
using System.Linq;
using DocumentFormat.OpenXml;
using DocumentFormat.OpenXml.Packaging;
using DocumentFormat.OpenXml.Presentation;
using D = DocumentFormat.OpenXml.Drawing;
D.ShapeTypeValues shapeType; // Any of the built-in shapes (ellipse, rectangle, etc)
string rgbColorHex; // Hexadecimal RGB color code to fill the shape.
long x; // Represents the shape x position in 1/36000 cm.
long y; // Represents the shape y position in 1/36000 cm.
long width; // Shapw width in in 1/36000 cm.
long heigth;// Shapw heigth in in 1/36000 cm.

形状样式对象

形状样式

对象描述常规形状样式属性,如边框、填充样式、文本字体和视觉效果(阴影等)

ShapeStyle shapeStyle1 = new ShapeStyle();
D.LineReference lineReference1 = new D.LineReference() { Index = (UInt32Value)2U };
D.SchemeColor schemeColor2 = new D.SchemeColor() { Val = D.SchemeColorValues.Accent1 };
D.Shade shade1 = new D.Shade() { Val = 50000 };
schemeColor2.Append(shade1);
lineReference1.Append(schemeColor2);
D.FillReference fillReference1 = new D.FillReference() { Index = (UInt32Value)1U };
D.SchemeColor schemeColor3 = new D.SchemeColor() { Val = D.SchemeColorValues.Accent1 };
fillReference1.Append(schemeColor3);
D.EffectReference effectReference1 = new D.EffectReference() { Index = (UInt32Value)0U };
D.SchemeColor schemeColor4 = new D.SchemeColor() { Val = D.SchemeColorValues.Accent1 };
effectReference1.Append(schemeColor4);
D.FontReference fontReference1 = new D.FontReference() { Index = D.FontCollectionIndexValues.Minor };
D.SchemeColor schemeColor5 = new D.SchemeColor() { Val = D.SchemeColorValues.Light1 };
fontReference1.Append(schemeColor5);
shapeStyle1.Append(lineReference1);
shapeStyle1.Append(fillReference1);
shapeStyle1.Append(effectReference1);
shapeStyle1.Append(fontReference1);

形状属性

定义形状的视觉属性,如填充方法(实心、渐变等)几何图形(大小、位置、翻转、旋转)填充和轮廓。

ShapeProperties shapeProperties1 = new ShapeProperties();
D.Transform2D transform2D1 = new D.Transform2D();
D.Offset offset1 = new D.Offset() { X = x, Y = y };
D.Extents extents1 = new D.Extents() { Cx = width, Cy = heigth };
transform2D1.Append(offset1);
transform2D1.Append(extents1);
D.PresetGeometry presetGeometry1 = new D.PresetGeometry() { Preset = shapeType };
D.AdjustValueList adjustValueList1 = new D.AdjustValueList();
presetGeometry1.Append(adjustValueList1);
D.SolidFill solidFill1 = new D.SolidFill();
D.RgbColorModelHex rgbColorModelHex1 = new D.RgbColorModelHex() { Val = rgbColorHex };
solidFill1.Append(rgbColorModelHex1);
D.Outline outline1 = new D.Outline() { Width = 12700 };
D.SolidFill solidFill2 = new D.SolidFill();
D.SchemeColor schemeColor1 = new D.SchemeColor() { Val = D.SchemeColorValues.Text1 };
solidFill2.Append(schemeColor1);
outline1.Append(solidFill2);
shapeProperties1.Append(transform2D1);
shapeProperties1.Append(presetGeometry1);
shapeProperties1.Append(solidFill1);
shapeProperties1.Append(outline1);

文本正文

定义文本框属性,如列数、对齐方式、锚定等。

TextBody textBody1 = new TextBody();
D.BodyProperties bodyProperties1 = new D.BodyProperties() { RightToLeftColumns = false, Anchor = D.TextAnchoringTypeValues.Center };
D.ListStyle listStyle1 = new D.ListStyle();
D.Paragraph paragraph1 = new D.Paragraph();
D.ParagraphProperties paragraphProperties1 = new D.ParagraphProperties() { Alignment = D.TextAlignmentTypeValues.Center };
D.EndParagraphRunProperties endParagraphRunProperties1 = new D.EndParagraphRunProperties() { Language = "es-ES" };
paragraph1.Append(paragraphProperties1);
paragraph1.Append(endParagraphRunProperties1);
textBody1.Append(bodyProperties1);
textBody1.Append(listStyle1);
textBody1.Append(paragraph1);

非可视形状属性

定义非可视属性,如名称和 Id。

NonVisualShapeProperties nonVisualShapeProperties1 = new NonVisualShapeProperties();
NonVisualDrawingProperties nonVisualDrawingProperties1 = new NonVisualDrawingProperties() { Id = (UInt32Value)4U, Name = "1 Shape Name" };
NonVisualShapeDrawingProperties nonVisualShapeDrawingProperties1 = new NonVisualShapeDrawingProperties();
ApplicationNonVisualDrawingProperties applicationNonVisualDrawingProperties1 = new ApplicationNonVisualDrawingProperties();
nonVisualShapeProperties1.Append(nonVisualDrawingProperties1);
nonVisualShapeProperties1.Append(nonVisualShapeDrawingProperties1);
nonVisualShapeProperties1.Append(applicationNonVisualDrawingProperties1);

把所有东西放在一起

最后,您必须创建 shape 对象并将这些属性附加到其中:

Shape shape1 = new Shape();
shape1.Append(nonVisualShapeProperties1);
shape1.Append(shapeProperties1);
shape1.Append(shapeStyle1);
shape1.Append(textBody1);

然后,将形状添加到幻灯片的形状树中:

s.CommonSlideData.ShapeTree.Append(shape1);