C# - 通过数据包传输语音

本文关键字:传输 语音 数据包 | 更新日期: 2023-09-27 18:32:10

我创建了一个使用数据包(和缓冲区)的简单服务器-客户端聊天应用程序。对于消息,我使用"WriteString",它将其写入binWriter并将其发送到客户端。

以前做过吗?我希望通过数据包传输客户端的麦克风输出,并能够通过所有客户端听到它们。我该怎么做?你们有什么例子吗?

这是我的数据包类。

 public class Packet
{
    private MemoryStream _memoryStream;
    private BinaryReader _binReader;
    private BinaryWriter _binWriter;
    public Packet(byte[] pData)
    {
        _memoryStream = new MemoryStream(pData);
        _binReader = new BinaryReader(_memoryStream);
    }
    public Packet()
    {
        _memoryStream = new MemoryStream();
        _binWriter = new BinaryWriter(_memoryStream);
    }
    public Packet(byte pOpcode)
    {
        _memoryStream = new MemoryStream();
        _binWriter = new BinaryWriter(_memoryStream);
        WriteByte(pOpcode);
    }
    public byte[] ToArray()
    {
        return _memoryStream.ToArray();
    }
    public int Length
    {
        get { return (int)_memoryStream.Length; }
    }
    public int Position
    {
        get { return (int)_memoryStream.Position; }
        set { _memoryStream.Position = value; }
    }
    public void Reset(int pPosition = 0)
    {
        _memoryStream.Position = pPosition;
    }
    public void Skip(int pAmount)
    {
        if (pAmount + _memoryStream.Position > Length)
            throw new Exception("!!! Cannot skip more bytes than there's inside the buffer!");
        _memoryStream.Position += pAmount;
    }
    public byte[] ReadLeftoverBytes()
    {
        return ReadBytes(Length - (int)_memoryStream.Position);
    }
    public override string ToString()
    {
        string ret = "";
        foreach (byte b in ToArray())
        {
            ret += string.Format("{0:X2} ", b);
        }
        return ret;
    }
    public void WriteBytes(byte[] val) { _binWriter.Write(val); }
    public void WriteByte(byte val) { _binWriter.Write(val); }
    public void WriteSByte(sbyte val) { _binWriter.Write(val); }
    public void WriteBool(bool val) { WriteByte(val == true ? (byte)1 : (byte)0); }
    public void WriteShort(short val) { _binWriter.Write(val); }
    public void WriteInt(int val) { _binWriter.Write(val); }
    public void WriteLong(long val) { _binWriter.Write(val); }
    public void WriteUShort(ushort val) { _binWriter.Write(val); }
    public void WriteUInt(uint val) { _binWriter.Write(val); }
    public void WriteULong(ulong val) { _binWriter.Write(val); }
    public void WriteDouble(double val) { _binWriter.Write(val); }
    public void WriteFloat(float val) { _binWriter.Write(val); }
    public void WriteString(string val) { WriteShort((short)val.Length); _binWriter.Write(val.ToCharArray()); }
    public void WriteString(string val, int maxlen) { var i = 0; for (; i < val.Length & i < maxlen; i++) _binWriter.Write(val[i]); for (; i < maxlen; i++) WriteByte(0); }
    public void WriteMapleString(string val) { WriteShort((short)val.Length); _binWriter.Write(val.ToCharArray()); }
    public void WriteHexString(string pInput)
    {
        pInput = pInput.Replace(" ", "");
        if (pInput.Length % 2 != 0) throw new Exception("Hex String is incorrect (size)");
        for (int i = 0; i < pInput.Length; i += 2)
        {
            WriteByte(byte.Parse(pInput.Substring(i, 2), System.Globalization.NumberStyles.HexNumber));
        }
    }
    public byte[] ReadBytes(int pLen) { return _binReader.ReadBytes(pLen); }
    public bool ReadBool() { return _binReader.ReadByte() != 0; }
    public byte ReadByte() { return _binReader.ReadByte(); }
    public sbyte ReadSByte() { return _binReader.ReadSByte(); }
    public short ReadShort() { return _binReader.ReadInt16(); }
    public int ReadInt() { return _binReader.ReadInt32(); }
    public long ReadLong() { return _binReader.ReadInt64(); }
    public ushort ReadUShort() { return _binReader.ReadUInt16(); }
    public uint ReadUInt() { return _binReader.ReadUInt32(); }
    public ulong ReadULong() { return _binReader.ReadUInt64(); }
    public double ReadDouble() { return _binReader.ReadDouble(); }
    public float ReadFloat() { return _binReader.ReadSingle(); }
    public string ReadString(short pLen = -1) { short len = pLen == -1 ? _binReader.ReadInt16() : pLen; return new string(_binReader.ReadChars(len)); }
    public void SetBytes(int pPosition, byte[] val) { int tmp = (int)_memoryStream.Position; Reset(pPosition); _binWriter.Write(val); Reset(tmp); }
    public void SetByte(int pPosition, byte val) { int tmp = (int)_memoryStream.Position; Reset(pPosition); _binWriter.Write(val); Reset(tmp); }
    public void SetSByte(int pPosition, sbyte val) { int tmp = (int)_memoryStream.Position; Reset(pPosition); _binWriter.Write(val); Reset(tmp); }
    public void SetBool(int pPosition, bool val) { int tmp = (int)_memoryStream.Position; Reset(pPosition); WriteByte(val == true ? (byte)1 : (byte)0); Reset(tmp); }
    public void SetShort(int pPosition, short val) { int tmp = (int)_memoryStream.Position; Reset(pPosition); _binWriter.Write(val); Reset(tmp); }
    public void SetInt(int pPosition, int val) { int tmp = (int)_memoryStream.Position; Reset(pPosition); _binWriter.Write(val); Reset(tmp); }
    public void SetLong(int pPosition, long val) { int tmp = (int)_memoryStream.Position; Reset(pPosition); _binWriter.Write(val); Reset(tmp); }
    public void SetUShort(int pPosition, ushort val) { int tmp = (int)_memoryStream.Position; Reset(pPosition); _binWriter.Write(val); Reset(tmp); }
    public void SetUInt(int pPosition, uint val) { int tmp = (int)_memoryStream.Position; Reset(pPosition); _binWriter.Write(val); Reset(tmp); }
    public void SetULong(int pPosition, ulong val) { int tmp = (int)_memoryStream.Position; Reset(pPosition); _binWriter.Write(val); Reset(tmp); }
}

C# - 通过数据包传输语音

你应该看看这个库: http://nspeex.codeplex.com/documentation

它已被制成对语音进行编码和解码。

J...关于UDP是正确的:更好地用于VoIP