如何将TCPListener设置为始终侦听以及当新连接丢弃当前时
本文关键字:新连接 连接 设置 TCPListener | 更新日期: 2023-09-27 18:34:14
我想承认我不是 c# 中最强的,我通过查看几个教程开发了这个程序,如果您能在答案中详细说明,我将不胜感激。
我希望我的TCP服务器始终侦听传入连接,当新的TCP客户端连接时,我希望它放弃旧连接并使用新连接。
我试图实现这个答案;https://stackoverflow.com/a/19387431/3540143
但我的问题是,当我模拟 TCP 客户端时,但不知何故上面的答案只会收到一条消息(我当前的代码接收发送的所有消息(,我也尝试转换数据,所以我以与以下代码相同的方式接收它,但没有任何成功。
此外,我相信上面的代码只是接受新客户端,而不会丢弃以前的连接客户端。
我当前的代码,可以处理连接并在断开连接后搜索新连接,我想做到这一点,所以我一直在寻找新连接,如果新客户端想要连接,我将丢弃电流以让新连接通过
public class TCPListener
{
public static void Listener()
{
TcpListener server = null;
try
{
// Set the TcpListener on carPort.
Int32 port = 5002;
// TcpListener server = new TcpListener(port);
server = new TcpListener(IPAddress.Any, port);
// Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null;
// Enter the listening loop.
while (true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
// Get a stream object for reading
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
}
// Shutdown and end connection
Console.WriteLine("Client close");
client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
// Stop listening for new clients.
Console.WriteLine("Stop listening for new clients.");
server.Stop();
}
}
}
编辑:如果有人需要解决我的问题,那么这就是我应用塞西里奥·帕尔多建议时代码的样子,这真的很棒!
public class TCPListener
{
Form form = new Form();
public static void Listener()
{
TcpListener server = null;
try
{
// Set the TcpListener on carPort.
Int32 port = 5002;
// TcpListener server = new TcpListener(port);
server = new TcpListener(IPAddress.Any, port);
// Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null;
// Enter the listening loop.
while (true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
data = null;
bool dataAvailable = false;
// Get a stream object for reading
NetworkStream stream = client.GetStream();
int i;
while (true)
{
if (!dataAvailable)
{
dataAvailable = stream.DataAvailable;
//Console.WriteLine("Data Available: "+dataAvailable);
if (server.Pending())
{
Console.WriteLine("found new client");
break;
}
}
if (dataAvailable)
{
// Loop to receive all the data sent by the client.
i = stream.Read(bytes, 0, bytes.Length);
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
dataAvailable = false;
}
if (server.Pending())
{
Console.WriteLine("found new client");
break;
}
}
Console.WriteLine("Client close");
// Shutdown and end connection
client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
// Stop listening for new clients.
Console.WriteLine("Stop listening for new clients.");
server.Stop();
}
}
}
当您处于内部while
循环中时,您无法检查新连接。所以你必须在循环中添加这样的东西:
if ( server.Pending() ) break;
一旦另一个连接正在等待,它将退出您的循环。
另一个问题是,stream.Read
会阻塞,直到某些数据可用,因此如果活动连接空闲,则不会处理新连接。所以你必须改变它,除非有一些数据,否则不要调用Read
,使用stream.DataAvailable
这是我正在使用的,到目前为止它运行良好,我刚刚开始研究这种类型的应用程序。如果我对此代码进行任何重大更改或发现错误,我将更新:
class ClientListener
{
const int PORT_NO = 4500;
const string SERVER_IP = "127.0.0.1";
private TcpListener listener;
public async Task Listen()
{
IPAddress localAddress = IPAddress.Parse(SERVER_IP);
listener = new TcpListener(localAddress, PORT_NO);
Console.WriteLine("Listening on: " + SERVER_IP + ":" + PORT_NO);
listener.Start();
while (true)
{
// Accept incoming connection that matches IP / Port number
// We need some form of security here later
TcpClient client = await listener.AcceptTcpClientAsync();
if (client.Connected)
{
// Get the stream of data send by the server and create a buffer of data we can read
NetworkStream stream = client.GetStream();
byte[] buffer = new byte[client.ReceiveBufferSize];
int bytesRead = stream.Read(buffer, 0, client.ReceiveBufferSize);
// Convert the data recieved into a string
string data = Encoding.ASCII.GetString(buffer, 0, bytesRead);
Console.WriteLine("Recieved Data: " + data);
}
}
}
public void StopListening()
{
listener.Stop();
}
}