Stream.CopyTo - 如何获取发送的字节

本文关键字:字节 获取 CopyTo 何获取 Stream | 更新日期: 2023-09-27 18:34:43


我尝试通过ftp上传获得传输速度,但我不知道应该在哪里"获得"它:

代码片段:

FtpWebRequest request = (FtpWebRequest)WebRequest.Create(job.GetDestinationFolder() + "''" + fileOnlyName);
request.Method = WebRequestMethods.Ftp.UploadFile;
request.Credentials = new NetworkCredential(Manager._user, Manager._password);
using (var requestStream = request.GetRequestStream())
{
     using (var input = File.OpenRead(file))
     {
          //input.CopyToAsync()
          input.CopyTo(requestStream);
          //IS HERE ANY METHOD OR ATTRIBUTE, WHICH SHOWS THE SENT BYTES ?
     }
}
FtpWebResponse response = (FtpWebResponse)request.GetResponse();
Console.WriteLine("Upload File Complete, status {0}", response.StatusDescription);
response.Close();
}

我已经读过这段代码

public static void CopyStream(Stream input, Stream output)
{
    byte[] buffer = new byte[32768];
    int read;
    while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
    {
        output.Write (buffer, 0, read);
    }
}

根据留下的评论,效率并不高:

请注意,这不是最快的方法。在提供的代码片段中,您必须等待写入完成,然后才能读取新块。异步执行读取和写入时,此等待将消失。在某些情况下,这将使复制速度提高一倍。但是,这将使代码更加复杂,因此如果速度不是问题,请保持简单并使用这个简单的循环。

如何显示传输速度,就像在 chrome 或 火狐 上下载一样?


编辑:
这是我在你(天庭(回答之前尝试过的:
FtpWebRequest request = (FtpWebRequest)WebRequest.Create(job.GetDestinationFolder() + "''" + fileOnlyName);
request.Method = WebRequestMethods.Ftp.UploadFile;
request.Credentials = new NetworkCredential(Manager._user, Manager._password);
using (var requestStream = request.GetRequestStream())
{
    using (var input = File.OpenRead(file))
    {
        Console.WriteLine(input.Length);//bGroundWorker.ReportProgress(request.)
        Console.WriteLine(input.Position);
        while (input.Position != input.Length)
        {
            input.CopyToAsync(requestStream);
            Console.WriteLine(input.Position);
            //bGroundWorker.ReportProgress( (int) input.Position);
        }
        Console.WriteLine(input.Length + "(length)");
        Console.WriteLine(input.Position + "(sent)");
        //e.Result = input.Position;
    }
}
FtpWebResponse response = (FtpWebResponse)request.GetResponse();
Console.WriteLine("Upload File Complete, status {0}", response.StatusDescription);
response.Close();

正如你所看到的,有一个BackgroundWorkers,所以我使用CopyToAsync。

Stream.CopyTo - 如何获取发送的字节

您可以构建自己的流包装类,该类报告在定义的时间间隔内写入的字节数:

public class StreamWithProgress : Stream
{
    private readonly TimeSpan interval;
    private readonly long sourceLength;
    private readonly Stopwatch stopwatch = Stopwatch.StartNew();
    private readonly BackgroundWorker worker;
    private int bytesInLastInterval;
    private long bytesTotal;
    private Stream innerStream;
    public override bool CanRead
    {
        get { return this.innerStream.CanRead; }
    }
    public override bool CanSeek
    {
        get { return this.innerStream.CanSeek; }
    }
    public override bool CanWrite
    {
        get { return this.innerStream.CanWrite; }
    }
    public override long Length
    {
        get { return this.innerStream.Length; }
    }
    public override long Position
    {
        get { return this.innerStream.Position; }
        set { this.innerStream.Position = value; }
    }
    public StreamWithProgress(Stream stream, BackgroundWorker worker, long sourceLength, TimeSpan? interval = null)
    {
        if (stream == null)
        {
            throw new ArgumentNullException("stream");
        }
        if (worker == null)
        {
            throw new ArgumentNullException("worker");
        }
        this.interval = interval ?? TimeSpan.FromSeconds(1);
        this.innerStream = stream;
        this.worker = worker;
        this.sourceLength = sourceLength;
    }
    public override void Flush()
    {
        this.innerStream.Flush();
    }
    public override int Read(byte[] buffer, int offset, int count)
    {
        return this.innerStream.Read(buffer, offset, count);
    }
    public override int ReadByte()
    {
        return this.innerStream.ReadByte();
    }
    public override long Seek(long offset, SeekOrigin origin)
    {
        return this.innerStream.Seek(offset, origin);
    }
    public override void SetLength(long value)
    {
        this.innerStream.SetLength(value);
    }
    public override void Write(byte[] buffer, int offset, int count)
    {
        this.innerStream.Write(buffer, offset, count);
        this.ReportProgress(count);
    }
    public override void WriteByte(byte value)
    {
        this.innerStream.WriteByte(value);
        this.ReportProgress(1);
    }
    protected override void Dispose(bool disposing)
    {
        if (this.innerStream != null)
        {
            this.innerStream.Dispose();
            this.innerStream = null;
        }
    }
    private void ReportProgress(int count)
    {
        this.bytesInLastInterval += count;
        this.bytesTotal += count;
        if (this.stopwatch.Elapsed > this.interval)
        {
            double speed = this.bytesInLastInterval / (this.stopwatch.Elapsed.Ticks / (double) this.interval.Ticks);
            double progress = this.bytesTotal / (double) this.sourceLength;
            var progressPercentage = (int) (progress * 100);
            this.worker.ReportProgress(progressPercentage, speed);
            this.bytesInLastInterval = 0;
            this.stopwatch.Restart();
        }
    }
}

你会像这样使用它:

BackgroundWorker worker = (BackgroundWorker)sender;
WebRequest request = WebRequest.Create("SOME URL");
WebResponse response = request.GetResponse();
using (Stream stream = response.GetResponseStream())
using (var dest = new StreamWithProgress(File.OpenWrite("PATH"), worker, response.ContentLength))
{
    stream.CopyTo(dest);
}

反复调用后台工作线程,并显示当前进度和速度。您可以使用存储最后 n 个速度并报告平均值的队列来优化该示例。

你已经有一个 CopyStream 方法,只需要提高性能。BufferedStream非常适合此。见下文。

我相信您也可以通过使用 .net 4 中的异步方法进一步改进它。

public static void CopyStream(Stream input, Stream output, Action<int> totalSent)
{
    BufferedStream inputBuffer = new BufferedStream(input);
    BufferedStream outputBuffer = new BufferedStream(output);
    byte[] buffer = new byte[32768];
    int read;
    int total = 0;
    while ((read = inputBuffer.Read(buffer, 0, buffer.Length)) > 0)
    {
         outputBuffer.Write (buffer, 0, read);
         total += read;
         totalSent(total);
    }
    outputBuffer.Flush();
}