执行分配给类和属性的 Unity 处理程序属性时的顺序差异

本文关键字:属性 程序 顺序 处理 Unity 分配 执行 | 更新日期: 2023-09-27 18:35:45

我在Unity v2.1中为我的Inteception管道使用了3个属性。一切都在正常发射,它们只是顺序错误。

在所有 3 个属性中,我

确保我从属性中传递相应的处理程序的顺序。

因此,如果我在下面的TestClass.TestProperty上调用setter,我希望调用处理程序应该按以下顺序调用:验证,事务,通知。我看到的是通知,交易,验证

这里有 2 个问题,我找不到使用谷歌搜索的答案。

  1. 在我的设置TestClass.TestProperty的例子中,是否应该先调用属性属性,然后再调用类属性?还是应该尊重我的命令?
  2. 如果首先调用 2 个属性处理程序,我应该看不到通知、事务。如果我覆盖交易和通知订单默认值分别为 1 和 2,我会得到交易,按预期通知。我的订单从 1 开始是否重要。

    [AttributeUsage(AttributeTargets.Class)
    public class ValidationAttribute : HandlerAttribute
    {
      public ValidationAttribute(int order = 1)
      {
        Order = order
      }
      public override ICallHandler CreateHandler(IUnityContainer container)
      {
        var ValidationHandler = container.Resolve<ValidationHandler>();
        ValidationHandler.Order = Order;
      }
    }
    public class TransactionAttribute : HandlerAttribute
    {
      public TransactionAttribute (int order = 2)
      {
        Order = order
      }
      // Same CreateHandler as above resolving correct handler
    }
    public class NotifyAttribute : HandlerAttribute
    {
      public NotifyAttribute (int order = 3)
      {
        Order = order
      }
      // Same CreateHandler as above resolving correct handler
    }
    // Didn't include handler code to keep short(ish). All handlers have logging to show they are executing
    ...
    [Validation]
    public class TestClass
    { 
        public int TestProperty
        {
          get;
          [Transaction]
          [Notify]
          set;
        }
    }
    

执行分配给类和属性的 Unity 处理程序属性时的顺序差异

对我来说,

它似乎以正确的顺序发射。 这是我的示例代码:

[AttributeUsage(AttributeTargets.Class)]
public class ValidationAttribute : HandlerAttribute
{
    public ValidationAttribute(int order = 1)
    {
        Order = order;
    }
    public override ICallHandler CreateHandler(IUnityContainer container)
    {
        var handler = container.Resolve<ValidationHandler>();
        handler.Order = Order;
        return handler;
    }
}
public class TransactionAttribute : HandlerAttribute
{
    public TransactionAttribute(int order = 2)
    {
        Order = order;
    }
    public override ICallHandler CreateHandler(IUnityContainer container)
    {
        var handler = container.Resolve<TransactionHandler>();
        handler.Order = Order;
        return handler;
    }
}
public class NotifyAttribute : HandlerAttribute
{
    public NotifyAttribute(int order = 3)
    {
        Order = order;
    }
    public override ICallHandler CreateHandler(IUnityContainer container)
    {
        var handler = container.Resolve<NotifyHandler>();
        handler.Order = Order;
        return handler;
    }
}
public class ValidationHandler : ICallHandler
{
    public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext)
    {
        Console.WriteLine("Validation!");
        return getNext().Invoke(input, getNext);
    }
    public int Order
    {
        get;
        set;
    }
}
public class TransactionHandler : ICallHandler
{
    public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext)
    {
        Console.WriteLine("Transaction!");
        return getNext().Invoke(input, getNext);
    }
    public int Order
    {
        get;
        set;
    }
}
public class NotifyHandler : ICallHandler
{
    public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext)
    {
        Console.WriteLine("Notify!");
        return getNext().Invoke(input, getNext);
    }
    public int Order
    {
        get;
        set;
    }
}
[Validation]
public class TestClass
{
    public virtual int TestProperty
    {
        get;
        [Transaction]
        [Notify]
        set;
    }
}

我将 TestProperty 属性设置为虚拟,以便我可以使用 VirtualMethodInterceptor。 以下是注册和测试代码:

class Program
{
    static void Main(string[] args)
    {
        IUnityContainer container = new UnityContainer();
        container.AddNewExtension<Interception>();
        container.RegisterType<ValidationHandler>(new ContainerControlledLifetimeManager());
        container.RegisterType<TransactionHandler>(new ContainerControlledLifetimeManager());
        container.RegisterType<NotifyHandler>(new ContainerControlledLifetimeManager());
        container.RegisterType<TestClass>(
            new InterceptionBehavior<PolicyInjectionBehavior>(),
            new Interceptor<VirtualMethodInterceptor>()); 
        var testClass = container.Resolve<TestClass>();
        testClass.TestProperty = 5;
    }
}

当我运行此代码时,我看到:

验证!
交易!
通知!

如果我将验证属性构造函数的顺序参数更改为 9 ([Validation(9)] ),那么我看到验证按预期最后发生。