GoblinXNA:更改屏幕分辨率时异常
本文关键字:分辨率 异常 屏幕 GoblinXNA | 更新日期: 2023-09-27 18:36:26
我的GoblinXNA程序遇到了一个问题,即屏幕分辨率,如果我使用480 * 640,一切都很好,我的应用程序运行良好
captureDevice.InitVideoCapture(0, FrameRate._60Hz, Resolution._640x480,
ImageFormat.R8G8B8_24, false);
但是,如果我像这样将其更改为 800x600 或 1280x1024:
captureDevice.InitVideoCapture(0, FrameRate._60Hz, Resolution._800x600, ImageFormat.R8G8B8_24, false);
我收到异常
GoblinXNA.GoblinException was unhandled
Message=Could not start video stream
Could not setup graph
Error HRESULT E_FAIL has been returned from a call to a COM component.
Source=GoblinXNA
StackTrace:
at GoblinXNA.Device.Capture.DirectShowCapture.StartupVideo(UCOMIMoniker mon) in C:'GoblinXNAv4.0'src'Device'Capture'DirectShowCapture.cs:line 576
at GoblinXNA.Device.Capture.DirectShowCapture.InitVideoCapture(Int32 videoDeviceID, FrameRate framerate, Resolution resolution, ImageFormat format, Boolean grayscale) in C:'GoblinXNAv4.0'src'Device'Capture'DirectShowCapture.cs:line 276
at Se.HInitialize(Scene scene) in C:'Se'H.cs:line 119
at Se.App.Initialize() in C:'Se'App.cs:line 96
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at Se.Program.Main(String[] args) in C:'Se'Program.cs:line 15
InnerException:
知道如何解决这个问题吗?
谢谢
我设法通过将DirectShowCapture.cs中的分辨率更改为1280x720并重新编译GoblinXNA来解决此问题