如何优化 Shell32 方法调用

本文关键字:Shell32 方法 调用 优化 何优化 | 更新日期: 2023-09-27 18:36:46

我正在设计一个媒体播放器,我设计了一个电影类。Movie 类有一个 MovieInfo 成员,该成员继承自 MediaInfo。MediaInfo有几个属性表示电影文件的元数据(这就是你所说的吗?),如文件长度,文件大小,文件路径等。为了提取这些信息,我使用 Shell32。

问题是 Shell32 中提供的方法非常非常慢。我的数据库中有 1 部电影,这不是问题,但对于 10 部电影,它开始变得明显,对于 100 部电影,加载程序大约需要 5 分钟,在某些情况下我必须在运行时重新初始化电影,这再次停止程序的流程。

构造函数调用 Initialize 方法:

    /// <summary>
    /// Initializes all the information variables of the class.
    /// </summary>
    private void Initialize()
    {
        Folder mediaFolder = Shell32Processing.GetShellFolder(this.path);
        FolderItem media = Shell32Processing.GetShellFolderItem(this.path);
        //initialize bit rate value
        this.bitrate = mediaFolder.GetDetailsOf(media, 28);
        //initialize date accessed value
        this.dateAccessed = mediaFolder.GetDetailsOf(media, 5);
        //initialize date created value
        this.dateCreated = mediaFolder.GetDetailsOf(media, 4);
        //initialize date modified value
        this.dateModified = mediaFolder.GetDetailsOf(media, 3);
        //initialize data rate value
        this.dataRate = mediaFolder.GetDetailsOf(media, 279);
        //initialize file name value
        this.fileName = mediaFolder.GetDetailsOf(media, 155);
        //initialize file type value
        this.fileType = mediaFolder.GetDetailsOf(media, 181);
        //initialize folder value
        this.folder = mediaFolder.GetDetailsOf(media, 177);
        //initialize folder name value
        this.folderName = mediaFolder.GetDetailsOf(media, 175);
        //initialize folder path value
        this.folderPath = mediaFolder.GetDetailsOf(media, 176);
        //initialize frame height value
        this.frameHeight = mediaFolder.GetDetailsOf(media, 280);
        //initialize frame rate value
        this.frameRate = mediaFolder.GetDetailsOf(media, 281);
        //initialize frame width value
        this.frameWidth = mediaFolder.GetDetailsOf(media, 282);
        //initialize length value
        this.length = mediaFolder.GetDetailsOf(media, 27);
        //initialize title value
        this.title = FileProcessing.GetFileTitle(this.path);
        //initialize total bitrate value
        this.totalBitrate = mediaFolder.GetDetailsOf(media, 283);
        //initialize size value
        this.size = mediaFolder.GetDetailsOf(media, 1);
    }

以下是 Shell32Processing.GetShellFolder 方法:

    /// <summary>
    /// Gets a Shell32 Folder, initialized to the directory of the file path.
    /// </summary>
    /// <param name="path">A string representing the file/folder path</param>
    /// <returns>The Shell32 Folder.</returns>
    public static Folder GetShellFolder(string path)
    {
        //extract the folder subpath from the file path
        //i.e extract "C:'Example" from "C:'Example'example.avi"
        string directoryPath = new FileInfo(path).Directory.ToString();
        return new Shell().NameSpace(directoryPath);
    }

和 Shell32Processing.GetShellFolderItem 方法:

    /// <summary>
    /// Gets a Shell32 FolderItem, initialized to the item specified in the file path.
    /// </summary>
    /// <param name="path">A string representing the file path.</param>
    /// <returns>The Shell32 FolderItem.</returns>
    /// <exception cref="System.ArgumentException">Thrown when the path parameter does not lead to a file.</exception>
    public static FolderItem GetShellFolderItem(string path)
    {
        if (!FileProcessing.IsFile(path))
        {
            throw new ArgumentException("Path did not lead to a file", path);
        }
        int index = -1; 
        //get the index of the path item
        FileInfo info = new FileInfo(path);
        DirectoryInfo directoryInfo = info.Directory;
        for (int i = 0; i < directoryInfo.GetFileSystemInfos().Count(); i++)
        {
            if (directoryInfo.GetFileSystemInfos().ElementAt(i).Name == info.Name) //we've found the item in the folder
            {
                index = i;
                break;
            }
        }
        return GetShellFolder(path).Items().Item(index);
    }

每次调用 GetDetailsOf(这是 Shell32 中提供的代码)都需要花费大量的时间来处理 - 我使用 ANTS 分析器来查找它,因为起初我无法识别是什么让我的程序速度变慢了。

所以问题是:我如何优化 Shell32 方法,如果不能,有没有替代方案?

如何优化 Shell32 方法调用

你的代码中有很多事情做错了。您声明问题出在您提供的代码之外,但也许我们可以通过修复损坏的内容来到达某个地方。

public static Folder GetShellFolder(string path)
{
    //extract the folder subpath from the file path
    //i.e extract "C:'Example" from "C:'Example'example.avi"
    string directoryPath = new FileInfo(path).Directory.ToString();
    return new Shell().NameSpace(directoryPath);
}

您出去访问文件系统只是为了获取文件路径的目录部分(new FileInfo(path).Directory)。您可以执行此操作,而无需使用System.IO.Path.GetDirectoryName(path) .

每次开始处理新项时,都会创建一个新的 shell 对象。我会创建一个,处理所有项目,然后释放它。因此,让我们像这样更改GetShellFolder

public static Folder GetShellFolder(Shell shell, string path)
{
    //extract the folder subpath from the file path
    //i.e extract "C:'Example" from "C:'Example'example.avi"
    string directoryPath = System.IO.Path.GetDirectoryName(path);
    return shell.NameSpace(directoryPath);
}

并将Shell对象传递给您的Initialize方法。接下来GetShellFolderItem .这又是你的代码:

public static FolderItem GetShellFolderItem(string path)
{
    if (!FileProcessing.IsFile(path))
    {
        throw new ArgumentException("Path did not lead to a file", path);
    }
    int index = -1; 
    //get the index of the path item
    FileInfo info = new FileInfo(path);
    DirectoryInfo directoryInfo = info.Directory;
    for (int i = 0; i < directoryInfo.GetFileSystemInfos().Count(); i++)
    {
        if (directoryInfo.GetFileSystemInfos().ElementAt(i).Name == info.Name) //we've found the item in the folder
        {
            index = i;
            break;
        }
    }
    return GetShellFolder(path).Items().Item(index);
}

第一个错误是在访问该文件之前使用"文件是否存在"。别这样。只需访问该文件,如果它不存在,就会发生FileNotFoundException。您所做的只是添加已经完成的额外工作。无论您是否这样做,它仍然有可能通过"文件存在测试",但无法访问。

接下来,您将解析目录以获取文件夹中文件的索引。这是一个严重的竞争条件。您完全有可能在这里获得错误的索引值。这也没有必要,因为Folder公开了一种按名称获取FolderItem的方法:ParseName

最后,您正在创建另一个Folder(通过调用 GetShellFolder),该也会创建另一个Shell项。您已经有Folder,使用它。

因此,我们可以通过完全删除GetShellFolderItem来更改它:

FolderItem media = mediaFolder.ParseName(System.IO.Path.GetFileName(path));

我们可以同样巧妙地摆脱GetShellFolder

private void Initialize(Shell shell)
{
    Folder mediaFolder = null;
    FolderItem media = null;
    try
    {
        mediaFolder = shell.NameSpace(Path.GetDirectoryName(path));
        media = mediaFolder.ParseName(Path.GetFileName(path));
        ...
    }
    finally
    {
        if (media != null)
            Marshal.ReleaseComObject(media);
        if (mediaFolder != null)
            Marshal.ReleaseComObject(mediaFolder);
    }
}

让我们看看这一切有多大的不同。

您还调用 GetDetailsOf 以获取您已经知道或可以从媒体对象获取的内容:

    //initialize folder name value
    this.folderName = mediaFolder.GetDetailsOf(media, 175);
    //initialize folder path value
    this.folderPath = mediaFolder.GetDetailsOf(media, 176);
    //initialize size value
    this.size = mediaFolder.GetDetailsOf(media, 1);

将这些更改为:

    //initialize folder path value
    this.folderPath = Path.GetDirectoryName(path);
    //initialize folder name value
    this.folderName = Path.GetFileName(folderPath);
    //initialize size value
    this.size = media.Size;

检查此链接。您将获得有关GetDetailsOf()及其基于Win-OS版本的文件属性的更多许可。

List<string> arrHeaders = new List<string>();
 Shell shell = new ShellClass();
 Folder rFolder = shell.NameSpace(_rootPath);
 FolderItem rFiles = rFolder.ParseName(filename);
 for (int i = 0; i < short.MaxValue; i++)
 {
      string value = rFolder.GetDetailsOf(rFiles, i).Trim();
      arrHeaders.Add(value);
 }

希望这对某些人有所帮助。