如何为泛型方法编写接口
本文关键字:接口 泛型方法 | 更新日期: 2023-09-27 18:36:54
我有类PlayersCollection,我想在IWorldCollection中接口它。问题是关于在界面中编写导致我此错误的声明:
Assets/Scripts/Arcane/api/Collections/ItemsCollection.cs(17,22): error CS0425:
The constraints for type parameter `T' of method
`Arcane.api.ItemsCollection.Get<T>(int)
must match the constraints for type parameter `T' of
interface method `Arcane.api.IWorldCollection.Get<T>(int)'.
Consider using an explicit interface implementation instead
这是我的班级和界面。如何使用类约束编写泛型方法实现?
public class PlayersCollection : IWorldCollection
{
public Dictionary<Type, object> Collection;
public PlayersCollection()
{
Collection = new Dictionary<Type, object>();
}
public T Get<T>(int id) where T: PlayerModel
{
var t = typeof(T);
if (!Collection.ContainsKey(t)) return null;
var dict = Collection[t] as Dictionary<int, T>;
if (!dict.ContainsKey(id)) return null;
return (T)dict[id];
}
}
}
public interface IWorldCollection
{
T Get<T>(int id) where T : class;// Work when I change "class" to "PlayerModel".
}
非常感谢您的帮助:)
在我看来
,通过将泛型类型参数向上推送到类/接口级别,以下内容将满足要求:
public class PlayersCollection<T> : IWorldCollection<T> where T : PlayerModel
{
public Dictionary<Type, T> Collection;
public PlayersCollection()
{
Collection = new Dictionary<Type, T>();
}
public T Get(int id)
{
var t = typeof(T);
if (!Collection.ContainsKey(t)) return null;
var dict = Collection[t] as Dictionary<int, T>;
if (!dict.ContainsKey(id)) return null;
return (T)dict[id];
}
}
public interface IWorldCollection<T> where T : class
{
T Get(int id);
}
如果我在要求中遗漏了某些内容,请告诉我。
我不确定为什么需要这个界面,但也许这会有所帮助:
public class PlayersCollection<T> : IWorldCollection<T> where T:PlayerModel
{
public Dictionary<Type, object> Collection;
public PlayersCollection()
{
Collection = new Dictionary<Type, object>();
}
public T Get(int id)
{
...
}
}
public interface IWorldCollection<T> where T:class
{
T Get(int id);
}
试试这个:
public class PlayersCollection : IWorldCollection<PlayerModel>
{
public Dictionary<Type, object> Collection;
public PlayersCollection()
{
Collection = new Dictionary<Type, object>();
}
public PlayerModel Get<PlayerModel>(int id)
{
///
}
}
}
public interface IWorldCollection<T>
{
T Get<T>(int id);
}
在您的情况下,在实现接口的类中,您可以为类添加更多条件:
- 界面中的
where T : class
- 课堂
where T: PlayerModel
如果出于某种原因需要将约束添加到接口中,则需要添加一个接口或基类,该接口或基类将放置在接口声明中,并且必须在PlayerModel
类中从中派生,如下所示:
public abstract class Model
{
}
public class PlayerModel : Model
{
}
public interface IWorldCollection<T> where T : Model
{
T Get<T>(int id);
}
public class PlayersCollection : IWorldCollection<PlayerModel>
{
///
public PlayerModel Get<PlayerModel>(int id)
{
///
}
}
}