将 System.Threading.Timer 对象引用传递给其回调函数

本文关键字:回调 函数 System Threading Timer 对象引用 | 更新日期: 2023-09-27 17:56:13

是否可以将System.Threading.Timer 对象的引用传递给其回调函数,如下所示:

System.Threading.Timer myTimer = new System.Threading.Timer(new TimerCallback(DoSomething), myTimer, 2000, Timeout.Infinite);

因为在"做某事"方法中,我想调用:

myTimer.Change(5000, Timeout.Infinite);

我将在下面粘贴一个控制台应用程序草稿。想法是这样的:我有计时器列表。每个计时器都会发出一些请求,当它收到它时,它会更改一些共享数据。但是,我不能将对计时器的引用传递到它的回调中,也不能使用它的索引,因为它由于某种原因变成了"-1"(调查)。

using System;
using System.Collections.Generic;
using System.Threading;
namespace TimersInThreads
{
    class Program
    {
        public static int sharedDataInt;
        static private readonly object lockObject = new object();
        public static List<System.Threading.Timer> timers = new List<Timer>();
        static void Main(string[] args)
        {
            System.Threading.Timer timer = new System.Threading.Timer(new TimerCallback(DoSomething), timers.Count - 1, 2000, Timeout.Infinite);
            timers.Add(timer);
            System.Threading.Timer timer2 = new System.Threading.Timer(new TimerCallback(DoSomething), timers.Count - 1, 2000, Timeout.Infinite);
            timers.Add(timer2);
            System.Threading.Timer timer3 = new System.Threading.Timer(new TimerCallback(DoSomething), timers.Count - 1, 2000, Timeout.Infinite);
            timers.Add(timer3);
            //timer = new System.Threading.Timer(new TimerCallback(DoSomething), "Timer 1", 1000, Timeout.Infinite);
            //timer = new System.Threading.Timer(new TimerCallback(DoSomething), "Timer 2", 450, Timeout.Infinite);
            //timer = new System.Threading.Timer(new TimerCallback(DoSomething), "Timer 3", 1500, Timeout.Infinite);
            Console.ReadLine();
        }
        static void DoSomething(object timerIndex)
        {
            // Request
            // Get Response
            var x = getSomeNumberWithDelay();

            // Executes after Response is received
            lock (lockObject)
            {
                sharedDataInt++;
                Console.WriteLine("Timer" + (int)timerIndex + ", SHaredDataInt: " + sharedDataInt + "'t't" + DateTime.Now.ToString("HH:mm:ss tt") + "." + DateTime.Now.Millisecond.ToString());
            }
            timers[(int)timerIndex].Change(5000, Timeout.Infinite);
        }
        static int getSomeNumberWithDelay()
        {
            Thread.Sleep(5000);
            return 3;
        }
    }
}

请给我一些想法或建议。非常感谢,谢谢!

将 System.Threading.Timer 对象引用传递给其回调函数

Timer 构造函数中的 state 参数作为参数传递给TimerCallback - 这只是一个object因此可以处理任何内容,包括计时器引用本身。

所以

new System.Threading.Timer(new TimerCallback(DoSomething), myTimer, 2000, Timeout.Infinite);

是完全可以接受的。在回调中,您只需要将参数转换为Timer

例如
static void DoSomething(object state)
{
    ...
    var timer = (System.Threading.Timer)state;
}

再次查看您的问题,我看到您要做的是将计时器作为参数传递到其构造函数中(这显然无法完成,因为它尚未正式声明)。您可以通过将计时器显式传递给回调来解决此问题,例如

Timer t = null;
t = new Timer(delegate { DoSomething(t); }, null, 2000, Timeout.Infinite);

当回调被触发时t将设置为计时器的引用。

将每次出现的timers.Count - 1替换为timers.Count

System.Threading.Timer timer = new System.Threading.Timer(new TimerCallback(DoSomething), timers.Count, 2000, Timeout.Infinite);
timers.Add(timer);

当您将第一个计时器添加到列表中时,那里没有元素,因此timers.Count等于 0 .

另一种方法是将特定计时器的实例作为回调的第二个参数而不是其索引传递。

我有一个用于此目的的类。它提供了一个带有状态的 TypedCallback,以及对计时器的引用。该类维护引用列表并提供处置。

我没有足够的"点"来发表评论,但也想指出,在詹姆斯的回答中,你需要确保保留对计时器的引用。正如文档所述,即使仍在运行,它们也可能成为垃圾。

/// <summary>
/// Holds a list of references to Timers; and provides typed objects to reference the Timer and its
/// State from within a TypedCallback. Synchronized. Usage:
/// <code>
/// TypedStateTimers myTimers = new TypedStateTimers(3);
/// public void MyMethod() {
///     typedStateTimers.Create("Hello, from Timer", new TypedCallback<string>((sr) => {
///         System.Console.WriteLine(sr.State); // "Hello, from Timer"
///         sr.Dispose(); // Invoke the StateRef method to ensure references are released
///     })).Start(1500, Timeout.Infinite);
/// }
/// </code>
/// </summary>
public class TypedStateTimers
{
    /// <summary>
    /// A typed delegate used as the callback when Timers are created.
    /// </summary>
    public delegate void TypedCallback<T>(StateRef<T> state);

    /// <summary>
    /// Wraps a Timer and State object to be used from within a TypedCallback.
    /// </summary>
    public class StateRef<T> : IDisposable
    {
        /// <summary>The state passed into TypedStateTimers.Create. May be null.</summary>
        public T State { get; internal set; }
        /// <summary>The Timer: initially not started. Not null.</summary>
        public System.Threading.Timer Timer { get; internal set; }
        /// <summary>The TypedStateTimers instance that created this object. Not null.</summary>
        public TypedStateTimers Parent { get; internal set; }

        /// <summary>
        /// A reference to this object is retained; and then Timer's dueTime and period are changed
        /// to the arguments.
        /// </summary>
        public void Start(int dueTime, int period) {
            lock (Parent.Treelock) {
                Parent.Add(this);
                Timer.Change(dueTime, period);
            }
        }
        /// <summary>Disposes the Timer; and releases references to Timer, State, and this object.</summary>
        public void Dispose() {
            lock (Parent.Treelock) {
                if (Timer == null) return;
                Timer.Dispose();
                Timer = null;
                State = default(T);
                Parent.Remove(this);
            }
        }
    }

    internal readonly object Treelock = new object();
    private readonly List<IDisposable> stateRefs;

    /// <summary>
    /// Constructs an instance with an internal List of StateRef references set to the initialCapacity.
    /// </summary>
    public TypedStateTimers(int initialCapacity) {
        stateRefs = new List<IDisposable>(initialCapacity);
    }

    /// <summary>Invoked by the StateRef to add it to our List. Not Synchronized.</summary>
    internal void Add<T>(StateRef<T> stateRef) {
        stateRefs.Add(stateRef);
    }
    /// <summary>Invoked by the StateRef to remove it from our List. Not synchronized.</summary>
    internal void Remove<T>(StateRef<T> stateRef) {
        stateRefs.Remove(stateRef);
    }
    /// <summary>
    /// Creates a new StateRef object containing state and a new Timer that will use the callback and state.
    /// The Timer will initially not be started. The returned object will be passed into the callback as its
    /// argument. Start the Timer by invoking StateRef.Start. Dispose the Timer, and release references to it,
    /// state, and the StateRef by invoking StateRef.Dispose. No references are held on the Timer, state or
    /// the StateRef until StateRef.Start is invoked. See the class documentation for a usage example.
    /// </summary>
    public StateRef<T> Create<T>(T state, TypedCallback<T> callback) {
        StateRef<T> stateRef = new StateRef<T>();
        stateRef.Parent = this;
        stateRef.State = state;
        stateRef.Timer = new System.Threading.Timer(
                new TimerCallback((s) => { callback.Invoke((StateRef<T>) s); }),
                stateRef, Timeout.Infinite, Timeout.Infinite);
        return stateRef;
    }
    /// <summary>Disposes all current StateRef instances; and releases all references.</summary>
    public void DisposeAll() {
        lock (Treelock) {
            IDisposable[] refs = stateRefs.ToArray();
            foreach (IDisposable stateRef in refs) stateRef.Dispose();
        }
    }
}