位图到int[,]的转换,反之亦然
本文关键字:转换 反之亦然 位图 int | 更新日期: 2023-09-27 17:59:30
考虑以下两个例程。
//Tested
///Working fine.
public static Bitmap ToBitmap(int [,] image)
{
int Width = image.GetLength(0);
int Height = image.GetLength(1);
int i, j;
Bitmap bitmap = new Bitmap(Width, Height);
BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, Width, Height),
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
unsafe
{
byte* address = (byte*)bitmapData.Scan0;
for (i = 0; i < bitmapData.Height; i++)
{
for (j = 0; j < bitmapData.Width; j++)
{
// write the logic implementation here
address[0] = (byte)image[j, i];
address[1] = (byte)image[j, i];
address[2] = (byte)image[j, i];
address[3] = (byte)255;
//4 bytes per pixel
address += 4;
}//end for j
//4 bytes per pixel
address += (bitmapData.Stride - (bitmapData.Width * 4));
}//end for i
}//end unsafe
bitmap.UnlockBits(bitmapData);
return bitmap;// col;
}
//Tested
///Working fine.
public static int[,] ToInteger(Bitmap bitmap)
{
int[,] array2D = new int[bitmap.Width, bitmap.Height];
BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadWrite,
PixelFormat.Format32bppRgb);
unsafe
{
byte* address = (byte*)bitmapData.Scan0;
int paddingOffset = bitmapData.Stride - (bitmap.Width * 4);//4 bytes per pixel
for (int i = 0; i < bitmap.Width; i++)
{
for (int j = 0; j < bitmap.Height; j++)
{
byte[] temp = new byte[4];
temp[0] = address[0];
temp[1] = address[1];
temp[2] = address[2];
temp[3] = address[3];
array2D[j, i] = BitConverter.ToInt32(temp, 0);
//4-bytes per pixel
address += 4;//4-channels
}
address += paddingOffset;
}
}
bitmap.UnlockBits(bitmapData);
return array2D;
}
这两个例程适用于32bpp的图像。这些例程仅在像素格式设置为PixelFormat.Format32bpp
时工作。如果我使用PixelFormat.Format8bppIndexed
,它会生成一个异常。
为了避免这种异常(此外,由于地址计算问题,我无法实现byte
和int
之间的无缝转换),每次将int[,]
转换回Bitmap
时,我都需要将32位的Bitmap
转换为灰度级。我想解决这个问题。
Bitmap grayscale = Grayscale.ToGrayscale(InputImage);
//Here, the Bitmap is treated as a 32bit image
//to avoid the exception eventhough it is already
//an 8bpp grayscale image.
int[,] i1 = ImageDataConverter.ToInteger(grayscale);
Complex[,] comp = ImageDataConverter.ToComplex(i1);
int[,] i2 = ImageDataConverter.ToInteger(comp);
Bitmap b2 = ImageDataConverter.ToBitmap(i2);
//It is already a Grayscale image.
//But, the problem is, b2.PixelFormat is set to
//PixelFormat.Formap32bpp because of those routines.
//Hence the unnecessay conversion.
b2 = Grayscale.ToGrayscale(b2);
我需要修改它们以仅在8bpp索引(灰度)图像上操作。
我怎样才能做到这一点?
如果要处理索引位图,需要读取图像的每个字节,并从调色板中查找颜色。当你保存图像时,你需要执行相反的逻辑:
public static Bitmap ToBitmap(int[,] image)
{
int width = image.GetLength(0);
int height = image.GetLength(1);
Bitmap bitmap = new Bitmap(width, height, PixelFormat.Format8bppIndexed);
BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.WriteOnly, PixelFormat.Format8bppIndexed);
int stride = bitmapData.Stride;
// A dictionary of colors to their index values
Dictionary<int, int> palette = new Dictionary<int, int>();
// A flat list of colors
List<Color> paletteList = new List<Color>();
unsafe
{
byte* address = (byte*)bitmapData.Scan0;
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
// Get the color from the Bitmap
int color = image[x, y];
if (!palette.ContainsKey(color))
{
// This color isn't in the palette, go ahead and add it
palette.Add(color, palette.Count);
paletteList.Add(Color.FromArgb(color));
if (palette.Count >= 256)
{
// The palette is too big. Ideally this function would
// dither some pixels so it could handle this condition
// but that would make this example overly complicated
throw new InvalidOperationException("Too many colors in image");
}
}
// And lookup the index of the color in the palette and
// add it to the BitmapData's memory
address[stride * y + x] = (byte)palette[color];
}
}
}
bitmap.UnlockBits(bitmapData);
// Each time you call Bitmap.Palette it actually returns
// a Clone of the object, so we need to ask for a cloned
// copy here.
var newPalette = bitmap.Palette;
// For each one of our colors, add it to the palette object
for (int i = 0; i < paletteList.Count; i++)
{
newPalette.Entries[i] = paletteList[i];
}
// And since this is a clone, assign it back to the bitmap
// so it'll take effect.
bitmap.Palette = newPalette;
return bitmap;
}
public static int[,] ToInteger(Bitmap bitmap)
{
if (bitmap.Palette.Entries.Length == 0)
{
// This doesn't appear to have a palette, so this operation doesn't
// make sense
throw new InvalidOperationException("bitmap is not an indexed bitmap");
}
int width = bitmap.Width;
int height = bitmap.Height;
int[,] array2D = new int[width, height];
BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.ReadOnly,
PixelFormat.Format8bppIndexed);
unsafe
{
// Pull out the stride to prevent asking for it many times
int stride = bitmapData.Stride;
byte* address = (byte*)bitmapData.Scan0;
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
// Lookup the color based off the pixel, and set it's value
// to the return array
array2D[x, y] = bitmap.Palette.Entries[address[stride * y + x]].ToArgb();
}
}
}
bitmap.UnlockBits(bitmapData);
return array2D;
}
public static int[,] ToInteger(Bitmap bitmap)
{
int[,] array2D = new int[bitmap.Width, bitmap.Height];
BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadWrite,
PixelFormat.Format8bppIndexed);
int bytesPerPixel = sizeof(byte);
unsafe
{
byte* address = (byte*)bitmapData.Scan0;
int paddingOffset = bitmapData.Stride - (bitmap.Width * bytesPerPixel);
for (int i = 0; i < bitmap.Width; i++)
{
for (int j = 0; j < bitmap.Height; j++)
{
byte[] temp = new byte[bytesPerPixel];
for (int k = 0; k < bytesPerPixel; k++)
{
temp[k] = address[k];
}
int iii = 0;
if (bytesPerPixel >= sizeof(int))
{
iii = BitConverter.ToInt32(temp, 0);
}
else
{
iii = (int)temp[0];
}
array2D[j, i] = iii;
address += bytesPerPixel;
}
address += paddingOffset;
}
}
bitmap.UnlockBits(bitmapData);
return array2D;
}
public static Bitmap ToBitmap(int[,] image)
{
int Width = image.GetLength(0);
int Height = image.GetLength(1);
int i, j;
Bitmap bitmap = new Bitmap(Width, Height, PixelFormat.Format8bppIndexed);
BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, Width, Height),
ImageLockMode.ReadOnly, PixelFormat.Format8bppIndexed);
int bytesPerPixel = sizeof(byte);
unsafe
{
byte* address = (byte*)bitmapData.Scan0;
for (i = 0; i < bitmapData.Height; i++)
{
for (j = 0; j < bitmapData.Width; j++)
{
byte[] bytes = BitConverter.GetBytes(image[j, i]);
for (int k = 0; k < bytesPerPixel; k++)
{
address[k] = bytes[k];
}
address += bytesPerPixel;
}
address += (bitmapData.Stride - (bitmapData.Width * bytesPerPixel));
}
}
bitmap.UnlockBits(bitmapData);
Grayscale.SetGrayscalePalette(bitmap);
return bitmap;
}