C#矩形绘图和屏幕截图
本文关键字:屏幕截图 绘图 | 更新日期: 2023-09-27 17:59:42
所以,让我首先向您展示我现在拥有的代码:
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
currentPos = startPos = e.Location;
drawing = true;
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
currentPos = e.Location;
//Calculate X Coordinates
if (e.X < startPos.X)
{
CurrentTopLeft.X = e.X;
}
else
{
CurrentTopLeft.X = startPos.X;
}
//Calculate Y Coordinates
if (e.Y < startPos.Y)
{
CurrentTopLeft.Y = e.Y;
}
else
{
CurrentTopLeft.Y = startPos.Y;
}
if (drawing)
this.Invalidate();
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
if (drawing)
{
this.Hide();
SaveScreen();
}
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
Color col = Color.FromArgb(75, 100, 100, 100);
SolidBrush b = new SolidBrush(col);
if (drawing)
e.Graphics.FillRectangle(b, getRectangle());
}
我的SaveScreen功能:
private void SaveScreen()
{
ScreenShot.CaptureImage(CurrentTopLeft, Point.Empty, getRectangle());
}
CaptureImage功能:
public static void CaptureImage(Point SourcePoint, Point DestinationPoint, Rectangle SelectionRectangle)
{
string FilePath = "temp.jpg";
using (Bitmap bitmap = new Bitmap(SelectionRectangle.Width, SelectionRectangle.Height))
{
using (Graphics g = Graphics.FromImage(bitmap))
{
g.CopyFromScreen(SourcePoint, DestinationPoint, SelectionRectangle.Size);
}
bitmap.Save(FilePath, ImageFormat.Jpeg);
}
string Filename = String.Format("{0:yyyy-M-d-HH-mm-ss}", DateTime.Now) + ".jpg";
string Server = "";
System.Net.WebClient Client = new System.Net.WebClient();
Client.Headers.Add("Content-Type", "image/jpeg");
byte[] result = Client.UploadFile(Server + "upload.php?filename=" + Filename + "", "POST", FilePath);
string s = System.Text.Encoding.UTF8.GetString(result, 0, result.Length);
Program.mainForm.Notify(Server + Filename);
File.Delete(FilePath);
}
这只是我在屏幕上绘制矩形的基本代码。当绘制矩形时,它会拍摄一张图像,效果非常好。问题是,矩形的绘制一点也不平滑。我启用了双缓冲,几乎尝试了所有的方法,但都没有成功。
此外,如果你理解我的意思,我想抓取当前屏幕,或者冻结它,然后能够在冻结的屏幕上绘制,而不仅仅是在活动屏幕的顶部绘制。如何做到这一点?
非常感谢您的帮助!
也许这篇文章会对你有所帮助:如何直接在Windows桌面上绘制C#?
你可以试试这样的东西:
int width =
Screen.PrimaryScreen.Bounds.Width,
height = Screen.PrimaryScreen.Bounds.Height;
Bitmap screen = default( Bitmap );
try
{
screen = new Bitmap
(
width,
height,
Screen.PrimaryScreen.BitsPerPixel == 32 ?
PixelFormat.Format32bppRgb :
PixelFormat.Format16bppRgb565
);
using (Graphics graphics = Graphics.FromImage(screen))
{
graphics.SmoothingMode = SmoothingMode.AntiAlias;
graphics.CopyFromScreen
(
new Point() { X = 0, Y = 0 },
new Point() { X = 0, Y = 0 },
new Size() { Width = width, Height = height },
CopyPixelOperation.SourceCopy
);
// Draw over the "capture" with Graphics object
}
}
finally
{
if (screen != null)
{
screen.Dispose();
}
}