XNA 3D相机滚动

本文关键字:滚动 相机 3D XNA | 更新日期: 2023-09-27 18:00:05

我正在使用Seabase Alpha的XNA相机类,它工作得很好,我根本不需要修改它。但是,如果我同时水平偏离和偏航,它会改变我的滚转,我不知道如何"锁定"它,使它永远不会滚转。(类似于第一人称射击,它只能扫射、推进和调整俯仰和偏航。)

我调用该类的代码如下:

        if (gamepadState.ThumbSticks.Right.X != 0)
        {
            // Look Around
            camera.Yaw(-gamepadState.ThumbSticks.Right.X);
        }
        if (gamepadState.ThumbSticks.Right.Y != 0)
        {
            // Look Around
            camera.Pitch(-gamepadState.ThumbSticks.Right.Y);
        }
        if (gamepadState.ThumbSticks.Left.X != 0)
        {
            // Move Around
            camera.StrafeHorz(-gamepadState.ThumbSticks.Left.X);
        }
        if (gamepadState.ThumbSticks.Left.Y != 0)
        {
            // Move Around
            camera.Thrust(gamepadState.ThumbSticks.Left.Y);
        }
        if (gamepadState.Buttons.LeftShoulder == ButtonState.Pressed)
        {
            camera.StrafeVert(0.2f);
        }
        if (gamepadState.Buttons.RightShoulder == ButtonState.Pressed)
        {
            camera.StrafeVert(-0.2f);
        }

我已经尝试将相机类中的上方向向量强制为Vector(0, 0, 1)Vector(0, 1, 0)。将Z设置为1有点帮助,但它仍然可以滚动。

XNA 3D相机滚动

如果您不打算在相机中实现滚转,最好修改seabase代码,如下所示:

public Matrix ViewMatrix
{
    get
    {
        return Matrix.CreateLookAt(Position, Forward+Position, Vector3.Up);//changed the 3rd param from Up toVector3.Up
    }
}

这将抑制您正在经历的任意滚动。但也会阻止你实施roll。