如何使用C#在另一个线程中使用参数运行过程
本文关键字:参数 运行 过程 线程 何使用 另一个 | 更新日期: 2023-09-27 18:00:06
我一直在尝试调用一个过程并在C#中的新线程中使用一些参数。这是我的代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace Random_colored_rectangles
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
Thread th;
Random rand;
System.Drawing.Color[] colors = new System.Drawing.Color[5] {Color.Orange, Color.Red, Color.Pink, Color.Black, Color.Gold };
private void DrawColor(Color color)
{
for (int i = 0; i < 100; i++)
{
DrawRectangle(color, 3 , rand.Next(0, this.Width), rand.Next(0, this.Height), 10, 10);
Thread.Sleep(100);
}
MessageBox.Show(color + " done");
}
private void DrawRectangle(Color barva, float width, int pos_x, int pos_y, int size_x, int size_y)
{
Pen myPen = new Pen(barva, width);
Graphics formGraphics;
formGraphics = plocha.CreateGraphics();
formGraphics.DrawRectangle(myPen, new Rectangle(pos_x, pos_y, size_x, size_y));
myPen.Dispose();
formGraphics.Dispose();
}
private void Form1_Load(object sender, EventArgs e)
{
rand = new Random();
}
private void Form1_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == (char)Keys.R)
{
th = new Thread(DrawColor);
th.Name = Convert.ToString(threadCount);
threadList.Add(th);
threadCount = threadCount + 1;
th.Start(colors[rand.Next(0, colors.Length)]);
}
}
}
}
这个代码应该(在按下R
之后)制作100个随机的彩色矩形(颜色是从少数颜色的数组中选择的)。但是,我无法让我的线程用随机颜色选择的参数启动过程DrawColor
。
你能帮帮我吗?
您可以使用Task
来完成此操作。
Color theColorToPass = someColor;
Task.Factory.StartNew(color => {
DrawColor(color);
}, theColorToPass);
不过,您也可以直接从Task中访问数组。我认为把它传给线程没有意义。
根据那些更熟悉C#的注意事项的人的建议(这不是我试图听起来刻薄或其他什么),我设计了一种不需要CreateGraphics()
或Thread.Sleep()
就能实现您想要的东西的方法。不幸的是,这会在命中e.Graphics.DrawRectangle(penToUse, rectanglesToUse[0]);
时抛出OutOfMemoryException
。这是什么意思?
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace Colors
{
public partial class Form1 : Form
{
Timer timer = new Timer { Interval = 100 };
Random rand = new Random();
Color[] colors = new Color[5]
{
Color.Black,
Color.Blue,
Color.Green,
Color.Purple,
Color.Red
};
List<Pen> usedPens = new List<Pen>();
List<Rectangle> usedRectangles = new List<Rectangle>();
Pen penToUse;
List<Rectangle> rectanglesToUse = new List<Rectangle>();
public Form1()
{
InitializeComponent();
}
protected override void OnKeyPress(KeyPressEventArgs e)
{
if (e.KeyChar == (char)Keys.Enter)
{
penToUse = new Pen(GetRandomColor(), 3);
rectanglesToUse.Clear();
for (int i = 0; i < 100; i++)
rectanglesToUse.Add(GetRandomRectangle());
this.Refresh();
}
}
private Color GetRandomColor()
{
return colors[rand.Next(0, colors.Length)];
}
private Rectangle GetRandomRectangle()
{
return new Rectangle(rand.Next(0, Width), rand.Next(0, Height), 10, 10);
}
protected override void OnPaint(PaintEventArgs e)
{
for (int i = 0; i < usedRectangles.Count; i++)
e.Graphics.DrawRectangle(usedPens[i % 100], usedRectangles[i]);
timer.Tick += delegate
{
if (rectanglesToUse.Count > 0)
{
e.Graphics.DrawRectangle(penToUse, rectanglesToUse[0]);
usedRectangles.Add(rectanglesToUse[0]);
rectanglesToUse.RemoveAt(0);
}
else
{
usedPens.Add(penToUse);
timer.Stop();
}
};
timer.Start();
}
}
}