SlimDX RawInput with WPF

本文关键字:WPF with RawInput SlimDX | 更新日期: 2023-09-27 18:01:03

我正在尝试使用SlimDX和RawInput为太空游戏设置键盘和鼠标控制。我当前的代码如下:

Device.RegisterDevice(UsagePage.Generic, UsageId.Keyboard, DeviceFlags.None);
Device.KeyboardInput += new EventHandler<KeyboardInputEventArgs>(keyboardInput);
Device.RegisterDevice(UsagePage.Generic, UsageId.Mouse, DeviceFlags.None);
Device.MouseInput += new EventHandler<MouseInputEventArgs>(mouseInput);

然而,我在这里读到:http://code.google.com/p/slimdx/issues/detail?id=785对于WPF,我需要对Device.RegisterDevice()使用不同的重载,并使用Device.HandleMessage(IntPtr message) 分配HandleMessage

我找到了RegisterDevice((的正确重载,它是:

RegisterDevice(UsagePage usagePage, UsageId usageId, DeviceFlags flags, IntPtr target, bool addThreadFilter)

然而,我无法计算出的是:

1( 既然我必须使用一个目标,我应该设定什么作为目标?

2( 我从哪里获得此IntPtr消息?

SlimDX RawInput with WPF

这可能会有所帮助,我是为了打乒乓球而做的。希望它能帮助

            private void Form1_KeyDown(object sender, KeyEventArgs e)
    {
        if (e.KeyCode == Keys.Down)
        {
            spaceKeyDown = true;
        }
        if (e.KeyCode == Keys.Up)
        {
            spaceKeyUp = true;
        }
        if (e.KeyCode == Keys.W)
        {
            spaceKeyW = true;
        }
        if (e.KeyCode == Keys.S)
        {
            spaceKeyS = true;
        }
        if (direction == 0)
        {
            if (e.KeyCode == Keys.Space)
            {
                Random rand = new Random();
                direction = rand.Next(1, 5);
            }
        }
    }
    private void Form1_KeyUp(object sender, KeyEventArgs e)
    {
        if (e.KeyCode == Keys.Down)
        {
            spaceKeyDown = false;
        }
        if (e.KeyCode == Keys.Up)
        {
            spaceKeyUp = false;
        }
        if (e.KeyCode == Keys.W)
        {
            spaceKeyW = false;
        }
        if (e.KeyCode == Keys.S)
        {
            spaceKeyS = false;
        }
    }
    private void timer1_Tick(object sender, EventArgs e)
    {
        if (spaceKeyDown == true)
        {
            if (p2y < picPicture.Height - Paddle2.Height)
                p2y += 15;
        }
        if (spaceKeyUp == true)
        {
            if (p2y > 0)
                p2y -= 15;
        }
        if (spaceKeyS == true)
        {
            if (p1y < picPicture.Height - Paddle1.Height)
                p1y += 15;
        }
        if (spaceKeyW == true)
        {
            if (p1y > 0)
                p1y -= 15;
        }
    }