c检测到tcp断开连接

本文关键字:断开 连接 tcp 检测 | 更新日期: 2023-09-27 18:01:04

我有两个简单的应用程序:

  • 服务器应用程序,在特定的tcp端口上等待客户端连接。然后听他说什么,发回一些反馈,并断开客户的连接。

  • 一个连接到服务器应用程序的Form应用程序,然后说一些话,然后等待反馈并断开与服务器的连接,然后在表单中显示反馈。

尽管服务器应用程序似乎运行正常(我用Telnet测试过它,我看到了反馈,我看到反馈后直接发生断开连接(,但表单应用程序似乎没有注意到与服务器的断开连接。(TcpClient.Connected似乎即使在服务器断开连接后也保持不变(

我的问题是:为什么是TcpClient。连接保持真实,我如何知道服务器是否/何时断开连接?

这是我的完整代码:

表格申请:

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace Sender
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        private void sendButton_Click(object sender, EventArgs e)
        {
            TcpClient tcpClient = new TcpClient();
            tcpClient.Connect(IPAddress.Parse("127.0.0.1"), 81);
            responseLabel.Text = "waiting for response...";
            responseLabel.Invalidate();
            // write request
            NetworkStream networkStream = tcpClient.GetStream();
            byte[] buffer = (new ASCIIEncoding()).GetBytes("Hello World! ");
            networkStream.Write(buffer, 0, buffer.Length);
            networkStream.Flush();
            // read response
            Thread readThread = new Thread(new ParameterizedThreadStart(ReadResponse));
            readThread.Start(tcpClient);
        }
        void ReadResponse(object arg)
        {
            TcpClient tcpClient = (TcpClient)arg;
            StringBuilder stringBuilder = new StringBuilder();
            NetworkStream networkStream = tcpClient.GetStream();
            bool timeout = false;
            DateTime lastActivity = DateTime.Now;
            while (tcpClient.Connected && !timeout)
            {
                if (networkStream.DataAvailable)
                {
                    lastActivity = DateTime.Now;
                    while (networkStream.DataAvailable)
                    {
                        byte[] incomingBuffer = new byte[1024];
                        networkStream.Read(incomingBuffer, 0, 1024);
                        char[] receivedChars = new char[1024];
                        (new ASCIIEncoding()).GetDecoder().GetChars(incomingBuffer, 0, 1024, receivedChars, 0);
                        stringBuilder.Append(receivedChars);
                    }
                }
                else
                {
                    if (DateTime.Now > lastActivity.AddSeconds(60))
                        timeout = true;
                }
                System.Threading.Thread.Sleep(50);
            }
            Invoke((MethodInvoker)delegate
            {
                responseLabel.Text = "Response from Listener:'n" + stringBuilder.ToString();
                responseLabel.Invalidate();
            });
            if (timeout)
            {
                Console.Write("A timeout occured'n");
                networkStream.Close();
                tcpClient.Close();
            }
        }
    }
}

服务器应用程序:

using System.Net;
using System.Net.Sockets;
using System.Text;
using System;
using System.Threading;
namespace Listener
{
    class Program
    {
        static void Main(string[] args)
        {
            var tcpListener = new TcpListener(IPAddress.Any, 81);
            tcpListener.Start();
            Thread clientThread = new Thread(new ParameterizedThreadStart(Listen));
            clientThread.Start(tcpListener);
        }
        static void Listen(object arg)
        {
            TcpListener tcpListener = (TcpListener)arg;
            while (true)
            {
                TcpClient tcpClient = tcpListener.AcceptTcpClient();
                Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClient));
                clientThread.Start(tcpClient);
            }
        }
        static void HandleClient(object arg)
        {
            TcpClient tcpClient = (TcpClient)arg;
            StringBuilder stringBuilder = new StringBuilder();
            ASCIIEncoding encoder = new ASCIIEncoding();
            DateTime lastActivity = DateTime.Now;
            // read request
            NetworkStream networkStream = tcpClient.GetStream();
            int timeout = 5; // gives client some time to send data after connecting
            while (DateTime.Now < lastActivity.AddSeconds(timeout) && stringBuilder.Length==0)
            {
                if (!networkStream.DataAvailable)
                {
                    System.Threading.Thread.Sleep(50);
                }
                else
                {
                    while (networkStream.DataAvailable)
                    {
                        lastActivity = DateTime.Now;
                        byte[] incomingBuffer = new byte[1024];
                        networkStream.Read(incomingBuffer, 0, 1024);
                        char[] receivedChars = new char[1024];
                        encoder.GetDecoder().GetChars(incomingBuffer, 0, 1024, receivedChars, 0);
                        stringBuilder.Append(receivedChars);
                    }
                }
            }
            string request = stringBuilder.ToString();
            // write response
            string response = "The listener just received: " + request;
            byte[] outgoingBuffer = encoder.GetBytes(response);
            networkStream.Write(outgoingBuffer, 0, outgoingBuffer.Length);
            networkStream.Flush();
            networkStream.Close();
            tcpClient.Close();
        }
    }
}

c检测到tcp断开连接

TcpClient/NetworkStream在连接关闭时不会收到通知。唯一可用的选项是在写入流时捕获异常。

几年前,我们开始使用套接字而不是tcp客户端。与tcpclient相比,socket更可用。

有几种方法可以使用

民意调查是之一

http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.poll.aspx

您也可以检查Write本身的结果。它会给出实际写入的字节数。

Connected属性本身仅反映上次操作时的状态。其文档指出:"Connected属性的值反映了最近一次操作时的连接状态。如果需要确定连接的当前状态,请进行非阻塞的零字节Send调用。如果调用成功返回或抛出WAEWOULDBLOCK错误代码(10035(,则套接字仍处于连接状态;否则,套接字将不再连接。"。">

http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.connected.aspx

还有另一种方法可以检测TCP连接的正确状态,不必使用Socket。您可以保留TcpClient并使用IPGlobalProperties
这个想法就是从这个答案中得出的。

注意:中有一个错误。NET 5在调用CCD_ 4时导致内存泄漏。中不存在此错误。NET Framework中进行了修复。NET 6。(https://github.com/dotnet/runtime/issues/64735)

public class CTcpipConnection
{
  public enum EnumState
  {
    NotInitialized,
    NotReady,
    Idle,
    Connecting,
    Connected,
    Disconnecting
  }
  public string IpAddress { get; }  // will be set in ctor
  public int    LocalPort { get; }  // will be set in Connect() and Disconnect()
  public int    Port      { get; }  // will be set in ctor
  EnumState GetState ()
  {
    var ipGlobProp   = IPGlobalProperties.GetIPGlobalProperties ();
    var tcpConnInfos = ipGlobProp.GetActiveTcpConnections ();
    TcpConnectionInformation tcpConnInfo = null;
    for (int index = 0; index < i_tcpConnInfos.Length; index++)
    {
      if (i_tcpConnInfos[index].LocalEndPoint.Port  == LocalPort
       && i_tcpConnInfos[index].RemoteEndPoint.Port == Port)
      {
        tcpConnInfo = i_tcpConnInfos[index];
        break;
      }
    }
    if (tcpConnInfo == null)
      return EnumState.Idle;
    var tcpState = tcpConnInfo.State;
    switch (tcpState)
    {
    case TcpState.Listen:
    case TcpState.SynSent:
    case TcpState.SynReceived:
      return EnumState.Connecting;
    case TcpState.Established:
      return EnumState.Connected;
    case TcpState.FinWait1:
    case TcpState.FinWait2:
    case TcpState.CloseWait:
    case TcpState.Closing:
    case TcpState.LastAck:
      return EnumState.Disconnecting;
    default:
      return EnumState.NotReady;
    }
  }
  private void Connect ()
  {
    m_tcpclient.Connect (IpAddress, Port);
    m_netstream = m_tcpclient.GetStream ();
    var ipendpoint = m_tcpclient.Client.LocalEndPoint as IPEndPoint;
    LocalPort = ipendpoint.Port;
  }
  private void Disconnect ()
  {
    if (m_netstream != null)
    {
      m_netstream.Flush ();
      m_netstream.Close (500);
    }
    m_tcpclient.Close ();
    LocalPort   = 0;
    m_tcpclient = new TcpClient ();
  }
}

如果您进行无限超时的阻塞读取,即

                NetworkStream.ReadTimeout = -1

在这种情况下,当连接丢失时,Read方法将返回零

                // Reading everything from network to memory stream
                var s = new MemoryStream();
                var buf = new byte[client.ReceiveBufferSize];
                                        
                do
                {
                    var n = stream.Read(buf, 0, buf.Length);
                    if(n == 0)
                    {
                        return; // connection is lost
                    }
                    s.Write(buf, 0, n);
                }
                while(s.Length < packetsize);