为什么我从套接字输入流中丢失字节
本文关键字:字节 输入流 套接字 为什么 | 更新日期: 2023-09-27 18:01:25
我正在创建一个基于套接字的系统,用于桌面和移动设备之间的通信。我使用一个简单的协议来读取和写入数据到设备之间的流,最终以字节结束:
- 前4个字节表示一个整数,它定义了要执行的命令类型
- 后面的4个字节表示一个整数,它是流 中剩余字节的长度。
- 剩余字节表示有效载荷数据,其总数对应于(2)的结果
我能够成功地剥离前4个字节并解析命令ok,然后剥离接下来的4个字节并正确地解析长度。当我剥离剩余的字节时,问题出现了,其中一些丢失了,它们从剩余数据的前面丢失了。
例如;如果命令为1,长度为50,那么流中应该剩下50个字节,但是只有46个字节,并且它的0-3字节丢失了。
起始数据如下:
- 命令:1
- 长度:50
- 有效载荷:C:'Users'dave'Music' Offaiah-Trouble_ (Club_Mix)。mp3
将其转换为字节数组后,得到:
" ' u0001 ' 0 ' ' 02 ' ' 0 ' 0 c: '戴夫'音乐' '用户Offaiah-Trouble_ (Club_Mix) mp3"
(问题-为什么第一个整数在它前面得到'u000而第二个没有?)
下面是我用来解析它的一些代码片段:
IBuffer inbuffer = new Windows.Storage.Streams.Buffer(4);
await _socket.InputStream.ReadAsync(inbuffer, 4, InputStreamOptions.None);
int command = BitConverter.ToInt32(inbuffer.ToArray(), 0);
此时的inbuffer包含:"'u0001'0'0'0",并且BitConverter将其解析为1
inbuffer = new Windows.Storage.Streams.Buffer(4);
await _socket.InputStream.ReadAsync(inbuffer, 4, InputStreamOptions.None);
int length = BitConverter.ToInt32(inbuffer.ToArray(), 0);
inbuffer现在包含:"2'0'0'0",并且BitConverter将其解析为"50"
inbuffer = new Windows.Storage.Streams.Buffer((uint)length);
await _socket.InputStream.ReadAsync(inbuffer, (uint)length, InputStreamOptions.Partial);
string path = Encoding.UTF8.GetString(inbuffer.ToArray());
缓冲区现在包含:"sers'dave'Music'Offaiah-Trouble_(Club_Mix).mp3"
前面缺失的"C:'U"到哪里去了?
所以,我意识到我一直被否决是因为这个问题不够简洁和可重复。因此,我创建了一个小项目来演示问题的这一部分,具有讽刺意味的是,问题消失了。
代码如下:
public sealed partial class MainPage : Page
{
private StreamSocketListener _listener;
private StreamSocket _client;
private StreamSocket _socket;
private HostName _host;
private int _port = 54321;
public MainPage()
{
InitializeComponent();
_listener = new StreamSocketListener();
_listener.ConnectionReceived += async (sender, args) =>
{
_socket = args.Socket;
await Receive();
};
_host = NetworkInformation.GetHostNames().FirstOrDefault(x => x.IPInformation != null && x.Type == HostNameType.Ipv4);
}
protected async override void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
await _listener.BindEndpointAsync(_host, $"{_port}");
await Task.Run(async () =>
{
_client = new StreamSocket();
await _client.ConnectAsync(_host, $"{_port}");
int command = 1;
byte[] cmd = BitConverter.GetBytes(command);
byte[] path = Encoding.UTF8.GetBytes(@"C:'Users'Dave'Music'Offaiah-Trouble_(Club_Mix).mp3");
byte[] length = BitConverter.GetBytes(path.Length);
byte[] result = cmd.Concat(length.Concat(path)).ToArray();
await _client.OutputStream.WriteAsync(result.AsBuffer());
});
}
private async Task Receive()
{
while (true)
{
IBuffer inbuffer = new Windows.Storage.Streams.Buffer(4);
await _socket.InputStream.ReadAsync(inbuffer, 4, InputStreamOptions.None);
int command = BitConverter.ToInt32(inbuffer.ToArray(), 0);
//The inbuffer at this point contains: "'u0001'0'0'0", and the BitConverter resolves this to 1
inbuffer = new Windows.Storage.Streams.Buffer(4);
await _socket.InputStream.ReadAsync(inbuffer, 4, InputStreamOptions.None);
int length = BitConverter.ToInt32(inbuffer.ToArray(), 0);
//The inbuffer now contains: "2'0'0'0", and the BitConverter resolves this to "50"
inbuffer = new Windows.Storage.Streams.Buffer((uint)length);
await _socket.InputStream.ReadAsync(inbuffer, (uint)length, InputStreamOptions.Partial);
string path = Encoding.UTF8.GetString(inbuffer.ToArray());
}
}
}
如果您创建一个新的空白Universal项目并运行它,您将看到它产生正确的输出。
最终我发现在这个流读取器和另一个流读取器之间存在竞争条件。在主项目中,我不会一次读取所有字节。在将控制传递给另一个方法之前,我有一个单独的方法读取和解析"命令",以将控制重定向到为特定命令服务的几个工作方法之一-剥离长度,然后剥离其余的有效负载。
问题是,在工作线程读取它的有效负载之前,'命令读取器'从流中读取另外4个字节。
显然,答案是,它应该暂停在这里,等待工人完成,但我使用async和等待整个所以它让我惊讶,我有这个问题。原因是缺少await和可怕的async void,如下所示。
违规代码:
private async Task Listen()
{
while (true)
{
//expects a 4 byte packet representing a command
Debug.WriteLine($"Listening for socket command...");
IBuffer inbuffer = new Windows.Storage.Streams.Buffer(4);
await _socket.InputStream.ReadAsync(inbuffer, 4, InputStreamOptions.None);
int command = BitConverter.ToInt32(inbuffer.ToArray(), 0);
Debug.WriteLine($"Command received: {command}");
ParseCommand(command);
}
}
private async void ParseCommand(int command)
{
//...
}
…修改后的版本:
private async Task Listen()
{
while (true)
{
//expects a 4 byte packet representing a command
Debug.WriteLine($"Listening for socket command...");
IBuffer inbuffer = new Windows.Storage.Streams.Buffer(4);
await _socket.InputStream.ReadAsync(inbuffer, 4, InputStreamOptions.None);
int command = BitConverter.ToInt32(inbuffer.ToArray(), 0);
Debug.WriteLine($"Command received: {command}");
await ParseCommand(command);
}
}
private async Task ParseCommand(int command)
{
//...
}