限制X和Y可拖动区域
本文关键字:拖动 区域 限制 | 更新日期: 2023-09-27 18:04:08
我试图限制屏幕上对象的可拖动区域,我的代码中出现了一些错误-我试图保持简单,只是重置最大x或y,如果对象被拖动超出这些限制,但我仍然没有任何成功。我真的需要一些帮助来理解如何做这件事。
float maxDragX = 1000;
float maxDragY = 700;
Vector3 mousePosition = new Vector3(eventData.position.x, eventData.position.y, distance);
transform.position = mousePosition; // set object coordinates to mouse coordinates
if(transform.parent.gameObject == partsPanel)
{
transform.SetParent(dragLayer.transform); // pop object to draglayer to move object out of partsPanel
}
if(transform.parent.gameObject == buildBoard)
{
// Constrain drag to boundaries of buildBoard Code
if(transform.position.x >= maxDragX)
transform.position.x = new Vector3(maxDragX, mousePosition.y, distance);
if(transform.position.y >= maxDragY)
transform.position.y = new Vector3(mousePosition.x, maxDragY, distance);
}
不能设置位置向量。X或位置。它们只是浮动的。你必须完全改变位置
float maxDragX = 1000;
float maxDragY = 700;
Vector3 mousePosition = new Vector3(eventData.position.x, eventData.position.y, distance);
transform.position = mousePosition; // set object coordinates to mouse coordinates
if(transform.parent.gameObject == partsPanel)
{
transform.SetParent(dragLayer.transform); // pop object to draglayer to move object out of partsPanel
}
if(transform.parent.gameObject == buildBoard)
{
// Constrain drag to boundaries of buildBoard Code
if(transform.position.x >= maxDragX)
transform.position = new Vector3(maxDragX, mousePosition.y, distance);
if(transform.position.y >= maxDragY)
transform.position = new Vector3(mousePosition.x, maxDragY, distance);
}
您正在尝试将Vector3
分配给float
transform.position.x = new Vector3(maxDragX, mousePosition.y, distance);
和
transform.position.y = new Vector3(mousePosition.x, maxDragY, distance);