如何在Unity中使用c#让我的按钮做不同的事情

本文关键字:我的 按钮 不同的事 Unity | 更新日期: 2023-09-27 18:06:09

我目前有一些代码,通过数组在屏幕上放置一些按钮,我在检查器中分配纹理。问题是,我不知道如何让按钮1退出游戏,按钮2进入下一个关卡,按钮3加载图像。有人可以向我解释我需要做什么,使个别按钮做不同的事情时,他们点击?(第二个数组用于屏幕右侧的按钮)

这是我现在的代码:

using UnityEngine;
using System.Collections;
public class UI : MonoBehaviour
{
    public Texture2D[] parts;
    public Texture2D[] extra;
        int buttonHeight, buttonWidth;
    int x, y;
    int width, height;
    void OnGUI ()
    {
        for (int i = 0; i < parts.Length; ++i) 
        {
            if (GUI.Button (new Rect (x - 35, i * (height + 97), width + 300, height + 90), parts [i]))
            Debug.Log ("Clicked button " + i);
            //if (GUI.Button (new Rect (0, i * (buttonHeight + 20), buttonWidth + 100, buttonHeight + 100), textures [i]))
       }
       for (int x = 0; x < extra.Length; ++x) 
       {
           if (GUI.Button (new Rect (x + 800, x * (height + 140), width + 300, height + 120), extra [x]))
           Debug.Log ("Clicked button " + x);
           if (extra [0] && Input.GetButtonDown ("Jump")) 
           {
               Application.CaptureScreenshot ("Screenshot.png");
               Debug.Log ("Screen captured");
           }
       }
    }
}

如何在Unity中使用c#让我的按钮做不同的事情

可以这样做:

using UnityEngine;
using System.Collections;
public class UI : MonoBehaviour {
public Texture2D[] parts;
public Texture2D[] extra;
public string[] actions;
int buttonHeight, buttonWidth;
int x, y;
int width, height;
void OnGUI ()
{
    for (int i = 0; i < parts.Length; ++i) 
    {
        if (GUI.Button (new Rect (x - 35, i * (height + 97), width + 300, height + 90), parts [i]))
            Execute(actions[i]);
        //if (GUI.Button (new Rect (0, i * (buttonHeight + 20), buttonWidth + 100, buttonHeight + 100), textures [i]))
    }
    for (int x = 0; x < extra.Length; ++x) 
    {
        if (GUI.Button (new Rect (x + 800, x * (height + 140), width + 300, height + 120), extra [x]))
            Debug.Log ("Clicked button " + x);
        if (extra [0] && Input.GetButtonDown ("Jump")) 
        {
            Application.CaptureScreenshot ("Screenshot.png");
            Debug.Log ("Screen captured");
        }
    }
}
void Execute(string action) {
    switch (action) {
    case "exit":
        Application.Quit();
        break;
    case "next":
        // Load next level..
        Debug.Log("next");
        break;
    }
}

}