从脚本Unity3d C#中销毁由脚本创建的对象
本文关键字:脚本 创建 对象 Unity3d | 更新日期: 2023-09-27 18:07:47
向下运行好吧,伙计们和女孩们需要一点帮助。基本上,我是从打开位置的预制件实例化healthPack。经过一段时间后,如果HealthPack没有被提取,我将尝试销毁它,将bool healthPackExist设置回false,并在空闲位置实例化另一个HealthPack。
问题:当我试图访问正在实例化的gameObject时,我最终要么破坏整个父层次结构,要么只是删除脚本。
解决方案我尝试过破坏根对象,搜索创建的对象的名称,向对象添加标记(健康包(,搜索它总是出错。
代码如下:
public GameObject healthPackPrefab;
public GameObject health;
private float healthTimer;
private bool healthExist;
// Use this for initialization
void Start ()
{
//set healthExist to false to indicate no health packs exist on game start
healthExist = false;
}
// Update is called once per frame
void Update ()
{
//first check to see if a health pack exist, if not call method to spawn a health pack
//otherwise check to see if one exist and if it does is it's timer created with it
//has been passed by Time.time (returns game clock time), if yes destroy the created
//health pack.
if (healthExist == false)
{
spawnUntilFull ();
}
else if (healthExist == true && Time.time > healthTimer)
{
//Error occuring here when trying to destroy
//Destroy(transform.root.gameObject) //destroys script, object scripts on, and prefab
Destroy(this.gameObject); //does same as Destroy(transform.root.gameObject
healthExist = false;
}
}
Transform NextFreePosition()
{
//free space
foreach (Transform childPositionGameObject in transform)
{
//if no health packs located return location of child object to spawn new health pack
if (childPositionGameObject.childCount == 0)
{
return childPositionGameObject;
}
}
return null;
}
void spawnUntilFull()
{
//returns next free position in space
Transform freePosition = NextFreePosition ();
//if free slot is available
if (freePosition && healthExist == false)
{
//instantiates health object and places it in scene at coordinates received from
//freePosition
health = Instantiate (healthPackPrefab, freePosition.position, Quaternion.identity) as GameObject;
//spawns enemy onto a position under the Parent (Enemy Formation)
health.transform.parent = freePosition;
//set bool to true to stop spawning
healthExist = true;
//seat HealthTimer to 5 seconds after creation for use in Update method
healthTimer = Time.time + 5.0f;
}
}
当您调用Destroy((时,您实际上正在做的是销毁脚本。为了实现你想要的(摧毁健康包(,你只需在上面调用Destroy:
Destroy(health);
顺便说一句,为了避免使用Time.time
的混乱代码,Destroy((有一个重载,它使用了两个参数:
Destroy(GameObject object, float delay);
这将有助于简化代码并使其更具可读性。
您可以在预制板上添加一个单独的脚本,其中包含自定义的DestroyObject方法。
创建对象后立即在该脚本上启动计时器。
现在,如果在一定时间内没有收集到,你很容易就会破坏这个物体。