从长度未知的套接字接收数据

本文关键字:数据 套接字 未知 | 更新日期: 2023-09-27 18:08:29

我正在使用新的Windows Universal应用程序架构与Windows 10建立客户端-服务器网络。目的是要有一个设备充当服务器,其他设备可以连接并向服务器发送数据。我的目标是通过LAN做到这一点,至少现在是这样。让我们看一些代码:

我提出的结构是几个类,ServerClient。一个有多个客户端的服务器将监听来自客户端的数据,这里是Client

注意:我将提供完整的代码,以便于你们调试。

public class Client
{
    public StreamSocket Socket { get; internal set; }
    public bool IsConnected { get; internal set; }
    public async Task ConnectAsync(string ip, string port = "80")
    {
        try
        {
            //Create a socket and connect to the IP address.
            Socket = new StreamSocket();
            await Socket.ConnectAsync(new HostName(ip), port);
            IsConnected = true;
        }
        catch (Exception)
        {
            IsConnected = false;
            throw;
        }
    }
    public async void SendDataAsync(string data)
    {
        //If we're not connected, then bugger this.
        if (!IsConnected)
            throw new InvalidOperationException("The client is not connected to the server, connect first, then try again.");
        //Send the data.
        DataWriter stream = new DataWriter(Socket.OutputStream);
        //Write and commit the data to the server.
        stream.WriteString(data);
        await stream.StoreAsync();
    }
    public void Disconnect()
    {
        if (IsConnected)
        {
            //TODO: Disconnect safely (Still working this one out)
            //Dispose of the socket.
            Socket.Dispose();
            Socket = null;
        }
    }
}

我们感兴趣的位是SendDataAsync方法,这是我们向服务器发送数据的地方。这是Server .

public class Server
{
    public List<Client> Clients { get; private set; } = new List<Client>();
    public StreamSocketListener Listener { get; private set; }
    public string Port { get; private set; }
    /// <summary>
    /// Gets the local IP address of the device.
    /// </summary>
    public HostName HostName
    {
        get
        {
            return NetworkInformation.GetHostNames()
                .FirstOrDefault(x => x.IPInformation != null 
                                  && x.Type == HostNameType.Ipv4);
        }
    }
    public Server()
        : this("80")
    { }
    public Server(string port)
    {
        if (string.IsNullOrEmpty(port))
            throw new ArgumentNullException("port");
        Port = port;
    }
    public async Task Setup()
    {
        Listener = new StreamSocketListener();
        //Open a port to listen for connections   
        await Listener.BindServiceNameAsync(Port, SocketProtectionLevel.PlainSocket);
        Listener.ConnectionReceived += Listener_ConnectionReceived;
    }
    private void Listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
    {
        Client client = new Client()
        {
            Socket = args.Socket
        };
        //Add the client to the collection.
        Clients.Add(client);
        //Wait for some data.
        WaitForMessage(client);
    }
    private async void WaitForMessage(Client client)
    {
        //Open up a stream
        DataReader stream = new DataReader(client.Socket.InputStream);
        //Wait for 12 bytes (wtf, what if I don't know for sure how much data is arriving?)
        await stream.LoadAsync(12);
        //Get the message that was sent.
        string message = stream.ReadString(12);
    }
}

我们感兴趣的是WaitForMessage方法,这是我们等待客户端发送一些数据给我们的地方,然后我们将用它做一些有用的事情。

下面是使用这些类的MainPage.xaml.cs代码:
public sealed partial class MainPage : Page
{
    private Server _Server;
    private Client _Client;
    public MainPage()
    {
        this.InitializeComponent();
        SetupServer();
        ConnectToServer();
    }
    private async void SetupServer()
    {
        //Create the server
        _Server = new Server();
        await _Server.Setup();
    }
    private async void ConnectToServer()
    {
        //Create a client and connect to the server.
        _Client = new Client();
        //Note, this may not be your IP address, input your local IP instead (ipconfig in command prompt)
        await _Client.ConnectAsync("192.168.1.5");
        //Send some data to the server.
        _Client.SendDataAsync("Hello World!");
    }
}

那么,回到实际问题上来。下面的代码给我带来了麻烦:

//Wait for 12 bytes (wtf, what if I don't know for sure how much data is arriving?)
await stream.LoadAsync(12);
//Get the message that was sent.
string message = stream.ReadString(12);
这里的问题是,它可能并不总是12字节被发送到服务器。现在是12因为这就是"Hello World!"的大小字符串,否则,如果缓冲区较长(大于12),它将永远不会完成接收数据,因为它期望更大的字节数。

就像我提到的,我对网络很陌生,但这真的没有任何意义,这是我所期望的:

  1. 客户端连接到服务器。
  2. 客户端发送一些数据,然后关闭流。
  3. 服务器识别到数据流已经关闭(可能是一个事件或其他),并相应地采取行动。

不要等待给定的字节数。

也许我看这个问题完全错了,我应该采取不同的方法吗?

这是我一直在考虑的一个主意:

  1. 客户端告诉服务器它将发送多少字节。
  2. 服务器设置流并等待这些字节。
  3. 客户端发送字节。
  4. 利润!

然而,事实是,由于我对这些东西完全不熟悉,是否存在一个最佳实践方法来实现客户机-服务器架构?

从长度未知的套接字接收数据

使用说明:

DataReader reader = new DataReader(...);
reader.InputStreamOptions = InputStreamOptions.Partial;
uint bytesLoaded = await reader.LoadAsync(12);

然后,LoadAsync()将加载1到12字节之间的内容。如果它加载零字节,则可以假设流结束。

还有其他的InputStreamOptions,有时你可以混合它们。