c# XNA不一致的可访问性
本文关键字:访问 XNA 不一致 | 更新日期: 2023-09-27 18:09:03
这一定是一些非常简单的东西,我没有得到,但这里是我的代码:
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
WorldManager worldManager;
Player m_player = new Player(new Point(30, 15));
protected override void Initialize()
{
worldManager = new WorldManager(this, m_player);
Components.Add(worldManager);
base.Initialize();
}
…
现在在WorldManage:
public class WorldManager : Microsoft.Xna.Framework.DrawableGameComponent
{
SpriteBatch spriteBatch;
//UserControlledTile player;
Player player;
List<Tile> tileList = new List<Tile>();
World world;
SpriteFont testFont;
public WorldManager(Game game, Player player)
: base(game)
{
this.player = player;
world = new World();
}
我得到这个错误:
Error 1 Inconsistent accessibility: parameter type 'WindowsGame2.Player' is less accessible than method 'WindowsGame2.WorldManager.WorldManager(Microsoft.Xna.Framework.Game, WindowsGame2.Player)' D:'dropbox'Dropbox'Projects'WindowsGame2'WindowsGame2'WindowsGame2'WorldManager.cs 28 16 WindowsGame2
这里是Player类:
class Player : Character
{
public Player(Point startLoc)
{
base.Position = startLoc;
base.CharacterTile = new UserControlledTile(new Point(20, 15), Color.Yellow, "X");
base.Name = "Hero";
base.Attack = 1;
base.Defense = 1;
base.HP = 20;
base.Level = 1;
} //end constructor
public override void Update(GameTime gameTime)
{
//player has already moved
if (hasMoved)
{
prevGameTime += gameTime.ElapsedGameTime.Milliseconds;
if (prevGameTime > timeBetweenMove)
{
hasMoved = false;
prevGameTime = 0;
}
return;
}
KeyboardState keyboardState = Keyboard.GetState();
if (keyboardState.IsKeyDown(Keys.Left))
{
m_position.X--;
hasMoved = true;
}
else if (keyboardState.IsKeyDown(Keys.Right))
{
m_position.X++;
hasMoved = true;
}
else if (keyboardState.IsKeyDown(Keys.Up))
{
m_position.Y--;
hasMoved = true;
}
else if (keyboardState.IsKeyDown(Keys.Down))
{
m_position.Y++;
hasMoved = true;
}
if (m_position.X < 0)
m_position.X = 0;
if (m_position.X > 56)
m_position.X = 56;
if (m_position.Y < 0)
m_position.Y = 0;
if (m_position.Y > 32)
m_position.Y = 32;
m_CharacterTile.Update(gameTime, m_position);
}
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch, SpriteFont font)
{
m_CharacterTile.Draw(gameTime, spriteBatch, font);
}
}//end class
我还在学习c#,但它似乎来自Java,我不明白是什么导致这个问题…
这意味着您的Player
类不是公共的,并且您在具有Player
类型参数的公共类中声明了一个公共方法。
方法的可访问性是不一致的,因为有人可能调用你的构造函数,因为它是公共的,但不能传递其中一个参数,因为它不是。
不幸的是,您没有显示Player的代码,但很可能您已经将其定义为内部,而WorldManager及其构造函数是公共的。
请阅读并理解访问修饰符