处理包含要求行为不同的同一类的派生的类
本文关键字:包含 一类 派生 处理 | 更新日期: 2023-09-27 18:09:56
我有一个Command类,当它被执行时,对一个IScriptable对象执行一个命令
[
XmlInclude(typeof(CommandPositionSettings)),
]
public abstract class CommandSettings
{
public List<Command> Parameters = new List<Command>(4);
public abstract Command Load();
}
public abstract class Command
{
public List<Command> Parameters = new List<Command>(4);
public Command(CommandSettings settings)
{
Parameters = settings.Parameters;
}
public abstract void Execute(IScriptable scriptableObject);
public abstract int GetArgumentCount();
public abstract CommandSettings Write();
}
对于某些命令,例如Position
,这很有效。public class CommandPosition : Command
{
public CommandPosition(CommandPositionSettings settings)
:base(settings = settings == null ? new CommandPositionSettings() : settings)
{
if (settings == null)
{
settings = new CommandPositionSettings();
}
}
public override void Execute(IScriptable scriptableObject)
{
Vector3 position = new Vector3();
position.X = Parameters[0].Execute();
position.Y = Parameters[1].Execute();
position.Z = Parameters[2].Execute();
scriptableObject.Position = position;
}
public override int GetArgumentCount()
{
return 3;
}
public override CommandSettings Write()
{
CommandPositionSettings settings = new CommandPositionSettings();
settings.Parameters.AddRange(Parameters);
return settings;
}
}
,直到我尝试执行一个只需要返回值而不需要IScriptable的不同类型的命令。在上面的代码中,这将是获得位置的X, Y和Z值的地方。
在这一点上,将每个参数存储为浮点数是可以的,但有时我希望做一些比返回值更复杂的事情。例如,每次执行命令时在两个值之间随机化。
public class CommandRandom : Command
{
public CommandRandom(CommandRandomSettings settings)
: base(settings = settings == null ? new CommandRandomSettings() : settings)
{
if (settings == null)
{
settings = new CommandRandomSettings();
}
}
public override float Execute()
{
return ToolBox.Random.NextFloat(Parameters[0], Parameters[1]);
}
public override int GetArgumentCount()
{
return 2;
}
public override CommandSettings Write()
{
CommandPositionSettings settings = new CommandPositionSettings();
settings.Parameters.AddRange(Parameters);
return settings;
}
}
该命令只需要返回一个随机浮点数,而不直接影响IScriptable对象。
我目前从同一个类派生它们的另一个原因是,当解释命令行字符串时,它为 command (para0, para1…paraN)的每个匹配形式创建一个新的command。
一个命令也可以嵌套在另一个命令中。
So Command(para0, para1…paraN) where: para1 = Command(para0, para1…paraN)
那么我如何区分只需要返回值的嵌套命令和直接影响IScriptable对象本身的命令呢?
您可以使用泛型来解决这个问题,如:
public interface IScriptable
{
Vector3 Position;
}
public abstract class CommandSettings<T>
{
public List<Command<T>> Parameters = new List<Command<T>>(4);
public abstract Command<T> Load();
}
public class CommandRandomSettings : CommandSettings<float>
{
public Command<float> Load()
{
return null;
}
}
public class CommandPositionSettings : CommandSettings<object>
{
public Command<object> Load()
{
return null;
}
}
public abstract class Command<T>
{
public List<Command<T>> Parameters = new List<Command<T>>(4);
public Command(CommandSettings<T> settings)
{
Parameters = settings.Parameters;
}
public abstract T Execute(IScriptable scriptableObject);
public abstract int GetArgumentCount();
public abstract CommandSettings<T> Write();
}
public class CommandRandom : Command<float>
{
public CommandRandom(CommandRandomSettings settings)
: base(settings = settings == null ? new CommandRandomSettings() : settings)
{
if (settings == null)
{
settings = new CommandRandomSettings();
}
}
public override float Execute()
{
return 0.0f;
}
public override int GetArgumentCount()
{
return 2;
}
public override CommandSettings<float> Write()
{
CommandRandomSettings settings = new CommandRandomSettings();
settings.Parameters.AddRange(Parameters);
return settings;
}
}
public class CommandPosition : Command<object>
{
public CommandPosition(CommandPositionSettings settings)
: base(settings = settings == null ? new CommandPositionSettings() : settings)
{
if (settings == null)
{
settings = new CommandPositionSettings();
}
}
public override object Execute(IScriptable scriptableObject)
{
Vector3 position = new Vector3();
position.X = Parameters[0].Execute();
position.Y = Parameters[1].Execute();
position.Z = Parameters[2].Execute();
scriptableObject.Position = position;
}
public override int GetArgumentCount()
{
return 3;
}
public override CommandSettings<object> Write()
{
CommandPositionSettings settings = new CommandPositionSettings();
settings.Parameters.AddRange(Parameters);
return settings;
}
}
不幸的是,在这种情况下,您不能传递void
作为类型参数。在上面的示例中,我使用了object。Execute(IScriptable scriptableObject)
方法可以简单地返回null
。