XNA 4 c# -非Alpha混合到黑色

本文关键字:混合 黑色 Alpha XNA | 更新日期: 2023-09-27 18:10:14

我想让我的启动屏幕逐渐变黑。我意识到它会淡入默认更新方法中默认行GraphicsDevice.Clear(Color.White);中屏幕清除的任何颜色。当我把它变成白色时,我的图像就会变成白色,这是有道理的。所以我把它从白色改为黑色,但我的图像不再淡出,或者看起来不像它。

public void SplashUpdate(GameTime theTime)
        {
            gameTime = theTime;
            if ( theTime.TotalGameTime.Seconds > 1.4 )
            {
                Draw.blender.A --;
                if (Draw.blender.A == 0)
                {
                    game1.currentState = PixeBlastGame.Game1.GameState.gameSplash;
                    MediaPlayer.Play(Game1.sMenu);
                }
            }
        }

blender是应用于闪屏纹理的颜色,定义如下:public static Color blender = new Color(255, 255, 255);

XNA 4 c# -非Alpha混合到黑色

Xna 4.0使用预乘alpha,因此您的代码不正确....你应该把颜色乘以alpha…但是我会做类似这样的事情:

 float fadeDuration = 1;
 float fadeStart = 1.4f;
 float timeElapsed = 0;
 Color StartColor = Color.White;
 Color EndColor = Color.Transparent;
 void Update(GameTime time)
 {
     float secs = (float) time.ElapsedTime.TotalSeconds;
     timeElapsed += secs;
     if (timeElapsed>fadeStart)
     {
          // Value in 0..1 range
          var alpha =(timeElapsed - fadeStart)/fadeDuration;  
          Draw.Blender = Color.White * (1 - alpha);
          // or Draw.Blender = Color.Lerp(StartColor, EndColor, alpha);
          if (timeElapsed>fadeDuration + fadeStart)
          {
                Draw.Blender = EndColor;
                // Change state
          }
     }
 }