c#为什么在以这种方式处理类型参数时需要显式强制转换?
本文关键字:转换 类型参数 为什么 处理 方式 | 更新日期: 2023-09-27 18:11:08
又是
我。很抱歉。
根据我之前的问题(我认为我没有充分展示我困惑的根源),下面是我正在编写的实际函数:
/// <summary>
/// A b-tree node.
/// </summary>
public class BTreeNode
{
/// <summary>
/// Create a new b-tree node.
/// </summary>
public BTreeNode()
{
}
/// <summary>
/// The node name.
/// </summary>
public string Name
{
get;
set;
}
/// <summary>
/// The left-hand child node.
/// </summary>
public BTreeNode Left
{
get;
set;
}
/// <summary>
/// The right-hand child node.
/// </summary>
public BTreeNode Right
{
get;
set;
}
}
/// <summary>
/// Perform a breadth-first traversal of a b-tree.
/// </summary>
/// <param name="rootNode">
/// The b-tree's root node.
/// </param>
/// <param name="forEachNode">
/// An action delegate to be called once for each node as it is traversed.
/// Also includes the node depth (0-based).
/// </param>
public static void TraverseBreadthFirst<TNode>(this TNode rootNode, Action<TNode, int> forEachNode)
where TNode : BTreeNode
{
if (rootNode == null)
throw new ArgumentNullException("rootNode");
if (forEachNode == null)
throw new ArgumentNullException("forEachNode");
Queue<Tuple<TNode, int>> nodeQueue = new Queue<Tuple<TNode, int>>(3); // Pretty sure there are never more than 3 nodes in the queue.
nodeQueue.Enqueue(new Tuple<TNode, int>(rootNode, 0));
while (nodeQueue.Count > 0)
{
Tuple<TNode, int> parentNodeWithDepth = nodeQueue.Dequeue();
TNode parentNode = parentNodeWithDepth.Item1;
int nodeDepth = parentNodeWithDepth.Item2;
forEachNode(parentNode, nodeDepth);
nodeDepth++;
if (parentNode.Left != null)
nodeQueue.Enqueue(new Tuple<TNode, int>((TNode)parentNode.Left, nodeDepth));
if (parentNode.Right != null)
nodeQueue.Enqueue(new Tuple<TNode, int>((TNode)parentNode.Right, nodeDepth));
}
}
我不确定我看到为什么这里需要显式转换到TNode:
nodeQueue.Enqueue(new Tuple<TNode, int>((TNode)parentNode.Left, nodeDepth));
在什么情况下parentNode。
如果TNode被限制为BTreeNode类型或派生类型,则为不可赋值给TNode。换句话说,在什么情况下这个函数会导致InvalidCastException?如果没有,那么为什么编译器需要显式强制转换?
编辑:我想我可以将实现更改为:
TNode leftNode = parentNode.Left as TNode;
Debug.Assert(leftNode != null || parentNode.Left == null, "Left child is more derived.");
if (leftNode != null)
nodeQueue.Enqueue(new Tuple<TNode, int>(leftNode, nodeDepth));
parentNode.Left
只输入为BTreeNode
。不能保证它与TNode
相同。假设你有:
class SpecialBTreeNode : BTreeNode
class BoringBTreeNode : BTreeNode
现在考虑TraverseBreadthFirst<SpecialBTreeNode>(rootNode, ...)
。如何阻止rootNode.Left
返回BoringBTreeNode
?
// This is entirely valid...
SpecialBTreeNode special = new SpecialBTreeNode();
special.Left = new BoringBTreeNode();
听起来你可能想让BTreeNode
本身通用:
public class BTreeNode<T> where T : BTreeNode<T>
{
public T Left { get; set; }
public T Right { get; set; }
}
您的parentNode.Left
被定义为BTreeNode
,而不是TNode
。即使您派生了TNode:BTreeNode
,您的.Left
仍然是BTreeNode
的引用,而不是TNode
。所以你必须投。您需要BTreeNode
类是通用的,正如Jon Skeet指出的。