使用异步套接字编程发送二进制数据并读取其值

本文关键字:数据 读取 二进制 异步 套接字 编程 | 更新日期: 2023-09-27 18:11:45

我正在尝试从我的客户端向服务器发送数据。客户端向服务器发送消息,每条消息是36 bytes,并且在此消息中每4字节是一个字段,并且在服务器部分,我应该能够从客户端发送的消息中检测到该字段。假设我有这个数据:

A=21
B=32
c=43
D=55
E=75
F=73
G=12
H=14
M=12

在客户端,我应该发送这个值作为一个单一的消息。你可以看到我的消息有9个字段,每个字段是4 byte integer,所有的消息是36 byte

所以在服务器部分,当收到消息时,我应该能够分离消息并找到字段的值。

在客户端应用程序中,我使用这个结构向我的服务器发送消息:

 m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            // Cet the remote IP address
            IPAddress ip = IPAddress.Parse(GetIP());
            int iPortNo = System.Convert.ToInt16("12345");
            // Create the end point 
            IPEndPoint ipEnd = new IPEndPoint(ip, iPortNo);
            // Connect to the remote host
            m_clientSocket.Connect(ipEnd);
    if (m_clientSocket.Connected)
                {
                    Object objData = ?!!!!;//My message
                    byte[] byData = System.Text.Encoding.ASCII.GetBytes(objData.ToString());
                    if (m_clientSocket != null)
                    {
                        m_clientSocket.Send(byData);
                    }
                    Thread.Sleep(4000);
            }
}

在服务器部分,我使用这个代码来接收数据:

public void OnDataReceived(IAsyncResult asyn)
        {
            try
            {
                SocketPacket socketData = (SocketPacket)asyn.AsyncState;
                int iRx = 0;
                // Complete the BeginReceive() asynchronous call by EndReceive() method
                // which will return the number of characters written to the stream 
                // by the client
                iRx = socketData.m_currentSocket.EndReceive(asyn);
                char[] chars = new char[iRx + 1];
                System.Text.Decoder d = System.Text.Encoding.UTF8.GetDecoder();
                int charLen = d.GetChars(socketData.dataBuffer,
                                         0, iRx, chars, 0);
                System.String szData = new System.String(chars);
                MessageBox.Show(szData);
                // Continue the waiting for data on the Socket
                WaitForData(socketData.m_currentSocket);
            }
            catch (ObjectDisposedException)
            {
                System.Diagnostics.Debugger.Log(0, "1", "'nOnDataReceived: Socket has been closed'n");
            }
            catch (SocketException se)
            {
            }
        }
下面是我的服务器代码的另一部分:
 public void OnClientConnect(IAsyncResult asyn)
        {
            try
            {
                // Here we complete/end the BeginAccept() asynchronous call
                // by calling EndAccept() - which returns the reference to
                // a new Socket object
                m_workerSocket[m_clientCount] = m_mainSocket.EndAccept(asyn);
                // Let the worker Socket do the further processing for the 
                // just connected client
                WaitForData(m_workerSocket[m_clientCount]);
                // Now increment the client count
                ++m_clientCount;
                // Display this client connection as a status message on the GUI    
                String str = String.Format("Client # {0} connected", m_clientCount);

                // Since the main Socket is now free, it can go back and wait for
                // other clients who are attempting to connect
                m_mainSocket.BeginAccept(new AsyncCallback(OnClientConnect), null);
            }
            catch (ObjectDisposedException)
            {
                System.Diagnostics.Debugger.Log(0, "1", "'n OnClientConnection: Socket has been closed'n");
            }

        }
        public class SocketPacket
        {
            public System.Net.Sockets.Socket m_currentSocket;
            public byte[] dataBuffer = new byte[36];
        }

在我的form_load服务器部分,我有这个代码:

    ipaddress = GetIP();
    // Check the port value
    string portStr = "12345";
    int port = System.Convert.ToInt32(portStr);
    // Create the listening socket...
    m_mainSocket = new Socket(AddressFamily.InterNetwork,
                              SocketType.Stream,
                              ProtocolType.Tcp);
    IPEndPoint ipLocal = new IPEndPoint(IPAddress.Any, port);
    // Bind to local IP Address...
    m_mainSocket.Bind(ipLocal);
    // Start listening...
    m_mainSocket.Listen(4);
    // Create the call back for any client connections...
    m_mainSocket.BeginAccept(new AsyncCallback(OnClientConnect), null);

实际上我正在尝试实现这个链接:

http://www.codeguru.com/csharp/csharp/cs_misc/sampleprograms/article.php/c7695/Asynchronous-Socket-Programming-in-C-Part-I.htm

我的问题是我怎么能发送我的消息作为一个36字节通过客户端,并从服务器获得和分离?

每四个字节是一个字段,我应该能够得到这个值

使用异步套接字编程发送二进制数据并读取其值

你做错了。如果要传输二进制数据,请不要将其编码为字符串。有多种方法可以做到这一点:

[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct Msg
{
    public int A, B, C, D, E, F, G, H, M;
}

然后使用Marshal类来获取字节。这将使您在连线数据上得到小端数据。

另一个方法是使用BinaryWriter。同样的,小端数据,除非你自己转换它或使用BinaryWriter的替代版本。

然后,使用NetworkStream要容易得多,因为这个类将为您处理数据包碎片。下面是使用BinaryWriter方法的发送代码:

using (var stream = new NetworkStream(stocket))
{
    var writer = new BinaryWriter(stream);
    writer.Write(21);
    writer.Write(32);
    // etc
}

在客户端使用NetworkStreamBinaryReader也是一样的。

注意:你可以使用异步I/O与NetworkStream使用async/await特性。

似乎所有你需要的是2种方法转换整数到字节数组,反之亦然:

byte[] packet =  CreateMessage(21,32,43,55,75,73,12,14,12);
//send message
//recv message and get ints back
int[] ints =  GetParameters(packet);

public byte[] CreateMessage(params int[] parameters)
{
    var buf = new byte[parameters.Length * sizeof(int)];
    for (int i = 0; i < parameters.Length; i++) 
        Array.Copy(BitConverter.GetBytes(parameters[i]), 0, buf, i * sizeof(int), sizeof(int));
    return buf;
}
public int[] GetParameters(byte[] buf)
{
    var ints = new int[buf.Length / sizeof(int)];
    for (int i = 0; i < ints.Length; i++)
        ints[i] = BitConverter.ToInt32(buf, i * sizeof(int));
    return ints;
}